Shawdad
PSN ID: Shawdad
When I first Started track building, I never really intended to share the tracks I was making as I am really just an amateur, building them for the fun of building them. In the beginning, I realized I had no idea what I was doing, but over the past year I've had a lot of help from my fellow Race Department members and so my track would not even exist without their help. So I am sharing this track as a sort of...thank you?
(for better or worse).
I have uploaded version 1.2
Changes for version 1.2:
Increased the track width 2 meters from 10.5 to 12.5 meters, with the exception of the bridge which is still 10.5.
Reconfigured the pit entry and last right-hand
turn and is now much easier to enter the pits.
Added 2 new short sections of track for more layout options.
Rebuilt all the curbs and rumble strips.
In version 1.1, the curbs were separate objects sitting on top of the track surface. When night racing, it created an annoying flashing effect when illuminated with headlights that I found very distracting and annoying. With version 1.2, I've built all the curbs out of the track surface mesh. The downside is that the track surface mesh, because of the way Bob's Track Builder Works, contains many more polygons and so may adversely affect performance on slower computers. The curbs are also now a different shape.
Added a small amount of banking (usually around 2-5 degrees) to a few corners that I thought needed it.
Added normal maps to the track surfaces and grass surface. They're not very good...but its a start.
Added more bumps and "personality" to the track surface.
many more changes to textures and other things I can't remember.
There are now 8 layouts
I have eliminated the foggy versions for now.
I fixed the AI issues with version 1.2 and am re-releasing it as version 1.3
Download Here:
https://onedrive.live.com/?cid=A727C008621057A1&id=A727C008621057A1!161
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