VR friendly game engine again, please.

Was it ACC's use of Unreal's deferred renderer as opposed to the forward renderer in AC that was the core of the problem? In the early days of ACC I tried many things to to stop it being a blurry mess in VR but to no avail. Sadly, I had to give up in the end and stuck with AC. I *really* hope AC2 doesn't suffer the same issues.
 

Latest News

How are you going to watch 24 hours of Le Mans

  • On national tv

    Votes: 88 35.6%
  • Eurosport app/website

    Votes: 65 26.3%
  • WEC app/website

    Votes: 50 20.2%
  • Watch party

    Votes: 15 6.1%
  • At a friends house

    Votes: 4 1.6%
  • At Le Mans

    Votes: 25 10.1%
Back
Top