What video capture software are you guys using? I use msi afterburner on everything else but Race, it crashes
Tried Fraps: nope, free capture time 30 seconds.. Next i tried this crap that leaves a bouncing watermark.. and of course it used non-square pixels in it's fast compression mode so it comes out in Youtube in 4:3 format.. Piece of crap. Anyway, need to find a new capture software or get msi afterburner to work.. Race is the only game that crashes with it..
I'll do a new video tomorrow but here's a little teaser for hopefully upcoming GP2 mod.. The one in circulation is crap, it's totally wrong size, too short, too narrow, too low, too small tires.... Need testers, i plan to get this finished during this season.. Doesn't take a lot of time, half an hour per week. PM me for details and download link..
Specs:
+622bhp@10 000RPM, with peaky torque curve. Starts are a question of skill, you can bog and stall.. The max output is a bit higher than the real thing, need more data to tweak it to the real 612bhp..
680kg with driver. Inertia is realistic, unlike 80% of mods that uses some combination of low mass/hi inertia or vice versa, usually making the thing too easy to drive.. Too much mass and low inertia gives you more grip without any negatives, breaking the laws of physics in the process
New tire model, with narrow peak slip range (peak grip is high but dropoff is fast) A lot of influence is taken from MMG 2007 mod (plus about 5 others, including F3000), GP2 uses the same compounds as F1, that makes things easier to simulate..
Tire temperatures matter! You need to take care of the tires or they will be ruined.. Driving style has huge impact on wear and temperatures. They warm up fast and they cool down fast. Treat them well and they are just fantastic.
3 Compounds, wear rate fitted to 65 minutes race with softs going for 12 laps, medium 18 and hards over 25. Time difference seems to support 1 or 2 stop strategies with lots of options. Like soft/hard 1 stopper, medium/medium/soft 2 stopper...
Updated suspension geometry (thanks to April)
Realistic brake torque, on 100% you will lock up on top speed and with full aero. On the video below, i had 85% and still locking up.
New aero, less downforce, more drag. Top speed with Monza setup is 322km/h but most likely you will never want to drive with so low wings..
FormulaRR chassis, that's pretty close to real GP2 (we are talking couple of centimeters in length, width is exactly the same and height too..Thanks goes to SimBin that allows modding their content freely.. It is a bit funny that FormulaRR is almost identical to GP2.. maybe they couldn't get a license?
maybe .. )
Setup parameter ranges are widened, a lot.. no more of those "everyone is at minimum spring rates".. You can set this thing to be totally awful and undriveable. In the video below the car is set at 30NM/s springs and it shows..
FormulaRR skins can be used, just change the car model..
That means about all F1 seasons and bunch of classic liveries too.. Pretty sweet bonus..
Now it's all about getting more data and as i'm not the fastest driver, need to check that the limits imposed on the project are met (laptimes comparable to GP2 2013 season, rather a mile towards HardCore than a millimeter arcade... The lap below is with softs, a qualy run (yeah, yeah, i'm rubbish at hotlapping, it's not a clean run, pb is second faster..).
If you are interested, first a warning: In NO case shall this take a single second away from PrestoGP duties!!! This is THE most important factor. I will ask drivers outside the league to do the grunt work but it would be extremely beneficial to get some talents to give opinions. Race simulations are not your concern. So even if you really want but participating means less race practice, please think again.