Apps KSeditor help

I am having an issue with ks editor. I am trying to make car mod. I made the 3d model in blender. but when i imported fbx to kseditor some parts looks like chrome. I tryied to change the normals, materials in blender, and kseditor material settings. but it is not solving the issue. What can i do to solve this issue?
I attached the picture of problem
 

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In Blender if an object has unused material slots the fbx exporter can apply wrong materials, so I'd check that first. It looks like the overfenders are using the wheel material maybe.
 
I checked all the materials in blender. It seems everything is fine. Materials are applied to all parts. I think this problem is happening only to the parts which I used mirror tool. I made one side of the this part which located on the lefts side of the car and mirrored it to the other side of the car. Original parts that I made in the forst place looks okay but mirrored ones look like chrome. I thought it was because of normals and I checked them but it didn't solve the issue.
 
Mirror modifier should be fine, avoid using the ctrl+m mirror tool on objects, it does things that the fbx export doesn't understand. Using "apply all" and "apply parent inverse" (look in the spacebar menu for them) might fix it.
 
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