@JDougNY Do you have a translation for animated parts and files in the anims folder?
The cars would need to be designed to run unpacked.I'm currently working on my livery packs for the Mercedes DTM C-Coupe and was wondering if it might be possible to make the following parts paintable:
- the rear wing
- the side windows
- the windshield (not that important as there are numbers only in the 2015 season)
- the info plate inside the car (mounted to the dashboard on the passenger's side)
I just unpacked exterior and cockpit BFFs of Mercedes_AMG_GT3, but I don't see the CRD ? I guess for any other car I could use the files from the unlocker, but not for the new cars@B0B23
SMS made it easier for a user of mods to add a mod to a game. But, SMS made it more annoying for a creator of mods to do their work.
I'm pretty sure I have a way to manipulate the physics of the original cars....I haven't tested it (yet) because we have 9 more cars to push out for release. Also, if my idea works, I have to wait until after SMS stops supporting the game or they could patch up anything I can break into. As I think about this....they would still be lingering around due to working on pCars2 and nothing would stop them from returning to pCars and patching something up. Well...I'll see what happens after we get these cars done.
Clone cars: All I did was unpack the exterior and cockpit BFFs of a car, rename the file names, then hex edited each meb to change the folder/filenames for materials. To keep it simple, the character length of the new file name matched the character length of the source car. So, RUF_RGT8, became RUF_RT35 (or RUFRT35S for another car). For dummy files, I use a very small 56kb dummy BFFs....feel free to use the dummy that are provided in the cars we've released. Once the clone is working in game, I then make any modeling/material/texture changes, and (of course) write out new physics files.
Then new "Mods.txt" should be easy enough for people to understand.
Under this new mod code, the game seem pretty rigid with the folder and file naming. As an example, let's say we're making a new car named "Spyker_C8LM85"
vehicle folder name would be "SPYKER_C8LM85"
Files in the vehicle folder would have names starting with "SPYKER_C8LM85" (CDP, CDV, CGP, CPT, CRD, CSD, RCF, VHF, etc)
Physics files appear to be the same way, so for this example, the physics files would be named "SPYKER_C8LM85", too.
Thanks a lot guys@B0B23
Good point....maybe I can take a moment, unpack/rename the other BFFs needed and place into the public folder for y'all. BFFs such as HRDFpersistent and the various physics BFFs. Then, you can go through them and grab what you need. I'll get something uploaded later today.
Much appreciatedFor those looking for some unpacked and sorted files from the game....
I've broken things up into 3 uploads in my public folder...
"Pcars_common_vehicles_textures_Patch10.3" - all "common" textures from the game
"Pcars_vehicleHRliveries_BFF_unpacked_Patch10.3" - all high resolution liveries from the game
"Pcars_Main_BFFs_Unpacked_Sorted_Patch10.3" - practically everything from root folder of pakfiles, plus most of Dir pakfiles, and 64bit HRDFpersistent
Link to public folder.... https://www.mediafire.com/folder/cy3jl6679k7i1/Public_for_PCARS
I didn't do any vehicle BFFs, but many are available through mods by Crowtrobot. Also, the vehicle BFFs are fairly simple to work with.
# Road tire. Roughly 245/35 for cars around 1500kg
RECORD JDoug-Road-245-35 FRC-R1-Template
load_stiffness 0.80e5
load_stiffness_per_pressure 1.00
profile 35
long_center_stiffness "10.0e5 1.0e4"
sidewall "4.9e5 5.5e3 4.9e5 1.0"
tread "4.9e5 4.9e5 4.7e5"
layer "4.0e6 3.0e6"
carcass_heating 0.3
long_flex_bite 1.3
inflation_shape "200000.0 270000.0 320000.0"
RECORD street_JDoug_V1 STREET_R_COMPOUND
Cdef_lofreq "0.5 4.0 0.001 1.0"
Cdef "0.70 0.001"
Cadh "0.50 25.0"
Ctear 0.33
channel_coverage 0.35
Ctack "0.55 0.55 1.0"
Cwear 1.8e-10
temp_ideal "95.0 30.0"
temp_falloff "0.001 0.001 0.001 0.003"
temp_limit "100.0 75.0"
seta_scale "1.0 0.65"
RECORD street_JDoug_V2 STREET_R_COMPOUND
Cdef_lofreq "0.5 4.0 0.001 1.0"
Cdef "0.70 0.001"
Cadh "0.50 25.0"
Ctear 0.33
channel_coverage 0.35
Ctack "0.55 0.55 1.0"
Cwear 1.8e-10
temp_ideal "95.0 30.0"
temp_falloff "0.001 0.001 0.001 0.003"
temp_limit "100.0 75.0"
seta_scale "1.0 0.65"
RECORD JDoug_GT3_V3 INTERMEDIATE_GT3
Cwear 4.0e-10
temp_limit "105.0 60.0"
seta_scale "1.0 0.75"
flash "3.0e-5 0.85 0.0"
#wear_overflow 0.08
RECORD JDoug_front_heat heat_network
model "HeatModelI.Network"
carcass_to_air 20.0
air_to_air "10.0 10.0"
brake_to_air 50.0
rim_to_air 10.0
RECORD JDoug_rear_heat heat_network
model "HeatModelI.Network"
carcass_to_air 20.0
air_to_air "10.0 5.0"
brake_to_air 50.0
rim_to_air 10.0
RECORD JDoug_Summer seta_tire
name "JDoug All Weather"
model "TireI.Seta"
tags "GT3RS_16, Wet, Street, front, default"
tread_config street_JDoug_V1
carcass_config JDoug-Road-245-35
heat_config JDoug_front_heat
RECORD JDoug_Summer_R seta_tire
name "JDoug All Weather-Rear"
model "TireI.Seta"
tags "GT3RS_16, Wet, Street, rear, default"
tread_config street_JDoug_V1
carcass_config JDoug-Road-245-35
heat_config JDoug_rear_heat
RECORD JDoug_Extreme_Summer seta_tire
name "JDoug Street-Medium"
model "TireI.Seta"
tags "GT3RS_16, Medium, Street, front"
tread_config street_JDoug_V2
carcass_config JDoug-Road-245-35
heat_config JDoug_front_heat
RECORD JDoug_Extreme_Summer_R seta_tire
name "JDoug Street-Medium-Rear"
model "TireI.Seta"
tags "GT3RS_16, Medium, Street, rear"
tread_config street_JDoug_V2
carcass_config JDoug-Road-245-35
heat_config JDoug_rear_heat
RECORD JDoug_Track seta_tire
name "JDoug Track-Soft"
model "TireI.Seta"
tags "GT3RS_16, Soft, Street, front"
tread_config JDoug_GT3_V3
carcass_config JDoug-Road-245-35
heat_config JDoug_front_heat
RECORD JDoug_Track_R seta_tire
name "JDoug Track-Soft-Rear"
model "TireI.Seta"
tags "GT3RS_16, Soft, Street, rear"
tread_config JDoug_GT3_V3
carcass_config JDoug-Road-245-35
heat_config JDoug_rear_heat