Fixed Or Open Setups - What Do You Prefer?

Fixed or open setups Saleen S7R.jpg

Do you prefer fixed or open setups?

  • Fixed

    Votes: 916 51.9%
  • Open

    Votes: 618 35.0%
  • It depends (please comment)

    Votes: 231 13.1%

  • Total voters
    1,765
Sim racing can be complicated: Being fast on track is one thing, adjusting your setup to gain a tenth or two and get more comfortable with certain aspects of your car is another – and it can possibly scare newcomers away if they know that they have to sift through pages of setup options. Fixed setups can help with that, but also open up other problems.

Being comfortable with a car and track combination is essential to having fun in a race, and it can be achieved by putting in enough practice. Some driving styles, however, favor different characteristics of a vehicle, and to get them just right, setup changes may be needed. As you can see, the question of fixed versus open setups can be just as complicated as creating a great setup itself.

Pros of Fixed Setups​

On the surface, the main advantage of fixed setups is obvious, especially in races that use the same car for the entire grid: Everyone has the same conditions to work with, putting more emphasis on the drivers instead of factoring in the engineering talents of them as well. Each participant is going to be on the grid with the same amount of fuel, the same tire compound, and the same settings for suspension, gear ratios, and more.

This also means that drivers can focus more on learning a combination of car and track without having to worry how much fuel to take for the race or if reducing the rear wing angle a few degrees might make them faster. Especially for beginners, it allows a level playing field and an opportunity to fully concentrate on their driving techniques.

In lower license classes, iRacing uses fixed setups for some of its series - though most of the time, there is an optional open setup variant of a championship. This is true for oval series and events as well, avoiding forcing one of the settings on sim racers.


A Big Con for Some​

Focus on driver skill alone is the idea of fixed setups at least. Of course, different drivers feel comfortable with different characteristics, and not being able to tune out the unwanted ones can put some racers at a bit of a disadvantage if they cannot adjust their driving style or drive around problems they might face. For open lobbies, this could mean that drivers drop out again after noticing that they cannot adjust their car's setup, leading to smaller grids.

The opposite could apply to ovals: As setup work on speedways is vastly different from road racing tracks, it can be easier to attract racers to oval grids if they just have to focus on the art of driving on such circuits – which is a lot more intricate than it might look. The effect on pace from setups is much bigger on ovals, especially in downforce cars that can go full throttle for the full lap – or at least close to a full lap – and achieve breakneck speeds.

Your Thoughts​

There is no universal answer of which is better when it comes to fixed and open setups, so we want to know: Which do you prefer? Are you glad to be able to ignore the setup screen, or do you prefer to tinker with setups until the car feels perfect for you? Let us know in the poll as well as in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

Premium
Changeable setups are the most realistic option, but there needs to be a good AI engineer that can look at your lap delta and suggest tweaks to your setup. Most real race drivers don't know how to set up a car beyond 'It needs a bit more front end', so, being ultra realistic, why should I need to know more than the basics? Also, my race engineer could tell me things such as, 'you're braking too early/late', 'you're hitting the throttle out of the corners too early/late', you're failing to exploit the loopholes in the programing/regulations'. For realism, I want a full team behind me.
I think you may be a little mislead about race engineers and drivers, most* racers engineer the car themselves when they start racing (with the exception of the privileged few) even Michael Schumacher engineered his own and his brothers Kart when they were kids, Classic car owner racers for the most part engineer their own cars, Engineers and others in motorsport love racing and often race themselves!
If you have an interest in motorsport you'll want to be involved in the direction of your race, if you just want to lord it over the squad then you'll be one of the privileged.
I'm not saying that all racers do it themselves but, starting off in club racing you'll likely get help and knowledge from other competitors and even sometimes share parts, later (if you get a break) you might squeeze yourself into a team, there your understanding is as important as your driving and what wedge you bring.
Games that have fixed set ups are for ease of use normally associated with casual users

*most, being the amount of racers on any given weekend worldwide where amateurs far outweigh the professional squads that we see in televised series.
 
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Premium
I think you may be a little mislead about race engineers and drivers, most* racers engineer the car themselves when they start racing (with the exception of the privileged few) even Michael Schumacher engineered his own and his brothers Kart when they were kids, Classic car owner racers for the most part engineer their own cars, Engineers and others in motorsport love racing and often race themselves!
If you have an interest in motorsport you'll want to be involved in the direction of your race, if you just want to lord it over the squad then you'll be one of the privileged.
I'm not saying that all racers do it themselves but, starting off in club racing you'll likely get help and knowledge from other competitors and even sometimes share parts, later (if you get a break) you might squeeze yourself into a team, there your understanding is as important as your driving and what wedge you bring.
Games that have fixed set ups are for ease of use normally associated with casual users

*most, being the amount of racers on any given weekend worldwide where amateurs far outweigh the professional squads that we see in televised series.
I think you might be a bit mislead about which class of racing the games we play actually focus on.
 
