VR friendly game engine again, please.

Was it ACC's use of Unreal's deferred renderer as opposed to the forward renderer in AC that was the core of the problem? In the early days of ACC I tried many things to to stop it being a blurry mess in VR but to no avail. Sadly, I had to give up in the end and stuck with AC. I *really* hope AC2 doesn't suffer the same issues.
 

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How are you going to watch 24 hours of Le Mans

  • On national tv

    Votes: 127 34.8%
  • Eurosport app/website

    Votes: 102 27.9%
  • WEC app/website

    Votes: 72 19.7%
  • Watch party

    Votes: 22 6.0%
  • At a friends house

    Votes: 8 2.2%
  • At Le Mans

    Votes: 34 9.3%
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