Indeed, thanks for the effort - new tracks are very welcome, since they are generally much harder to update for current Racer features than vehicles. So, a solid base mesh with nice, modern amount of 3D detail and clean, Cg oriented mapping/texturing will be a good foundation for the future.
Lil Lake seems like a nice club circuit, the layout is flowing well and the track width is generous enough for overtaking and relatively large fields. Road crowning adds some spice and makes choosing the line more important, so that's a great addition on an otherwise literally flat track. The actual track texture seems a bit odd for a circuit though, with the divider markings suggesting it's a public road.
The track surroundings feel huge and a bit distant, but I guess if you keep adding connecting roads and some buildings, marshall posts and so on, the immersion will increase.
Personally, I lowered the extinctionfactor and adjusted rayleigh/mie a bit to take away from the blue tinting of the palm border since it seemed too much for the short distance these objects are away from the player. The reflective road surface looks good in the rain, perhaps a bit much for dry conditions though.
With that said, I'm looking forward to updates and especially the name giving lake
Lil Lake seems like a nice club circuit, the layout is flowing well and the track width is generous enough for overtaking and relatively large fields. Road crowning adds some spice and makes choosing the line more important, so that's a great addition on an otherwise literally flat track. The actual track texture seems a bit odd for a circuit though, with the divider markings suggesting it's a public road.
The track surroundings feel huge and a bit distant, but I guess if you keep adding connecting roads and some buildings, marshall posts and so on, the immersion will increase.
Personally, I lowered the extinctionfactor and adjusted rayleigh/mie a bit to take away from the blue tinting of the palm border since it seemed too much for the short distance these objects are away from the player. The reflective road surface looks good in the rain, perhaps a bit much for dry conditions though.
With that said, I'm looking forward to updates and especially the name giving lake