Le Mans Ultimate: Studio Head Hints at Content & Feature

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Last week, Head of Studio 397 Dom Duhan let information slip about development for Le Mans Ultimate in a developer Q&A. Hinting at content and features, the post also featured screenshots of the game's UI.

Image credit: Motorsport Games

Now in September, we expect Le Mans Ultimate to release in less than four short months. With that in mind, it is time the community discovered more details about that game.

As luck would have it, a developer Q&A released to the Le Mans Ultimate website late last week with Dom Duhan, Head of Studio 397. Chatting about the strides in development the team is making as well as features fans can expect in the sim, the post is plentiful. But perhaps the most interesting slice of gossip to emerge from the blog are screenshots of the in-game UI.

Le Mans Ultimate UI​

Indeed, the game will reportedly be something of an rFactor 2 reskin. This is a game that, throughout its decade-long existence, has infuriated users with its poor interface. But surprisingly enough, one may argue that the screenshots reveal a very polished product that appears easy to navigate, even with a controller.

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The Le Mans Ultimate championship screen hints at mid-event saving. Image credit: Motorsport Games

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Car selection in LMU. Image credit: Motorsport Games

Race-Strategy_LMU.jpg

Co-op endurance races will involve a lot of strategy. Image credit: Motorsport Games

The post also reveals the car and track selection screens, both of which seem pleasing to the eye. In addition, it looks like the co-op endurance race mode will be an easy-to-understand experience. The setup tweaks look easy to grasp, although we are yet to see the full setup screen.

Finally, one of the screenshots reveals a championship main menu. Whilst the page is certainly a very nice screen to look at, it is the 'Continue Round' button that catches the eye. Seemingly, mid-event saving will be possible in LMU. As yet, we do not know if this will include mid-race saves but being able to turn off one's PC between qualifying and the race is a great start that not every title offers.

How to Race in LMU​

Alongside the screenshots, Duhan's Q&A also revealed plenty of information about the various game modes one can expect for Le Mans Ultimate at launch. Indeed, it seems the game will be very involved for both the single player and online racer with lots to do.

Upon the game's reveal, we learnt that it would feature a Race Control mode akin to that in rFactor 2. Essentially an online racing hub, this area will allow racers to organise and take part in their own private events. With organised daily racing and ranking, it will also go some way to challenge the likes of Low Fuel Motorsport or iRacing. So-called Special Events will equally be accessible in this online portal. Expect online endurance races such as the Le Mans 24 to once again be accessible to all.

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The Co-op mode in Le Mans Ultimate may well prove popular. Image credit: Motorsport Games

It is certainly good to know that the game will feature a collection of online racing modes. But this is to be expected in the current age of sim racing. Stepping away from normality however is what appears to be a push to satisfy the casual offline racer. Quick races and championships will be present. The developers are also seemingly working on providing immersion during the longer events.

Indeed, the AI looks like it will play a big part in the experience. Players will be able to choose whether they want to run a full race by themselves or employ AI teammates. In the latter case, the game will simulate each stint should the player choose. Allowing fans to run immersive 24-hour races offline, this is certainly something to get excited about.

Post-launch Support​

Ever since the title's reveal, Motorsport Games has been very clear about its long-term support of the project. Indeed, LMU will not be a yearly release, instead following the Assetto Corsa Competizione example. As a result, one can expect a succession of DLC packs next year.


In fact, the game's social media pages have already hinted at the first update fans of the WEC can expect next year. Following the release of several pictures of the Alpine A424 testing at Paul Ricard, the title's Twitter page posted said images whilst mentioning that it will feature in the game in 2024. It seems then that MSG is keeping to its promise of supporting the title throughout the current golden era of sportscar racing.

Does this developer Q&A help excite you for Le Mans Ultimate? Tell us on Twitter at @OverTake_gg or in the comments down below!
About author
Angus Martin
Motorsport gets my blood pumping more than anything else. Be it physical or virtual, I'm down to bang doors.

Comments

I was hoping for a different and more up to date game engine, but let's see what they can do with what they have.
 
First off I think it's crazy achievement S397 is releasing their first sim.
Secondly no other studio could have done any better with rFactor 2.

ISI would have always intended to do gmotor3.0 from scratch but obviously with
negativity ultimately affecting revenue put paid to that idea.
Ironic that the only people could bring us our wish get drop kicked to the gutter.

The reason I say this I doubt we will see the philosphy, vision, call it what you will
of gmotor guru anytime soon. More compelling why try to build the most dynamic engine ground up when you can already force feed the majority in other sims what you like as long as it's shiny.

gollum-lord-of-the-rings-new-line-cinema.jpg
 
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First off I think it's crazy achievement S397 is releasing their first sim.
Secondly no other studio could have done any better with rFactor 2.

ISI would have always intended to do gmotor3.0 from scratch but obviously with
negativity ultimately affecting revenue put paid to that idea.
Ironic that the only people could bring us our wish get drop kicked to the gutter.

The reason I say this I doubt we will see the philosphy, vision, call it what you will
of gmotor guru anytime soon. More compelling why try to build the most dynamic engine ground up when you can already force feed the majority in other sims what you like as long as it's shiny.

gollum-lord-of-the-rings-new-line-cinema.jpg
Whuts Taters Precious?
 
