VR friendly game engine again, please.

Was it ACC's use of Unreal's deferred renderer as opposed to the forward renderer in AC that was the core of the problem? In the early days of ACC I tried many things to to stop it being a blurry mess in VR but to no avail. Sadly, I had to give up in the end and stuck with AC. I *really* hope AC2 doesn't suffer the same issues.
 

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What is the reason for your passion for sim racing?

  • Watching real motorsport

    Votes: 444 69.5%
  • Physics and mechanics

    Votes: 277 43.3%
  • Competition and adrenaline

    Votes: 295 46.2%
  • Practice for real racing

    Votes: 133 20.8%
  • Community and simracers

    Votes: 172 26.9%
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