Premium
I think you might be a bit mislead about which class of racing the games we play actually focus on.
Not mislead, I'm just probably not in your 'we'
But, if you're happy with what you play, then good for you!
 
Changeable setups are the most realistic option, but there needs to be a good AI engineer that can look at your lap delta and suggest tweaks to your setup. Most real race drivers don't know how to set up a car beyond 'It needs a bit more front end', so, being ultra realistic, why should I need to know more than the basics? Also, my race engineer could tell me things such as, 'you're braking too early/late', 'you're hitting the throttle out of the corners too early/late', you're failing to exploit the loopholes in the programing/regulations'. For realism, I want a full team behind me.
Good real life drivers are able to divide a corner in 6 (or more) phases, and deliver precise feedback on what each of the 4 wheels of the car are doing in all those stages of one corner, for all the corners of a track, for all the changing conditions of a stint, so engineers can crunch all that information and produce improvements.

Few will admit it, but most of the simracers crying out loud that they are not engineers, cannot talk to themselves with such precision (and will put all kind of excuses when confronting this, like their old Logitech wheel and its poor FFB being the culprit due to lack of seat of the pants feeling). That's more important than any technical knowledge when it comes to creating your own setup in any sim, cause sometimes they laugh in the face of logic when finding optimal values.

Of course, this is also a problem for high profile pro drivers, and it's one of the reasons why not every fast driver is also a good developer.
 
Premium
Good real life drivers are able to divide a corner in 6 (or more) phases, and deliver precise feedback on what each of the 4 wheels of the car are doing in all those stages of one corner, for all the corners of a track, for all the changing conditions of a stint, so engineers can crunch all that information and produce improvements.

Few will admit it, but most of the simracers crying out loud that they are not engineers, cannot talk to themselves with such precision (and will put all kind of excuses when confronting this, like their old Logitech wheel and its poor FFB being the culprit due to lack of seat of the pants feeling). That's more important than any technical knowledge when it comes to creating your own setup in any sim, cause sometimes they laugh in the face of logic when finding optimal values.

Of course, this is also a problem for high profile pro drivers, and it's one of the reasons why not every fast driver is also a good developer.

I believe the point is that some of us have little interest in being pretend engineers, I have never seen anyone put forward the "excuses" you presented so I assume that's some sort of imaginary point you are making.
 
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I believe the point is that some of us have little interest in being pretend engineers, I have never seen anyone put forward the ëxcuses" you presented so I assume that's some sort of imaginary point you are making.
You don't hear or read these excuses because the argument of drivers not being able to deliver, even to themselves, technical feedback as the main barrier for coming up with a good setup is not often presented (even if it's also a real life problem, another thing that simracing emulates so well!). But when you do, those lame excuses come out over and over again.

I have lost count of how many times I've volunteered to several drivers at different leagues to engineer a setup for them, and when I ask them for feedback, all they can say is "can't control it", or "doesn't turn", or simply "it sucks". And asking them to specify, they simply cannot. That's useless feedback and you cannot work out a single change that way. The only hope in these cases is if they can handle you telemetry data, and you can work out on your own (in a much longer and tedious process) how they drive, where are they struggling, and what the car is doing to try and produce changes. But there are things about feeling that squiggly lines cannot tell you.
 
Premium
You don't hear or read these excuses because the argument of drivers not being able to deliver, even to themselves, technical feedback as the main barrier for coming up with a good setup is not often presented (even if it's also a real life problem, another thing that simracing emulates so well!). But when you do, those lame excuses come out over and over again.

I have lost count of how many times I've volunteered to several drivers at different leagues to engineer a setup for them, and when I ask them for feedback, all they can say is "can't control it", or "doesn't turn", or simply "it sucks". And asking them to specify, they simply cannot. That's useless feedback and you cannot work out a single change that way. The only hope in these cases is if they can handle you telemetry data, and you can work out on your own (in a much longer and tedious process) how they drive, where are they struggling, and what the car is doing to try and produce changes. But there are things about feeling that squiggly lines cannot tell you.
That makes sense. I don't ask those questions so I don't get that feedback.

Personally it takes me 40 or 50 laps of a circuit ín a car to really get my lines down before I can concentrate and identify were the point is where the car is behaving in a way I think can be tuned out or minimised. Sometimes though I just put it down to being a characteristic of that car and drive accordingly.

There are cars that I can't get consistent laps in (or even consistent corners) and if I was asked for my feedback I might say it drives like crap, Though Id be less inclined to believe that could be fixed with a setup and I'd just drive something else.
 
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That makes sense. I don't ask those questions so I don't get that feedback.

Personally it takes me 40 or 50 laps of a circuit ín a car to really get my lines down before I can concentrate and identify were the point is where the car is behaving in a way I think can be tuned out or minimised. Sometimes though I just put it down to being a characteristic of that car and drive accordingly.

