5 Things Le Mans Ultimate Needs to Get Absolutely Right

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Towards the end of the year, the long-anticipated WEC video game is supposed to arrive. Titled “Le Mans Ultimate”, Studio 397 and Motorsport Games' new game is looking like it is on track for a release in late 2023 - for the sim to be a success, it needs to get key elements absolutely right.

Image credit: Le Mans Ultimate

What we have seen is that Le Mans Ultimate (LMU) seems to be based on a modified version of the rFactor 2 engine. Keep that in mind.

1. Realism and Difficulty​

One of the biggest challenges that the developers are facing is the matter of balancing. I’m not talking about BoP (Balance of Performance) now. Fact of the matter is that WEC is increasingly popular nowadays. It seems the recent flooding of new car brands into the series has really helped the popularity of everything surrounding LMH (Le Mans Hypercar). Not only has the centenary Le Mans seen record viewership numbers, but attendance at other rounds also seems to be up significantly. This means that not only will sim racing veterans check out LMU, but also people new to the genre, possibly even new to video games.

The challenge is now to find a balance that allows both seasoned veterans of the genre as well as absolute beginners to find some common ground. And no, that doesn’t mean that professional drivers will have to be able to fight it out with 12-year-old keyboard warriors.

It has been announced that heavy beginner-friendly assists will be enabled. It remains to be seen how they will be balanced in order to not give an unfair advantage to people using them.

Le Mans Ultimate Porsche 963 Proton Competition Monza.jpg

The top-class Hypercars are complex, but they also need to be accessible in Le Mans Ultimate. Image credit: Le Mans Ultimate on Twitter

2. Balance of the Vehicles​

One of the biggest challenges that the developers are facing is the matter of balancing. Now I’m talking about BoP. The biggest question mark in this regard is what kind of balance they go for. In the IRL Hypercar class, we have seen many different competitive manufacturers battling it out for race leads. Toyota, Ferrari, Porsche, and even Peugeot sometimes showed enough pace to battle for overall victory.

And then there’s Glickenhaus, Vanwall and a few other small manufacturers trying to enter the class. Now, they are not quite on pace (yet?). So the question is, will they be on pace in Le Mans Ultimate, or will it be “realistic” in the sense that you can only win races driving Toyota or Ferrari anyways?

Personally, I would love to race the Peugeot around all the tracks, knowing full well that the car is competitive enough to make setups, strategies and driver skill the most important factors. But do the developers see it the same?

3. Balance of the Content​

Seeing as the game seems to be based heavily on the rFactor 2 framework, the question of modding is one that immediately crops up. The question that is not being answered at the moment seems to be:

Will Le Mans Ultimate OFFICIALLY support modding, maybe through the Steam Workshop?

The emphasis lies heavily on the “officially” as you might have realised by it being all caps and bold. Because let’s be honest. People will find a way to mod it, somewhat. rFactor 2 is the 2nd most used modding platform in the sim racing world. Furthermore, presumably, conversions from rFactor 2 mods to LMU won’t take too much effort. The only question is whether the developers want that to be the case.

An argument for it: It has been announced that Le Mans Ultimate will be live-service, as it will not follow a yearly re-release schedule like the F1 games. Instead, it’s planned to be more like rF2, AC, ACC, AMS2 and all the other good ones. Buy the game once and then it’s probably regular DLC. This formula would heavily invite some sort of modding. The key takeaway is that Assetto Corsa is still the most-played racing sim out there which is not called iRacing.

Also, it would just be easier to allow modding since the engine heavily relies on it anyways. So please, devs. Do the right thing.

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Knowing the base LMU is built upon, sim racers will expect outstanding physics from the new title. Image credit: Le Mans Ultimate on Twitter

4. The Physics​

Whatever you think about rFactor 2, you cannot deny that it’s got some great-feeling physics. The developers have to realise that expectations in this department are high. And since this is the case, the physics team will need to deliver something.

Look at it like this: rFactor 2 has a modding framework theoretically open to every kind of vehicle. With Le Mans Ultimate, it will only need to focus on two classes. Hypercar and GT3 should be focussed since WEC is dropping LMP2 starting in 2024.

