Hi, I would like to know how to extract the 3d's from F1 Codemasters, I work with renderers and it's been a while since I tried to figure out how to extract ERP in 3D (.OBJ etc ...) could somebody give me some tips?
Install Paint.net mateGuys i don't have Adobe Photoshop but i want to make a custom helmet and livery mod what do i do?
i already have one but how do i get the texture?Install Paint.net mate
Install PSSG Editor dudei already have one but how do i get the texture?
okInstall PSSG Editor dude
Use it to open the pssg files in ur F1 2013/2014 directory.
Then, choose 'n' export the textures u want to anywhere u want (as long as you remember it)
The exported textures are in dds file.
Next, edit it with paint.net
After that, save the texture file as a dds file.
Import the saved texture to the original one
Finally, save the pssg file and you're done!
Remember to back up your original stock F1-2013/2014 game.
Spray over it with pink and check ingameHello, could anyone help me what part of the 2013 Caterham car that the Dell and Intel logos (in green background) correspond to. ThanksView attachment 253575
Use the 3D model in PhotoshopHello, could anyone help me what part of the 2013 Caterham car that the Dell and Intel logos (in green background) correspond to. ThanksView attachment 253575
Grip can be adjusted in the car performance files, not the surface material iircHow can i mod the surface_material.xml? i want my car to be grippy
It's possible. F1 2014 uses the same engine as F1 2013 so we can import F1 2014 skins into F1 2013 and vice versaI have read somewhere one can take F1 2014 modded skins for F1 2013, is this okay and possible ?