Mission Data Display Unit

Mission Data Display Unit 2.3

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V2.3 Change Log
  • New Feature: Qualifying Gap Visualizer
    • In quali sessions, the time table page displays a visual of the lap time gap
  • Added wind direction, wind velocity, air temperature, track conditions and precipitation to the track map page
  • Removed track map color override for single class
  • Minor visual improvements with dynamic track
  • Removed precipitation from the time table page (I'll add something relevant in the empty spot with the next update)
  • Fixed bug where last lap time after the first lap was reported inaccurately
  • Various visual bug fixes

Attachments

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  • Screenshot 2024-04-25 135456.png
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V2.2 Change Log
  • Added a "slow car ahead" indicator
  • Changed speed from kmh to local units
  • Fixed visual bug where refuel appeared to be checked when it wasn't
  • Minor bug fix regarding tire compound visual in leaderboard when driver isn't in the top 10
  • Fixed bug where launch assist (clutch/throttle percent at race start) overlapped with "Wet" status
  • Fixed bug in time table where font wasn't auto resizing correctly when total laps completed was greater than 100
  • Adjusted bounding box for laps completed and estimated laps left to avoid clipping when over 100 laps

Attachments

  • Screenshot 2024-04-02 115227.png
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V2.1 Change Log
  • Wet tire compound is now indicated within the central gauge and tire wear panel
  • The leaderboard now displays other drivers' tire compounds
  • Added precipitation value to Time Table page
  • Added missing pit limit panel in Time Table page
  • Other minor visual bug fixes

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V2.0 Change Log
  • New Panel: Relative
    • A new relative panel has been added that shows up to 4 drivers ahead and behind. In multi-class races, the UI highlights drivers that are in your class. Cars that are on a different lap are also indicated with their respective colors (red/blue).
  • New Feature: Position Gain/Loss
    • The Standings panel now displays position gain/loss in Race sessions
  • The driver ahead/behind in class panels have been consolidated into a single panel.
  • The time table now shows best lap delta with reference to the fastest lap in the class instead of fastest lap overall
  • Driver ahead/behind gap update interval changed to real time (previously 1500ms)
  • Fixed bug that occasionally didn't display fuel to add amount
  • Added a new idle screen
  • Updated visual for Multi Function Display
  • Updated visual for Sectors
  • Updated layout for Track Map
  • Updated visual style for Standings panel
  • Updated visual style for Time Table
  • Various layout adjustments

Attachments

  • relative.png
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V1.6 Change Log
  • Added a new alert that appears if a quali setup is accidentally loaded when gridding for a race
  • The Mode/Map indicator now only shows MGU-K mode or Engine map, depending on the car (it displays '0' when neither are available)
  • Adjusted steering input linear gauges to use entire length of gauge (previously only used 50%)
  • Minor battle indicator bug fixes
  • Minor color logic adjustments
  • Slightly adjusted zoom level of dynamic track map
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V1.5 Change Log
  • Added a new battle indicator in the Time Table page. An orange bar next to the 'gap' column indicates when two or more drivers are battling and are within 1s of each other (see screenshot)
  • Changing widgets can now be done by tapping on the widget panel itself. You can also continue to use a key binding for it (make sure it's bound to Action A)
  • Fixed bug where gear sometimes doesn't show depending on the state of the Pit Limiter
  • Removed the Lap Chart page to reduce redundant panels. Lap times are now integrated into the 5 Lap Avg + Sectors panel as a widget in the Timing page (page 2). Either tap the panel or use a key binding for Action A to switch between 5 Lap Avg + Sectors and Lap Times.
  • Adjusted logic of drivers' total laps count to display total completed laps instead of current lap number
  • Fixed a few minor logic bugs

Attachments

  • Screenshot 2023-12-25 124524.png
    Screenshot 2023-12-25 124524.png
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V1.41 Change Log
  • Patched a minor Pit-Service related bug from V1.4
V1.4 Change Log
  • New widget - Pit Service!
    • You can now change tires, add fuel, tear-off windshield and use fast repair when available from within the dashboard
    • The pit service widget can be accessed via the time table page. "ActionA" needs to be bound to a button for this.
  • Fixed bug where Refuel amount would occasionally not display anything
  • Adjusted formatting of brake bias in MFD to display + or - depending on car's bias settings
  • Display 'D' as the selected gear for Porsche Mission R
  • Minor UI adjustments

Attachments

  • Screenshot 2023-12-07 110712.png
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V1.3 Change Log
  • Added an extra gauge in the left pit stop panel that appears when approaching the pit entrance at a speed higher than the pit speed limit. The yellow gauge shows distance to pit entrance, and red gauge shows speed delta to pit speed limit. To minimize time lost when slowing down before pit entrance, match the deceleration rate of the red gauge with the yellow gauge.
  • Added battery levels and MGUK status to Acura ARX and Porsche GTP
  • Added engine map setting to bottom right vehicle status indicator
  • Distance to pit box gauge now blinks when distance > 150m. This is to draw attention to it when it appears (at a distance of 200m)
  • Slight tweaks to how refuel amount is displayed
  • Pit Limiter state only displays when game is running. Previously, if you exited the sim while pit limiter was on, the limiter indicator would remain active on the screen which was rather annoying.
  • Adjusted logic for P2P status
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V1.2 Change Log

New Feature: Widgets!

I've added widgets to some of the screens that let you swap between different types of information shown on that screen. To use these, "ActionA" needs to be bound to a button (On Simhub, click Dash Studio in the left pane, then Controls tab at the top, and then configure "Trigger dash action A").
  • Fuel - Page 1 shows fuel left (liters, laps, time) and average consumption. Page 2 shows refuel amount, pit window status, and last lap consumption.
  • Laps - Cycle between lap times and lap time delta.
  • Map - Cycle between static map and dynamic map.
  • Time Table - Cycle between opponent lap times and opponent lap time delta.

Misc updates:
  • Bug fix: Color coding for driver ahead/behind gap increasing/decreasing is fixed. Previously it only changed to green when gap was increasing.
  • Distance to pit box linear gauge now only appears when <200m to pit box
V1.1 Change Log

  • Expanded the multi function display and added the following: MAP, FARB, RARB, WJ. They appear on screen when adjusted the same way as ABS/TC etc.
  • Changed fuel consumption to average instead of last lap.
  • DRS information is now available for all DRS enabled cars.
  • Added a DRS usage counter for the Formula Renault 3.5.
  • Added a P2P active indicator. Note: this does not work for the Super Formula SF23 - I don't believe the data is available yet, hopefully a Simhub/iRacing Extra Props update allows for it.
  • Added a P2P usage counter.
  • Battery levels are now displayed for the new GTP cars (Acura ARX-06 GTP and Porsche 963 GTP)
  • Added the Pro license class to driver ratings.
  • Tweaked the logic for the visibility of the "Slow down" widget when Pit limiter is on. This makes it no longer persistent on screen in other sims (tested on Assetto Corsa).
Wanted to give a shout out to Bikone for helping out with most of these changes!
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