noMod will need updated for new verison game 1.8v?
noMod will need updated for new verison game 1.8v?
Probably a combination of it being allegedly more difficult to mod this year's game, the pressure to get the mod out super early compared to past years, and how borked the AI is making it more difficult to do an AI mod that didn't bork it even further. Poor guy probably got overwhelmed, took his ball and went home. Can't say I blame him. I hope there's another hero in this community who can read the numbers and create a compelling AI mod without the previous one's persistent brake lock issues.I think it may have been deleted, as the discussion is there, locked for further replies and with the resource not available anymore. It's a pity and who knows what may have happened to that and why the author deleted that.
I did the "bold" AI mod starting from Kolarr's one last year but I don't think I can pull off a mod that suits the community. About the AI locking up too often I think there's not much that could be done, only changing the commands in the file to "both", "pressure", "disabled" and "default" meaning the instances in which the AI can spin or have some canned wheel lockups.Probably a combination of it being allegedly more difficult to mod this year's game, the pressure to get the mod out super early compared to past years, and how borked the AI is making it more difficult to do an AI mod that didn't bork it even further. Poor guy probably got overwhelmed, took his ball and went home. Can't say I blame him. I hope there's another hero in this community who can read the numbers and create a compelling AI mod without the previous one's persistent brake lock issues.
Yea it's too bad because his mod definitely made the racing better. I suppose it set out to do two things: make the AI fight you for positions and give them humanlike error proneness. It excelled at the first part, but it was just a little too extreme on the second part. I arrogantly opened the AI file in the ERP and saw the coding involved, closed ERP, curled up into a ball and cried myself to sleep. You modders are doing a righteous job trying to bring this game up to snuff.I did the "bold" AI mod starting from Kolarr's one last year but I don't think I can pull off a mod that suits the community. About the AI locking up too often I think there's not much that could be done, only changing the commands in the file to "both", "pressure", "disabled" and "default" meaning the instances in which the AI can spin or have some canned wheel lockups.
It's an experimental mod that I like and that I will toggle myself to simulate sort of an AI human behavior in leagues, prone to mistakes and merging that to an additional damage mod can trigger yellow and red flags to make races more unpredictable, I think that if this is the spirit that mod works fine, otherwise aiming for the perfect AI might lead to disappointment
That sounds awfully like the "More AI Mistakes" mod that was deleted last week. This one doesn't really cause the AI to lock up much.Does this mod also increase the amount of AI lockups?
In every race i do the AI has multiple lock ups up to a point where its just no fun anymore, 8/10 battles end in a crash cause the AI locks up (And their stupidity with returning to the racing line doesn't help either, but i think thats just how the AI works).
Also this is the only mistake they make, they barely spin or something like that.
Hmm yea i do have that installed too, but i thought all that mod did was make the racing between you and the AI closer?That sounds awfully like the "More AI Mistakes" mod that was deleted last week. This one doesn't really cause the AI to lock up much.
There's nothing to update as far as I'm aware. Just install it again since the game patchIs the mod updated?
And ensure semi modular mods is up to dateThere's nothing to update as far as I'm aware. Just install it again since the game patch
- Added an option for the Extreme Meme Damage (typically seen in videos such as Survive Monaco etc.)
This only works for real teams, not myTeam cars.
yesDoes the player get the increased slipstream effect if they are not using the increased damage for the MyTeam car?
Thanks, I know it was a stupid question