Which part of an AIW file is what?
In particular, which part is the Center Line, which part is the Fast Line & which part is the corridors?
Ive built a track where the path continually crosses itself (deliberately) & early versions that had minimal 'pins' or 'anchors' & the cars raced quite smoothly if a little inaccurately & the more accuratly I try to pake the path by placing more 'pins' in BTB the more erratically the AI drive....
My next question is; Why is this so?
As I understand BTB AIW Editor, it's the lines in BTB that create the Centerline & Fastline so the number of 'pins' holding it down shouldn't matter, should it?
Lastly, is there some other way of building AIW files MANUALLY (by hand) rather than by driving, such as the rF AIW/CAM tool?
I've got a 'time trial'/destruction derby track that would be ready to MAS pack & release if it wasn't for trying to make a decent AIW.....
In particular, which part is the Center Line, which part is the Fast Line & which part is the corridors?
Ive built a track where the path continually crosses itself (deliberately) & early versions that had minimal 'pins' or 'anchors' & the cars raced quite smoothly if a little inaccurately & the more accuratly I try to pake the path by placing more 'pins' in BTB the more erratically the AI drive....
My next question is; Why is this so?
As I understand BTB AIW Editor, it's the lines in BTB that create the Centerline & Fastline so the number of 'pins' holding it down shouldn't matter, should it?
Lastly, is there some other way of building AIW files MANUALLY (by hand) rather than by driving, such as the rF AIW/CAM tool?
I've got a 'time trial'/destruction derby track that would be ready to MAS pack & release if it wasn't for trying to make a decent AIW.....