Reiza Studios Inks Partnership With IMSA For Automobilista 2

Automobilista-2-IMSA-Partnership-2024-1024x576.jpg
With endurance racing set to be a focus for 2024, Reiza Studios have announced a sizeable partnership with none other than IMSA: Automobilista 2 will see the arrival of additional tracks and cars run in the series.

Reiza Studios ended 2023 on a high note, releasing Le Mans and the Endurance Pack Pt. 1 DLC on New Year’s Eve. The December Dev Update talked about how endurance racing would be a focus moving forward, including historic Le Mans content. First was the present, however, with three IMSA GTP and four current-gen GT3 cars being introduced to Automobilista 2.

If you liked this content already, get ready for more like it: Reiza has struck a partnership with IMSA for Automobilista 2, meaning more cars and tracks are inbound. “Content is always the big flashy thing. We are happy to have closed the partnership with IMSA”, said Reiza Founder and Lead Developer Renato Simioni to OverTake/RaceDepartment.


Automobilista 2 IMSA Content: “Pretty Much Entire 2024 Season Represented”​

This means that “we’ll have pretty much the entire 2024 season represented”, Simioni continued. “And we are closing in on some deals with manufacturers to have most of them represented.” A rather exciting outlook, considering the rising popularity of the real series and the circuits it runs on.

As for cars that are currently running the IMSA season, only the Acura ARX-06 and the Lamborghini SC63 are missing from the GTP category in AMS2. For the GTD – so GT3 – classes, additions could include the Chevrolet Corvette Z06 GT3.R, Lexus RC F GT3, Lamborghini Huracán GT3 Evo 2, Aston Martin Vantage AMR GT3 Evo, Ferrari 296 GT3, Ford Mustang GT3 and Acura NSX GT3 Evo22. Meanwhile, none of the Oreca 07 or Ligier JS P217 LMP2 racers are in the sim.


Simioni is excited for the IMSA partnership, stating that “it is looking good that we’ll have a sizeable representation of the grid throughout the year.” When can sim racers look forward to new content, features and other goodness? “The plan is for v1.6, with more coming after that”, said Simioni. The next milestone update looks to be on track “towards summer”, according to Simioni, who adds with a smile: “My New Year’s resolution was not to give time estimates, because I tend to fail miserably with that. They are hard to assess at the best of times.”

IMSA Content With Next Milestone Update​

The next big update to Automobilista 2 is not only going to introduce new content, however. Simioni shared a few improvements and features to look forward to, including a revamped UI, which is set to be “a big step up, more powerful and customizable as well as more aesthetically pleasing.” More physics improvements (Simioni: “They are always a priority, and there is always room to make things better”) and “developments on the audio front and the shader front to make the game look fresher” are also underway.

Automobilista-2-2023-IMSA-Liveries-Porsche-963-Mercedes-AMG-GT3-Evo-Daytona-1024x429.jpg


Circling back to the endurance-based content, AMS2 should also see new features catering to the discipline. Specifically, the option for limited tire sets and delays after crashing out (meaning you cannot simply teleport back to the pits and go out immediately again) are in the works.

But hold on – wasn’t there classic Le Mans content also coming up? That is indeed still coming up, but most likely a little further down the road, as the Automobilista 2 IMSA partnership takes priority for now. The fact that sim racers can look forward to the most in-depth first-party representation of IMSA outside of iRacing should absolutely make up for this, however.

Meanwhile, AMS2's Formula Ultimate Gen 2 is due for a refresh in the upcoming v1.5.6, and the 2024 Brazilian Stock Car Pro Series will arrive with v1.6's physics improvements. To find out even more details, check the latest Dev Update on the Reiza forums.

Are you looking forward to the Automobilista 2 IMSA updates? Let us know on Twitter @OverTake_gg or in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

Premium
Source?



LMU is the official game of the WEC. There is no interest for WEC/ACO to put another championship in this game to reflect this beside maybe what is running under this organization. Thus IMSA will not happen in LMU.
Maybe not, and we have no idea whet the contracts say. S397 have enough on there plate at the moment but it wouldn't be too much of a leap to see a "reskin" of LMU as a separate IMSA title somewhere down the line. Although when LMU gets mod support I can imagine a bunch of IMSA stuff will get done anyway to varying degrees.
 
I am looking forward to the new content, most the series I run in iRacing are imsa series.

Hopefully, this content will come with improved multi class AI and increase the multiplayer servers.
 
I've seen the roadmap and I've got the impression that he's the same communicator as iracing, the don king of simracing, based on this is going to be spectacularly amazing, the best real-life ever achieved the degree of realism and extraordinarily unimaginable! :roflmao:
 
Premium
I would have preferred to read that le mans ultimate aco-wec has a licensing agreement with imsa for endurance racing, which would have made more sense than ams 2. AMS2 is nice, it's beautiful, but it's not really simulation...
And why isn’t it really a simulation ? Do tell . Based on your real life racing experience or extensive motorsports engineering knowledge . And what is your definition of simulation or are you just lazily echoing some random YouTuber like the rest of the trolls on here ?
 
They can ink all they want, the driving experience still sucks big time.
I've just finished testing the latest update, and it boggles my mind why they chose the Madness Engine.
I'm not hating here, I'm entitled to my own opinion.
Everybody's praising this title like it's the next best thing after sliced bread.

