Update 20th June 2023 2gb

Kenny Paton

Staff
Premium
Update 20th June 2023

Changelog:

KTM GTX / GT2 - Fixed some alien objects that had found their way in the animated driver scene.
Hockenheimring - Brought to 2023 specs: added the new S/F line hut, updated buildings and grandstands, updated walls and tyres, added the penalty lap lane in turn 2, updated the vegetation, various details and tweaks added.
Shared Memory - Added car orientation, car width and car length. Changed “car position” to now be the centre of the vehicle rather than the CoG. Upped minor version to 14. See Github repo
Multiplayer - Attempt at improving cars sometimes getting stuck under the tarmac under certain specific latency conditions.
When spectating a multiplayer session ( see here ), game now adds performanceIndex and positionAtStart to ResultInfo
When spectating a multiplayer session, game now adds positionAtStart to DriverInfo
When spectating a multiplayer race, once the leading driver crossed the finish line,the game now has a continuously updated “intermediateResults”, allowing to display a preliminary results table even while some drivers are still racing and session has yet to reach “results” state.
It was noticed that some of our older tracks had a wrong compass orientation and resulted in wrong azimuth and elevation for the sun. Fixed so sun is now where it should be at any time of day for:
Bathurst
Chang
Hockenheim
Hungaroring
Laguna Seca
Monza
Portimao
Slovakiaring
Suzuka
Vålerbanen
 

Latest News

What's needed for simracing in 2024?

  • More games, period

  • Better graphics/visuals

  • Advanced physics and handling

  • More cars and tracks

  • AI improvements

  • AI engineering

  • Cross-platform play

  • New game Modes

  • Other, post your idea


Results are only viewable after voting.
Back
Top