There are cars that I can't get consistent laps in (or even consistent corners) and if I was asked for my feedback I might say it drives like crap, Though Id be less inclined to believe that could be fixed with a setup and I'd just drive something else.
Yes, it's tough to know firsthand if it's a bad setup issue or just a deeper problem in the physics, and only way to know is to delve into the setup process. Something that I totally get that many people don't want to go into. It's also why I'm not happy with default setups sometimes being so poor. I'm mainly an AMS2 user nowadays, and there are little cars, even the very good ones, that work right out of the box.

As some people also said before in this thread, fixed and default setup should not be equal, but many times they are, and that's a problem.
 
Premium
Are you not happy with the games you play?

That's a bit sad.
Sad? not at all, I'm well happy with what I play, but were it up to the generic and casual race gamer I wouldn't have the option to tune 'sim cars' to my liking... then I simply wouldn't play.

So if you're happy with pretending to be Senna and Hamilton et al then as I said before "good for you" though I prefer to play my games at the traditional end of the sport where the likes of Jimmy Crow (SMRC) and James Tiller(BHMC) tread.
 
Premium
Sad? not at all, I'm well happy with what I play, but were it up to the generic and casual race gamer I wouldn't have the option to tune 'sim cars' to my liking... then I simply wouldn't play.

So if you're happy with pretending to be Senna and Hamilton et al then as I said before "good for you" though I prefer to play my games at the traditional end of the sport where the likes of Jimmy Crow (SMRC) and Jimmy Crow tread.

Interesting take on it, Personally I'm only look for immersion in the driving experience, I'm not in the slightest bit interested in role play, whether it be Jimmy Crow (I take it this isn't the celebrated Queensland Tracker), Hamilton or his engineer.

Didn't even realise that was a thing, But each to his own I guess.
 
I will also add that open setups don't force any body to take advantage from it. You like the default setup, go ahead. But don't limit others.
No, they force you to either spend your time doing setup or to not be competitive, giving an advantage to those who already have a setup versus those who don't as opposed to it being just driving skill.

Option A: Everyone drives the same car, no one has an advantage.

Option B: Only the people who like spending hours on setups have an advantage.

What a shock that the people who favour option B want to continue with option B and will flat out refuse to use locked setups because they are 'undriveable'. Nothing to do with the fact that they aren't 4 seconds down the road in defaults of course(!)
 
No, they force you to either spend your time doing setup or to not be competitive, giving an advantage to those who already have a setup versus those who don't as opposed to it being just driving skill.

Option A: Everyone drives the same car, no one has an advantage.

Option B: Only the people who like spending hours on setups have an advantage.

What a shock that the people who favour option B want to continue with option B and will flat out refuse to use locked setups because they are 'undriveable'. Nothing to do with the fact that they aren't 4 seconds down the road in defaults of course(!)
again, fixed setups only make sense if every body would drive the same hardware too. if you don’t want to spend time with setups why play simulations? there are to ton of casual racing games out there
 
Premium
When it’s fixed, it’s just luck of the draw if the setup fits your driving style or your competitors.
 
Premium
Interesting take on it, Personally I'm only look for immersion in the driving experience, I'm not in the slightest bit interested in role play, whether it be Jimmy Crow (I take it this isn't the celebrated Queensland Tracker), Hamilton or his engineer.

Didn't even realise that was a thing, But each to his own I guess.
And then you misquote me by changing my post in your quote... why is that?
 
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No, they force you to either spend your time doing setup or to not be competitive, giving an advantage to those who already have a setup versus those who don't as opposed to it being just driving skill.

Option A: Everyone drives the same car, no one has an advantage.

Option B: Only the people who like spending hours on setups have an advantage.

What a shock that the people who favour option B want to continue with option B and will flat out refuse to use locked setups because they are 'undriveable'. Nothing to do with the fact that they aren't 4 seconds down the road in defaults of course(!)
Option A corrected: drivers spend hours learning the traits of a fixed setup and get an advantage. But hey, it's just "skill".
 
Premium
And then you misquote me by changing my post in your quote... why is that?
Uh, Hows that chap?

I l've looked at what was carried over as quoted and what you posted and as far as I can see they are word for word identical.
 
Premium
Uh, Hows that chap?

I l've looked at what was carried over as quoted and what you posted and as far as I can see they are word for word identical.
Nah, my post is Jimmy Crow and James Tiller, your quote is Jimmy Crow and Jimmy Crow!
 
Premium
Nah, my post is Jimmy Crow and James Tiller, your quote is Jimmy Crow and Jimmy Crow!
Ah, I see that now you have pointed it out, No idea as to how that occured, If it was my doing it wasn't intentional.

Though I'm thinking it might have happened when I was selecting the names in order to google them.
 
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What is the reason for your passion for sim racing?

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