But no, it's not.
AMS1 rules.
Nothing evokes the feeling of driving a real race car like that thing.
I agree. Automobilista 2 is a joke compared to the first one, the real simulator.
 
A Dev Update article was released yesterday, and it was explained that work on this front is still going on, with some details on the areas being worked atm.
Yes I read that before posting my comment, thank you. My original point was made in consideration of that roadmap update and still stands.
 
  • Like
Reactions: pai
Why, there is no money in it?
Just a friendly reminder that Reiza stated career is meant to be worked on in 2025.
At the same time tell me more about the benchmark career mode from RF2? Or from iracing? Or raceroom? Or LMU?
The only sim with something similar to a career mode is ACC because it is the official game of SRO. I highly doubt there will be anything like that in AC2.
 
Bit surprising to read that after a dev update that contained an extensive description of physics developments concerning tyre behaviour when sliding (hysteresis) and hinted at thermodynamics rework and tyre damage properties to be introduced in the relatively near future.
Here's a snippet of that roadmap...
hysteresis - the first and operative way we are using it simulates how rubber naturally compresses and rebounds from compression, allowing (and hindering) how deep a specific rubber compound can sink into the asperities (cracks and crevasses) of the track surface.
That should obviously impact tyre grip to a degree, but it's not a physics development that seems to be orientated around the fundamentals of tyre slip in general, as the article itself describes the update to focus on the asperities of track surface. If you think that this update alone is going to be more than a refinement or poilish of what's already there, then you might be disappointed. I'm not reading between the lines here, but actually just reading what's written and understanding that for what it is. They even said themselves...
even though the V1.6 revisions won´t be as profound as last year´s V1.5 overhaul
...which is why I stated that I was disappointed that they weren't doing more.

Simple as that.

By not making physics a priority for 1.6 like they did for 1.5, this is a clear a statement as could ever be made that they'd rather work on other elements of the title, and can't be logically disputed. Maybe they wanted a break from improving the physics fundamentals, maybe they can't improve it further for whatever reason, maybe they feel that AMS2 doesn't need further physics fundamentals work.

Who knows, but yet again, my point still stands that I wished they continue their excellent work from 1.5 as it just seems like they climed a mountain to go up to 80-90% height and then said that's enough, and just continue to sit there doing something else instead.
 
Last edited:
D
Just a friendly reminder that Reiza stated career is meant to be worked on in 2025.
At the same time tell me more about the benchmark career mode from RF2? Or from iracing? Or raceroom? Or LMU?
The only sim with something similar to a career mode is ACC because it is the official game of SRO. I highly doubt there will be anything like that in AC2.
AC2 will have it as Marco mentioned in his earlier interview. Good or bad but AC had it too.
But let's talk AMS2 instead of focusing on Kunos or other titles.
 
Last edited by a moderator:
Here's a snippet of that roadmap...

That should obviously impact tyre grip to a degree, but it's not a physics development that seems to be orientated around the fundamentals of tyre slip in general, as the article itself describes the update to focus on the asperities of track surface. If you think that this update alone is going to be more than a refinement or poilish of what's already there, then you might be disappointed. I'm not reading between the lines here, but actually just reading what's written and understanding that for what it is. They even said themselves...

...which is why I stated that I was disappointed that they weren't doing more.

Simple as that.

By not making physics a priority for 1.6 like they did for 1.5, this is a clear a statement as could ever be made that they'd rather work on other elements of the title, and can't be logically disputed. Maybe they wanted a break from improving the physics fundamentals, maybe they can't improve it further for whatever reason, maybe they feel that AMS2 doesn't need further physics fundamentals work.

Who knows, but yet again, my point still stands that I wished they continue their excellent work from 1.5 as it just seems like they climed a mountain to go up to 80-90% height and then said that's enough, and just continue to sit there doing something else instead.
I think you have not understood much of the statement. There is already people working on v1.6 which will be anticipated on the Stock Cars and the new F1 car.
V1.6 is revolving around thermal behavior of the tires (as well as the already debated hysteresis) which is probably the most critical part of the grip of the car and hence its physics.
Not only this affects the way tires behave on a single lap but also in the long run.
There isn't literally anything more defining of the driving experience than tire hysteresis and thermal behavior.
Renato himself in the previous interactions mentioned how the subsequent work listed above was meant to have a noticeable impact on car allowable slip angles especially in relation to longer runs than a single TT lap
Not sure what you call "physics" if not this kind of developments honestly.
 
Last edited:
This!
IR, AMS2, LMU are in big development cycles and as well as they are, one has to make hard decisions cause it's impossible to spend the time they'd clearly deserve. Really great times for sim-racers.
And GTRevival and AC2 are in the wings!
 
This news is pretty cool.
They only need 4 more tracks and a hand full of cars for the full season.
Sebring, Road Atlanta, CTMP(Mosport) and Detroit street circuit.
Acura prototype, Oreca07, and a few gt3s.
Mustang gt3 is what I'm hoping for.
 

Latest News

Article information

Author
Yannik Haustein
Article read time
3 min read
Views
15,442
Comments
149
Last update

What is the reason for your passion for sim racing?

  • Watching real motorsport

    Votes: 369 70.2%
  • Physics and mechanics

    Votes: 228 43.3%
  • Competition and adrenaline

    Votes: 246 46.8%
  • Practice for real racing

    Votes: 108 20.5%
  • Community and simracers

    Votes: 141 26.8%
Back
Top