I have the Nobsound amplifiers with the built-in soundcards. I didn't like their soundcards and purchased additional dedicated USB soundcards by Sabrent. I can't remember too clearly why i did this (it was a few years ago), but I think it had something to do with Windows occasionally reassigning them and constantly having to reenter my effects settings into SimHub.In these, I did find your comments and others on the Nobsound equipment. Even if I could get the old receivers to distribute signals... why would I? The compact, newer options that includes built in sound cards are not expensive at all and take up about 10% of the space, can be mounted nearly anywhere, and weigh only a fraction of what those receivers do. I may use the receivers for sound initially if I don't have a better solution in place by then but don't expect them to last long even in that manner.
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This is the internet, so there will be no consensus...LOL but what EFFECTS should those just entering the rabbit hole of tactile be looking at first to wet their whistle. EFFECTs, not hardware.
I understand the discussion of "personal preference" can and will slip into the answers but try to take that out of the equation. What makes effects make the biggest impact on your racing sim from the start and make the biggest impact on emersion AND feedback for those starting out?
If you brought someone else without any sim experience, what 1, 2 or 3 effects would be the first you would point out to those individuals or would they point out to you after a few laps. "You can really feel the ____"
Tire slip? RPM? Anti, lock? Gear shift? Bumps? Other?
Here's a link to the Sabrent USB soundcards. They're good at their job.
USB External Stereo 3D Sound Adapter | Black
Connectors: USB Type-A, Stereo output jack, Mono microphone-input jack. Reverse Compliant with USB Audio Device Class Specification 1.0 Driverless for Windows 98SE/ME/2000/XP/Server 2003/Vista/7/8/Linux/Mac OSX. USB bus-powered, no external power required.
sabrent.com
As for effects, I've only mapped "Wheel slip" and "Brake lock". It's a simple setup that uses simple equipment. Both effects output the same frequency (70Hz, as recommended by Mr. Latte for realistic tire slip) and it's easy to discern what's happening while noting my inputs. If my fronts are vibrating while braking, it's wheel lock; if they're vibrating at corner entry, but I'm not on the brakes - it's understeer.
With this setup, I feel I've unlocked another dimension that allows me to drive really well. It has allowed me to be a very competitive sim racer.
I haven't tried any complex tactile setups, hardware- or effect-wise, but I'm plenty pleased with this. I used to have some road bumps and road texture effects, but it sort of muddied my senses and I found I drove much faster with those disabled.
Also, if you haven't already, I recommend you download SimHub now and play around with it. Get a feel for how it works, so you can hit the ground running when your hardware arrives. It's an EXCELLENT piece of software. I'd like to even encourage you to make a donation and unlock the full version. I think it is well worth it.