I tried G Rally yesterday and it turned out quite enjoyable.
As someone who raced a full season of rally in a peugeot 206, and a rally fan since I can remember, I get really excited about any rallying game.
First it was fustrating that I couldn't get it to work properly. But after restarting it and about 30 minutes of setting up controls I was happy with it.
Yes it has a ton of issues to resolve.
The good:
What I really enjoyed was the physics, particularly in the FWD car. They are not the best in the world yet, but things like lift off oversteer feels really similar to how it does in real life. Some things about FFB are point on like no other sim I've played, particularly collisions. After my first crash it felt like my G27 wanted to break my hand, in a good way. I just hope it's not so much force that it kills my wheel. Oversteer FFB is also really good, it feels that the wheel follows the tires much better than Assetto Corsa where I learn to catch oversteer by musle memory more than by feel.
People complain about the codriver. Yes it should have more emotion and be a bit more early, but the pace notes have the kind of detail that a rally driver want to hear. It feels more real to me than RBR and Dirt Rally how it is.
The bad:
The steering feels way too heavy. Messing around with FFB linearity made it a bit better.
The car understeers when it should, but the FFB code is really wrong here, because the wheel gets much much heavier when understeering, which is not realistic at all. Also the sound for tyres is really bad, because its almost completely absent (maybe it would be like this with track slicks in real life, but the sounds of tyres really help to feel the car on the limit on a computer simulation). There are also no visual cues of weight transfer going on so visually it seems like you're driving a go kart. If I do a scandinavian flick, it certainly helps you point in for tighter turns, but in real life this should have a more pronounced effect. I also dislike the way the engine feels. In neutral it feels like it has a huge flywheel, so it revs as fast as if you accelerate in 1 gear wich is also really slow. This makes heel and toe almost imposible because by the time the revs matched you should be already exiting the corner.
Also I don't have a nice computer, and in this game I can tell that FFB has so much detail that it robs all FPS ingame. This makes also the on board timer and the codriver lag.
Anyway I have good hopes for this. I had fun yesterday trying it out and as a nice surprise there is already a leaderboard that at least for me is quite a challenge to beat.