Fixed Or Open Setups - What Do You Prefer?

Fixed or open setups Saleen S7R.jpg

Do you prefer fixed or open setups?

  • Fixed

    Votes: 916 51.9%
  • Open

    Votes: 618 35.0%
  • It depends (please comment)

    Votes: 231 13.1%

  • Total voters
    1,765
Sim racing can be complicated: Being fast on track is one thing, adjusting your setup to gain a tenth or two and get more comfortable with certain aspects of your car is another – and it can possibly scare newcomers away if they know that they have to sift through pages of setup options. Fixed setups can help with that, but also open up other problems.

Being comfortable with a car and track combination is essential to having fun in a race, and it can be achieved by putting in enough practice. Some driving styles, however, favor different characteristics of a vehicle, and to get them just right, setup changes may be needed. As you can see, the question of fixed versus open setups can be just as complicated as creating a great setup itself.

Pros of Fixed Setups​

On the surface, the main advantage of fixed setups is obvious, especially in races that use the same car for the entire grid: Everyone has the same conditions to work with, putting more emphasis on the drivers instead of factoring in the engineering talents of them as well. Each participant is going to be on the grid with the same amount of fuel, the same tire compound, and the same settings for suspension, gear ratios, and more.

This also means that drivers can focus more on learning a combination of car and track without having to worry how much fuel to take for the race or if reducing the rear wing angle a few degrees might make them faster. Especially for beginners, it allows a level playing field and an opportunity to fully concentrate on their driving techniques.

In lower license classes, iRacing uses fixed setups for some of its series - though most of the time, there is an optional open setup variant of a championship. This is true for oval series and events as well, avoiding forcing one of the settings on sim racers.


A Big Con for Some​

Focus on driver skill alone is the idea of fixed setups at least. Of course, different drivers feel comfortable with different characteristics, and not being able to tune out the unwanted ones can put some racers at a bit of a disadvantage if they cannot adjust their driving style or drive around problems they might face. For open lobbies, this could mean that drivers drop out again after noticing that they cannot adjust their car's setup, leading to smaller grids.

The opposite could apply to ovals: As setup work on speedways is vastly different from road racing tracks, it can be easier to attract racers to oval grids if they just have to focus on the art of driving on such circuits – which is a lot more intricate than it might look. The effect on pace from setups is much bigger on ovals, especially in downforce cars that can go full throttle for the full lap – or at least close to a full lap – and achieve breakneck speeds.

Your Thoughts​

There is no universal answer of which is better when it comes to fixed and open setups, so we want to know: Which do you prefer? Are you glad to be able to ignore the setup screen, or do you prefer to tinker with setups until the car feels perfect for you? Let us know in the poll as well as in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

Premium
Open setup, always (talking about AC here). Quite shocked at the results so far:p

Kunos cars are mainly good out of the box, the Bimmer 235i, Audi TT are some examples. However, if you can't fine tune to suit your driving preferences/style, then it's no longer a SIM, imo - it's what happens in real life after all.

I think I understand those that are for fixed setup (ease, no time, lack of experience with setups etc). But bringing people down to the lowest level/denominator to compete with them seems odd, totally out of synch with irl (in the racing world anyway)

There's many events I wouldn't take part in if the car has, for example, a rwd car with bad understeer. Often, just a couple of mins playing with ARB's, diff settings and it's a joy to drive, possibly no faster in my hands, but I can drive/survive for a full distance.

And yes, I (and others where I race) pass on setups to the guys that don't have the time/experience.
 
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Premium
Open setup, always (talking about AC here). Quite shocked at the results so far:p

Kunos cars are mainly good out of the box, the Bimmer 235i, Audi TT are some examples. However, if you can't fine tune to suit your driving preferences/style, then it's no longer a SIM, imo - it's what happens in real life after all.
In real life I wouldn't even consider breaking out the tools and adjusting the perimeters or setup of a stupidly expensive race car whose balance and capabilities were a major component in avoiding death.

I would however be quite happy to engage with and provide feedback to an engineer or specialized mechanic who would be qualified to work on the car.

