Ok...I think I have to talk about this a little bit, since I'm hearing reports about our "sub-par" cars. I like to think of these cars as "quality cars on a poor mans' budget"...leaves more money for beer.
My partner has been pulling from an old game by SMS. Of course, the poly count is lower and a few textures are lower in resolution. Many cockpit textures that are "common" are the same resolution as pCars and in many cases, we just change to using pCars "common" textures.
These types of cars can be reproduced many times faster than a scratch made car. The trade-off is a difference in poly counts and a few textures at lower res. The cars come with all features of damage, scratch, cracks, wiper mask, rain, etc (exterior wiper masks on future updates). We do our best to provide good and stable default physics (I have many tools and worksheets for this). We also bring in the original audio with the AI audio recompiled in FMOD....provided the original audio didn't sound too bad.
We can switch to making cars with higher poly counts than pCars. This will take much longer to do, because those models require a lot of reworking to look right (mainly the cockpits).
The questions are these....are people happy with these "quicker to make" cars (done in 4-5 days), or would you rather wait 5-7 months for a scratch made car from a different modding team, or about 3-4 weeks for us to produce a higher poly car.