This can enable the physics engine to deliver some quality of driving never seen before.

Can.

Remember that.

5. Arguably the Most Important: The Infrastructure​

What a boring word. Infrastructure. What could he mean?

Well, if you are anything like me and have at least loosely followed the Le Mans Virtual in 2023, let’s just say it could’ve run better.

Now whatever the issue was, Studio 397 and Motorsport Games will have to improve the situation. Le Mans Virtual has the potential to be the biggest marketing tool for the game. And if your main attraction fails to deliver two years in a row, you are going to struggle in the public light.

And if there’s anything these two companies don’t need right now, it’s another public heavy blow.

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Does Le Mans Ultimate pave the way to success for Studio 397 and Motorsport Games? Image credit: Le Mans Ultimate on Twitter

The Key Takeaways​

Le Mans Ultimate is a game that I have long dreamed of. Or at least it could be that game. Finally, the biggest race in the world receives its long-deserved virtual application. However, it is a make-or-break situation in many regards. The developers and publishers need to make sure everything is right. Every step needs to be carefully planned. Every decision needs careful thinking.

Let us hope they make the right decisions, for then we can finally have the long-distance endurance racing simulator many of us have long wished for.

Le Mans Ultimate is available to wishlist on Steam.

Your Thoughts​

What do you think are the most important factors to get right for Le Mans Ultimate? Let us know in the comments down below!
About author
Julian Strasser
Motorsports and Maker-stuff enthusiast. Part time jack-of-all-trades. Owner of tracc.eu, a sim racing-related service provider and its racing community.

Comments

They need completeness and usability out of the box. Many of the games we love have a terrible initial user experience which only pushes people away. Good default setups,rule sets and AI form a large part of this .

Quiet happy if they lock out mods, and for me personally it will need VR.
Agree with everything you said. Good news: VR is announced, see their steam page! And tweaked rF2's VR is really good and I expect it to be based on that. So this title looks really promising to me.
 
Oh, so according to the article, LMU needs to be another bland, barebones sim for hotlapping or setting up online races. Like there isn't enough of that already.
Tell me you didn't understand without telling me you didn't understand.
 
For some reason i think this game is basically a more coherent focused version of rF2. They basically reuse models and tracks (sure, create the ones missing), just toching them maybe up a little, but it honestly does not look in any way shape or form different from rf2 so it could very well just be a bigger DLC.
It's a weird market this gt racing genre currently with a lot of competition. You have the kings that are iRacing and ACC for the whole LMP and GT3 racing, then you have Rennsport coming out at some point, AC2 is probably seeing the light of day early next year with Early Access etc. Quite crowded space, but sure, why not.
 
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Premium
Of course, S397 must get everything 100% right while all other studios can have issues for generations. :O_o:

:roflmao:
Only if they want some success.

At some stage these companies need to learn from the mistakes they have made in the past.
 
Only if they want some success.

At some stage these companies need to learn from the mistakes they have made in the past.

This is the S397's first sim but they have to miraculously get it right first time or it's a failure. While other studios can roll out updates and hotfixes for years and get 90+% ratings from screenshots. :roflmao:
 
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Porsche Drivers Try Out Le Mans Ultimate​

Porsche Motorsport factory driver Matt Campbell and Porsche Coanda Esports Racing Team driver Joshua Rogers had a go with the current work-in-progress version of Le Mans Ultimate, the upcoming official World Endurance Championship (WEC) game. Both Matt and Joshua share their first impressions.

Le Mans Ultimate is being developed by Studio 397 and Motorsport Games Inc. The game will feature (some or all) official cars and circuits of the 2023 FIA World Endurance Championship WEC season, with the 24 Hours of Le Mans as its headline event.

The cars list will consist of Hypercars from Ferrari, Peugeot, Porsche, and Toyota, alongside all the cars of the 2023 full-season WEC championship. You can expect high-fidelity models of iconic tracks such as Spa-Francorchamps, Monza, Fuji, and of course the Circuit de la Sarthe.

The Le Mans Ultimate game is scheduled to become available on PC somewhere in December 2023. During 2024, publisher Motorsport Games Inc will be evaluating if they can also bring this title to consoles.

