How to Fix the “Floaty” Feeling in Automobilista 2

Tips to fix Automobilista 2 Floatiness.JPG
Automobilista 2 is a controversial title as some love it and others hate its supposedly “floaty” feeling. Here are some tips to eradicate the strange feeling so you too can enjoy the sim.

As we often mention, Automobilista 2 is a dream simulator for any budding motorsport historian. It features a wide variety of accurate Formula One season skinpacks from the past and countless historic recreations of circuits.

But for many, there is one thing that lowers the title’s stock; the feeling behind the wheel. Many claim that Automobilista 2 feels floaty at the rear end, making for vague force feedback and strange reactions to inputs. This is certainly something most players must overcome to enjoy the game. To help you out, here are some tricks that help us have fun behind the wheel of the title’s many cars.

Graphics Settings Tweaks​

There are many options and settings one can look at when struggling with the Automobilista 2 handling model. In fact, later on, we will discuss Force Feedback and Setup tips to eradicate this strange floaty feeling.

Legacy Head Movement can help your AMS2 experience.jpg


But the first tip we can offer is perhaps one of the simplest fixes imaginable. As standard, Automobilista 2 has some interesting first person camera dynamics. The game’s visual perspective moves in a strange way based on G-force and road inclination. But there is a hidden second camera mode that can make the game look, but also feel better.

By activating the Legacy Head Movement mode in the Camera settings, the camera will move in a far more natural way. This helps eradicate any sense of the car over-rotating, despite not feeling it in the wheel. After changing this, you should find that over-corrections, or even counter-steering with no slide angle will become less frequent.

AMS2 Force Feedback Fix​

Aside from the simple graphical tweak, one can also find a simple change in the Force Feedback settings in AMS2. In fact, the game has a collection of FFB profiles, each providing different feelings behind the wheel. More importantly, each profile emphasises on different elements of the driving experience.

Corvette C3R AMS 2.jpg


Throughout our testing, both before and after the most recent 1.5.3 update, we have found that the Default+ FFB profile in AMS2 provides the best feedback. It appears to be among the most responsive and gives the best detail of road texture. It also comes the closest to providing a tight feeling that gives a sense of understeer.

If one still struggles with the game’s Force Feedback despite running the Default+ profile, one might suggest reducing the wheel firmware Damping setting. This should make the wheel feel lighter, and less vague. In addition, we have an entire FFB guide for Automobilista 2 available here. It may focus on the Thrustmaster T300RS, but our testing sees good results on most wheel bases.

Fix Automobilista 2 Float With Setup​

Finally, and most prominent, are the improvements one can make to the standard Automobilista 2 setups. It seems the majority of the “floaty” feeling in AMS2 comes from the rear alignment and suspension. Make a wheel input and the rear of the car seems to carry too much momentum, causing strange direction change. The good news is that our setup tweaks seem to remedy the issue on most cars.


The first setup tweak you will want to do is add a little bit of Rear Toe-In. This keeps the rear end stable. Next, make sure the suspension helps the rear to follow what the front is doing. We have found that by reducing the Rear Rebound, the car gains a bit more rear rigidity.

Finally, some may find that the game’s front end feel impacts gameplay. With that in mind, we do tend to soften the Rear Springs to push balance away from understeer. However, this will require additional Rear Toe-In to counteract the rotation. There is no magic figure for either of these tweaks. But in general, a few clicks to each setting will make cars feel more rigid and less floaty.

What do you make of the Automobilista 2 “floaty” feeling? Let us know on Twitter @OverTake_gg or in the comments below!
About author
Angus Martin
Motorsport gets my blood pumping more than anything else. Be it physical or virtual, I'm down to bang doors.

Comments

On the subject of using setups to fix a floaty feeling car.

I think this tip applies to all sims not just AMS2. Yes at the start of its developement AMS2 had a more floaty feeling/lack of contection than most of the top tier sims but, that is not so much the case anymore with all the physics and FFB updates and development to date, infact with some cars its close to being on par with the best, and certainly up there with the rest.

The other reason I think it applies to all sims is because some cars do have that feeling. The 1970's Porsche 911 RSR for example, feels very much that way in most the sims, mods I've tried, all the weight over the back end makes the steering feel a bit vauge under acceleration out of corners for instance.