With a name like Duhan, surely he should be focusing on motorcycles ;-)

It sounds like the development team have all the right intentions, here's hoping they have the backing to bring it to life.
 
Having AI control or 'AI teammate' seals the deal for me.. Love to be able to experience offline the full emersion of completing a 24 hour race at Le Mans !
 
It's really sad that we have to get excited about features that were common in every racing sim 20 years ago...
 
Make strategy a important factor! tyre wear, brake wear, fuel saving! not just drive fastest laps, make the endurance really a part of it!
 
Make strategy a important factor! tyre wear, brake wear, fuel saving! not just drive fastest laps, make the endurance really a part of it!

For mine rF2 since inception ( I mean ISI not S397 ) has always given the most dynamic races through car balance changing then any other sim by a factor of 3 :coffee:

Just upset 100% of the children and 90% of the adults here :p
 
YES! Mid-Round saving is the decision maker for me.
I get it, people always say it wouldn't be endurance racing if you could save and continue later. But for most of us, we enjoy the concept of a race that goes on for 24 hours but can't physically do it. This is the one thing I really cared about.
yup, GTR2 always had this feature to save your game anywhere during the race and resume later.
 
Make strategy a important factor! tyre wear, brake wear, fuel saving! not just drive fastest laps, make the endurance really a part of it!
Especially for GT's, brake rotor/pad replacement should be mandatory in any endurance sim. The Gannasi boys, during the DP days at Rolex Daytona won often, and they had mastered changing the entire rotor/pad assembly in less time than other teams could change pads. We need realistic failures(I know that will chafe many), long-ass repairs. I'm the type of driver who can't win so I get more joy from finishing...no matter what it takes...
(I still marvel at Audi taking the time to engineer and entire rear-end replacement that could be accomplished in about 5 minutes...innovation within the rules are what used to make racing special!)
 

Le Mans Ultimate – Peugeot 9X8 Hypercar Preview Screens​

A few days ago, Studio 397 shared a teaser picture hinting at new content for the upcoming Le Mans Ultimate racing title. The developer posted a shadow screen showing what looks to be a Peugeot 9X8 Hypercar, as it competed in the 2022 FIA World Endurance Championship. En so it was.

Studio 397 now posted a few gorgeous in-game screenshots of the French endurance weapon.
The Peugeot 9X8 is a Le Mans Hypercar (LMH) sports prototype racing car built by French car manufacturer Peugeot for the FIA World Endurance Championship (WEC). It is Peugeot’s first return to the top flight of sports car racing since 2011.

The 9X8 is a hybrid car, powered by a 2.6-liter twin-turbocharged V6 engine at the rear and a 200 kW electric motor at the front. The combined power output is 680 horsepower (500 kW). The V6 engine is a development of the engine used in the Peugeot 508 TCR touring car.

One of the most distinctive features of the 9X8 is its lack of a traditional rear wing. Instead, the car uses a smaller “active aero” device that can be adjusted to optimize downforce and drag. This is a first for a top-level sports car racer. The 9X8 is a significant departure from previous Peugeot Le Mans prototypes, such as the 905 Evo and 908. It has a more aggressive and futuristic design, with a sharp nose and a long, sweeping tail. The car is also much lighter and more efficient than its predecessors.

Le Mans Ultimate is being developed by Studio 397 and Motorsport Games Inc. The game will feature (some or all) official cars and circuits of the 2023 FIA World Endurance Championship WEC season, with the 24 Hours of Le Mans as its headline event.

The cars list will consist of Hypercars from Ferrari, Peugeot, Porsche, and Toyota, alongside all the cars of the 2023 full-season WEC championship. You can expect high-fidelity models of iconic tracks such as Spa-Francorchamps, Monza, Fuji, and of course the Circuit de la Sarthe.

The Le Mans Ultimate game is scheduled to become available on PC somewhere in December 2023. During 2024, publisher Motorsport Games Inc. will be evaluating if they can also bring this title to consoles.
 

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Especially for GT's, brake rotor/pad replacement should be mandatory in any endurance sim. The Gannasi boys, during the DP days at Rolex Daytona won often, and they had mastered changing the entire rotor/pad assembly in less time than other teams could change pads. We need realistic failures(I know that will chafe many), long-ass repairs. I'm the type of driver who can't win so I get more joy from finishing...no matter what it takes...
(I still marvel at Audi taking the time to engineer and entire rear-end replacement that could be accomplished in about 5 minutes...innovation within the rules are what used to make racing special!)

I agree but not too worried about it.

I think if released it will have nice ui, cars, tracks hopefully sound and some new features.
Beyond that is it even reasonable to expect they going to fix everything you need.

How about forcing setups, fuel, tyre choice for each model not just one ( you drive) lol :(
For me that is big issue for multi-class gmotor and every other sim.
 
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Angus Martin
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How are you going to watch 24 hours of Le Mans

  • On national tv

    Votes: 100 35.1%
  • Eurosport app/website

    Votes: 76 26.7%
  • WEC app/website

    Votes: 59 20.7%
  • Watch party

    Votes: 17 6.0%
  • At a friends house

    Votes: 5 1.8%
  • At Le Mans

    Votes: 28 9.8%
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