 
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For some reason i think this game is basically a more coherent focused version of rF2. They basically reuse models and tracks (sure, create the ones missing), just toching them maybe up a little, but it honestly does not look in any way shape or form different from rf2 so it could very well just be a bigger DLC.
It's a weird market this gt racing genre currently with a lot of competition. You have the kings that are iRacing and ACC for the whole LMP and GT3 racing, then you have Rennsport coming out at some point, AC2 is probably seeing the light of day early next year with Early Access etc. Quite crowded space, but sure, why not.
In fact, if everything works fine for this new game, it will be way ahead of competition, being not in early access, an immediate enjoyable experience, and thanks to the yearly dlc releases. It basically should be what has been asked to codies for the F1 series for years : releasing official content each year in the same software will just allow further improvements which previous content will benefit.

I stated "if everything works fine" at launch, as it seems to be the ambition (which makes sense for an official Le Mans & WEC series game).
 
Premium
This is the S397's first sim but they have to miraculously get it right first time or it's a failure. While other studios can roll out updates and hotfixes for years and get 90+% ratings from screenshots. :roflmao:
They don't have to, They can make another failure if they want to.
 
mods makes no sense here it should be cohesive package, we have rFactor for that
this should be accessible sim for people that likes rF2 physics but don't want to mess with anything else
in rF2 most of bugs coming from corrupted files game tryin to verify because u installed some additional things like skin pack during joining some server that the other rfmod don't like and u have no clue where the problem is if u have no experience with the title
ALSO main purpose of this game should be console market, as a PC only title it makes no sense so the mods are even less welcome
 
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This is the S397's first sim but they have to miraculously get it right first time or it's a failure. While other studios can roll out updates and hotfixes for years and get 90+% ratings from screenshots. :roflmao:
It may be the first S397 game from tue beginnikg of the development but the team have been working on this engine for years, existing assets are used (not a critic at all, on.the contrary), many things aee already there in order to focus on systems and features which have been difficult to work on in rfactor2. There's no reason S397 struggles on physics, graphics, cars and tracks details, wheel support, VR implementation, eve UI, all core aspects any new sim has to deal wirh, they are all.fully implemented and S397 knows jownto create cars and tracks, this new content won't be an issue. Aspzcts this team masters are always fully delivered.

From what we read in previous news, MSG is in charge of the new multiplayer implementation.

So what challenge is left to S397? Solid AI, race rules implement1tion, racing helps (and controller support), attracting games.modes for a broad audience (career...). So yes, the core mechanics being there and known by S397, we can expect more from S397 for this new game.
 
"It has been announced that Le Mans Ultimate will be live-service"

Anybody knows a thing about this live service? Hopefully not a subscription model or something like that.
 
It needs to have the physics first and foremost...

We don't need another NASCAR title...

Then it needs to have stable MP with the stable infrastructure to support league racing...

It must include night/day transitions and believeable wet weather physics with a live track that is properly synced...

Everything else can come later...
 
Premium
"It has been announced that Le Mans Ultimate will be live-service"

Anybody knows a thing about this live service? Hopefully not a subscription model or something like that.
Live service tends to mean it's a standalone title that will be continually worked on & updated for years to come. ACC is a live service, as is rFactor2, AMS2. So there won't be a Le Mans Ultimate 2023, then next year they will release Le Mans Ultimate 2024 etc. - a bit like the Formula 1 games. All future cars, tracks will be added via DLC to the main, core game.
 
Live service tends to mean it's a standalone title that will be continually worked on & updated for years to come. ACC is a live service, as is rFactor2, AMS2. So there won't be a Le Mans Ultimate 2023, then next year they will release Le Mans Ultimate 2024 etc. - a bit like the Formula 1 games. All future cars, tracks will be added via DLC to the main, core game.
That explains, thanks m8 !
 
Premium
Let's face it, most people (potentially 10-20.000 concurrent Steam users) look for 10-20 min sprint races across a variety of tracks. That's what they will do in LMU.

The question is whether an endurance simulator with 7 tracks and 3 car classes will keep them entertained. Endurance racing (long races with driver swaps) is niche segment, maybe 300-400 concurrent users.
 

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