I do think that the default setups do contribute to some, lets say sketchy behaviour in certain cars, as the devs have concerntrated so much on the physics and tires for months that its changed the balance and feel of the cars on the default setups, which have not been changed so much. Unlike ACC, AMS2 does not come with specific setups for each track, and with some cars with lots of setup options, one size definately does not fit all tracks!
This is very much like Rfactor 2, especially with cars like the Radical GT3, which used to come with a pretty damn awful default setup (note to self, need to see if thats changed as not driven that car for ages!)

With the cars with a large amount of setup options you can change, you can almost transform them handling wise when you get to experimenting with setups, and I'd definately recommend having a play around with them, its surprising how much you can change a car to suit you, or the track you wish to practice on.

One thing I am confused about in the artical though was this line "we do tend to soften the Rear Springs to push balance away from understeer". Was that maybe a typo and maybe should have read "push balance away from oversteer"?

One car in AMS2 that had quite a skatey rear end under both acceleration and trail breaking for me, was the Nissan GT-R GT3. I noticed some things about its default setup compared to its set up in other sims, where the car had a much more stable back end under trail breaking. I changed the setup in AMS2 to emulate or be closer to those setups and, hey presto, problem solved! I then went further and made more tweaks that made the car even more managable and much more of a joy to drive, or at least for my driving style.

I made a video of the process and timestamped every setup change and outcome for easy navigation to get to any point in the vid that might be useful to folks, with the final setup pages displayed at the end for folks to copy, so I'll leave a link to that below. Hope its useful to someone, and I'd love to hear back from anyone who try's it and weather it works for you, and weather you think it solves the default setup problems. It may of course not, as you may have a totally different driving style to me, either way it would be interesting to know. Hope its useful. Cheers!
 
On the subject of using setups to fix a floaty feeling car.

I think this tip applies to all sims not just AMS2. Yes at the start of its developement AMS2 had a more floaty feeling/lack of contection than most of the top tier sims but, that is not so much the case anymore with all the physics and FFB updates and development to date, infact with some cars its close to being on par with the best, and certainly up there with the rest.

The other reason I think it applies to all sims is because some cars do have that feeling. The 1970's Porsche 911 RSR for example, feels very much that way in most the sims, mods I've tried, all the weight over the back end makes the steering feel a bit vauge under acceleration out of corners for instance.

I do think that the default setups do contribute to some, lets say sketchy behaviour in certain cars, as the devs have concerntrated so much on the physics and tires for months that its changed the balance and feel of the cars on the default setups, which have not been changed so much. Unlike ACC, AMS2 does not come with specific setups for each track, and with some cars with lots of setup options, one size definately does not fit all tracks!
This is very much like Rfactor 2, especially with cars like the Radical GT3, which used to come with a pretty damn awful default setup (note to self, need to see if thats changed as not driven that car for ages!)

With the cars with a large amount of setup options you can change, you can almost transform them handling wise when you get to experimenting with setups, and I'd definately recommend having a play around with them, its surprising how much you can change a car to suit you, or the track you wish to practice on.

One thing I am confused about in the artical though was this line "we do tend to soften the Rear Springs to push balance away from understeer". Was that maybe a typo and maybe should have read "push balance away from oversteer"?

One car in AMS2 that had quite a skatey rear end under both acceleration and trail breaking for me, was the Nissan GT-R GT3. I noticed some things about its default setup compared to its set up in other sims, where the car had a much more stable back end under trail breaking. I changed the setup in AMS2 to emulate or be closer to those setups and, hey presto, problem solved! I then went further and made more tweaks that made the car even more managable and much more of a joy to drive, or at least for my driving style.

I made a video of the process and timestamped every setup change and outcome for easy navigation to get to any point in the vid that might be useful to folks, with the final setup pages displayed at the end for folks to copy, so I'll leave a link to that below. Hope its useful to someone, and I'd love to hear back from anyone who try's it and weather it works for you, and weather you think it solves the default setup problems. It may of course not, as you may have a totally different driving style to me, either way it would be interesting to know. Hope its useful. Cheers!
Thank you, Tarmac terrorist, for your positive contribution to this thread, and for sim racing in general!
 
Premium
You can polish a turd, but it will always be a turd. You can sell it to someone who doesn't know that it's a turd or believes that a polished turd is something more than just a turd. But it is just a turd.
Sorry, you can't polish a turd... it just smears!!
 
Sorry, you can't polish a turd... it just smears!!
incorrect!