So, Bring on the AI engineer. I'll stick to being a pretend driver.
 
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Well most people said many good points already, but seeing as i am in favor of open, let me give two extra reasons to why this should be so, and why this is not the issue:

1 - Most devs never actually make sure that the cars works better and is fas ton a sweet spot, or with the default setup. This should be mandatory when they make their cars. Setup work should be to tune the car to the specific track, not to find exploits and free speed.

2 - Many cars in real life, specially old cars, were a lot less adjustable, or adjustable in different ways than sim cars. It still baffles me how all these sims allow you to make minute changes to differentials of 70s or 60s F1s, when they weren't tunable at all, and were all basically the same diff, just to give one example.
 
i prefer a fixed setup so who is not good to do the setup for the cars can have a leveled race with the drivers who knows how to setup the cars. that said, the fixed setup should be made by someone who knows what to do by doing the setup drivable and right for the track raced. fixed setup should not mean base setup
 
Premium
minute changes to differentials of 70s or 60s F1s, when they weren't tunable at all
Not so; mechanical limited slip diffs were not adjustable while driving, but by removal, rebuilding and replacing, even on nominal street cars. For example, my 1965 E-Type Jaguar and 1985 BMW limited slips were both removed, tweaked (e.g. springs and clutch packs) then reinstalled.
In some instance, quick changes were made by additives to differential lube.
 
Not so; mechanical limited slip diffs were not adjustable while driving, but by removal, rebuilding and replacing, even on nominal street cars. For example, my 1965 E-Type Jaguar and 1985 BMW limited slips were both removed, tweaked (e.g. springs and clutch packs) then reinstalled.
In some instance, quick changes were made by additives to differential lube.
They didnt have adjustable diffs no. They had cam and pawls, because they were much simpler and lighter. And by design, NON ADJUSTABLE. They were NOT clutch pack diffs.
 
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well, I guess the two of you will have to meet behind the church and sort this out like gentlemen, one of you has choice of weapons, pistol or sabre?
 
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Premium
It depends. Simple answer: for a quick race, not a league or consistent club, I prefer fixed. It levels the playing field for those who don't have the time to be developing setups.

For a league/ consistent club, then being able to create setups is awesome. Especially in a league where you are sticking with one car. I find myself modifying my driving style throughout a season and with it the general setup of the car when in a league. It's a shame it eats up so much time because league racing is fantastic fun.
 
hm...but it doesn't help to simulate real life :D it is naive to believe that open setup will make the game a simulation of real life racing
No, it is naive to think that this is what i meant. In terms of competition it will simulate real life racing, not because "it will be real" but teams will look for advantages within setups and car changes, just like in real life. It is far from reality but it IS more realistic than fixed setup for series like F1, and thats a fact.

When i think about it i cant even see what are you trying to say here.
 
See if it's a spec series fixed makes it more fun but also love open for spec as well but if it's gt3 or something I love open for every to set the cars up the way they want to
 
Or for the majority of us who don't have the spare time to fine tune the setup! As someone mentioned earlier, the RL pro drivers don't tune their own cars - they give handling feedback to their engineers who do the adjustments for them.
I dont have time either myself, but i can just make some minor fast tweaks, or spend one day of the weekend doing it, i thing i do that probably most dont is that i always focus on 1 car per sim, in my case is for example the 296 on acc, also its 2023 you can just google some setups and try to see if they work, idk but for series that have different cars, fixed is a no go, and for single makes well i would prefer open but fixed is aceptable for me
 
Changeable setups are the most realistic option, but there needs to be a good AI engineer that can look at your lap delta and suggest tweaks to your setup. Most real race drivers don't know how to set up a car beyond 'It needs a bit more front end', so, being ultra realistic, why should I need to know more than the basics? Also, my race engineer could tell me things such as, 'you're braking too early/late', 'you're hitting the throttle out of the corners too early/late', you're failing to exploit the loopholes in the programing/regulations'. For realism, I want a full team behind me.
 

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