You can’t polish poop.​


busted

Adam and Jamie visited a zoo to obtain a variety of feces to try to polish. They tried to pick the most polishable candidates and baked them to remove the moisture. Adam tried to shine his poop with a buffing wheel, while Jamie reasoned that using a wax polish would result in a shine. Adam eventually sought the advice of an outside expert, who showed him that it was possible to apply a shine to dirt with a tedious technique. Applying this technique, Adam and Jamie were able to obtain very polished poop without using any foreign materials like polish.
 
Premium
incorrect!

You can’t polish poop.​


busted

Adam and Jamie visited a zoo to obtain a variety of feces to try to polish. They tried to pick the most polishable candidates and baked them to remove the moisture. Adam tried to shine his poop with a buffing wheel, while Jamie reasoned that using a wax polish would result in a shine. Adam eventually sought the advice of an outside expert, who showed him that it was possible to apply a shine to dirt with a tedious technique. Applying this technique, Adam and Jamie were able to obtain very polished poop without using any foreign materials like polish.
You win... Your turdsmanship is greater than mine!!
 
Thank you, Tarmac terrorist, for your positive contribution to this thread, and for sim racing in general!
Thankyou very much for saying that mate I really appreciate it! I love so many sims, they all in one way or another have given me much pleasure over the years and introduced me to great online communities. They all have their great points, and the little problems that make you wanna scream at your PC, but its about getting the best out of them and enjoying them for those aspects of them. Overall its a fantastic hobbie! Have a great Christmas & NY mate!

P.S. Im usually out gigging on NYE, but last year I was'nt, so I stayed in and ran an online server and live stream. I tell you it was one of the best NYE's I've ever had! All the best mate!
 
Last edited:
There was no tyre wear on many tyres post 1.5... Most of the wet ones...

You can turn the tyre wear off on track...

I use various tyre wear indicators...

All of the ones that tell you your tyres wear in the pits when you are stationary...

It's also not consistent against the AI or online or test day...

Your post is about as ridiculous as saying that the Green light goes out online at the same time in AMS2 online... It doesn't...
Are you part of the paddock club Beta? I only ask because of your comment about wet tire wear. During beta Wet tires did not have waer for a while until they'd completed work on the Drys, that period is now over and the wets do indeed wear properly, infact better than they ever did.

Where can you turn the tire wear off on track? Im pretty well experienced in AMS2, but I can find no such option to allow you to change tire wear after loading track, how are you achieving this?

I have found tire wear is now very consistent with the A.I. with several car classes, although I have identified a problem with the GT3's A.I. wear when using 5X tire wear, which is that they wear at serveral times the rate of the player, I have made a report to Reiza about this and expect it will be sorted by the time Le Mans comes out.

There does indeed seem to be a problem with starts online, however I'm very pleased to see that after the last Beta cycle, they are now turning their attention to the multiplayer as of the new beta cycle thats recently started, so I'm hoping to see that sorted soon!
 
Premium
i followed this guide and it helped, as did the custom ffb file in the downloads sections someone made, but it still doesnt feel as connected as lfs/rf2/assetto/iracing. This game really does suck that is feels less lifelike in driving than a 20 year old sim in LFS.
 
Premium
I respect Racedepartment will to help but that feeling in mid corner can fix only Reiza. Everything on paper is amazing but on first corner while driving you can feel the car moving like a boat in the water. No ffb or camera tweaks can fix this. I own all the content as a backer but after every major update I feel this same stuff which is not present on any other sim title on the market. It's strange that same guys from Reiza developed Ams1 which is most raw sim in my opinion.
As far as I understand, Reiza picked up "rFactor 1 peak evolution" and polished and packaged it as AMS1, so not really "developed it" from an actual ground up point of view nor from a the point of view of having done an in-depth developmental work.
ie. the core has always been developed and provided by other studios/actual developers.
 
hello, can you tell me how to install your work please?
Hey there. You mean the livery packs i made ? Extract the 7zip file into the AMS2 folder, which by default is located at: Program Files(x86)\Steam\ steamapps\common\ Automobilista 2
 
I had made a raw video of a GT3 long race in AC but I wanted to try the same with AMS2. I did it (GT3/GT4 45 minutes at Spa) but the floaty feeling was there all the time no matter the setup changes. The final video went for AC. A real pitty as I like AMS2 a lot with the new mods.
 

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