DiRT Rally FFB FIXED!!

Msportdan

@Simberia
FFb FIXED !!!!!! Brilliant FFB RBR now can officially move over!!!

alter following values - change "pad" to wheel seems cm forgot to change the values..

into C:\Program Files (x86)\Steam\steamapps\common\DiRT Rally\forcefeedback\effectsetup.xml in word pad.

UPDATE

FIXES THE PULL TO THE RIGHT SOME WHEELS DO (thx RD user)

copy and paste below line......
----------------------------------------------------------
Code:
<?xml version="1.0" encoding="utf-8" ?>
<FFBEffects soloRampRate="1000" soloAttenuation="0">

<FFBEffectSelfAligningTorque device="wheel" scale="1.1"/>

<FFBlateral device="wheel" scale="1.0" velocityFactor="0.03" frictionGripScalar="70.0" frictionSurfaceScalar="5.0"/>

<FFBCollision device="wheel" scale="0.75" thresholdLow="0.6" thresholdHigh="10.0" damageZone="0" freq="15.0" length="0.3" sample="smallCollisionWheel"/>
<FFBCollision device="wheel" scale="0.75" thresholdLow="10.0" thresholdHigh="5000.0" damageZone="0" freq="10.0" length="0.6" sample="largeCollisionWheel"/>

<FFBSuspension device="wheel" scale="0.17" thresholdLow=".4" thresholdHigh="20.0" freq="5" length="0.4" sample="suspensionWheel"/>
<FFBSuspension device="wheel" scale="1.0" thresholdLow="2.5" thresholdHigh="20.0" freq="5" length="0.4" sample="suspensionWheel"/>

<FFBCollision device="pad" scale="0.07" thresholdLow="0.01" thresholdHigh="0.6" damageZone="0" freq="20.0" length="0.1" sample="scrapeCollisionLow"/>
<FFBCollision device="pad" scale="0.07" thresholdLow="0.01" thresholdHigh="0.6" damageZone="0" freq="20.0" length="0.1" sample="scrapeCollisionHigh"/>
<FFBCollision device="pad" scale="2.0" thresholdLow="0.6" thresholdHigh="10.0" damageZone="0" freq="15.0" length="0.2" sample="smallCollisionLow"/>
<FFBCollision device="pad" scale="2.0" thresholdLow="0.6" thresholdHigh="10.0" damageZone="0" freq="15.0" length="0.2" sample="smallCollisionHigh"/>
<FFBCollision device="pad" scale="2.5" thresholdLow="10.0" thresholdHigh="5000.0" damageZone="0" freq="10.0" length="0.5" sample="largeCollisionLow"/>
<FFBCollision device="pad" scale="2.5" thresholdLow="10.0" thresholdHigh="5000.0" damageZone="0" freq="10.0" length="0.5" sample="largeCollisionHigh"/>

<FFBSkid device="pad" scale="1.2" thresholdLow="0.9" thresholdHigh="1.1" thresholdMin="3.0" freqLow="4" freqHigh="30.0" load="1.0" length="0.2" sample="skidBack"/>
<FFBSkid device="pad" scale="1.6" thresholdLow="1.0" thresholdHigh="1.3" thresholdMin="3.0" freqLow="16.0" freqHigh="16.0" load="1.0" length="0.1" sample="skidFront"/>

<FFBSuspension device="wheel" scale="0.4" thresholdLow="1.8" thresholdHigh="20.0" length="0.25" freq="9" sample="suspensionR1"/>
<FFBSuspension device="wheel" scale="0.4" thresholdLow="1.8" thresholdHigh="20.0" length="0.25" freq="9" sample="suspensionL1"/>

<FFBRevs device="wheel" scale="0.25" thresholdLow="0.1" thresholdHigh="1.2" freqLow="1" freqHigh="18.0" scaleLow="0.2" scaleHigh="0.95" length="0.05" sample="revEffect"/>

<FFBSample name="scrapeCollisionLow" wave="9" envelope="61125521121"/>
<FFBSample name="scrapeCollisionHigh" wave="9" envelope="98721" channel="1"/>

<FFBSample name="smallCollisionLow" wave="9" envelope="986454321"/>
<FFBSample name="smallCollisionLow" wave="9" envelope="982312531"/>
<FFBSample name="smallCollisionHigh" wave="9" envelope="986454321" channel="1"/>
<FFBSample name="smallCollisionHigh" wave="9" envelope="982312531" channel="1"/>

<FFBSample name="skidBack" wave="9" envelope="0" channel="1" solo="1"/>
<FFBSample name="skidFront" wave="9" envelope="9" channel="1" solo="1"/>

<FFBSample name="largeCollisionLow" wave="9" envelope="98675462584" solo="1"/>
<FFBSample name="largeCollisionLow" wave="9" envelope="98765432629" solo="1"/>
<FFBSample name="largeCollisionHigh" wave="9" envelope="98675462594" channel="1" solo="1"/>
<FFBSample name="largeCollisionHigh" wave="9" envelope="98765432628" channel="1" solo="1"/>

<FFBSample name="suspensionR1" wave="9" envelope="9564720" channel="0"/>
<FFBSample name="suspensionL1" wave="1" envelope="9564720" channel="1"/>

<FFBSample name="revEffect" wave="91" envelope="9" channel="1"/>

<FFBSample name="smallCollisionWheel" wave="124689" envelope="97654321000"/>
<FFBSample name="largeCollisionWheel" wave="5697641345" envelope="9879987542312"/>

<FFBSample name="suspensionWheel" wave="64" envelope="9"/>

</FFBEffects>
 
Last edited:
the settings above.. feel good to me.

Sometimes ive had it when the edits haven't worked.. Can only suggest replacing file and copying new edits.

So the file in the OP? What in-game settings for vibration menu? Also what Thrustmaster settings do you use?

I've upped mine to 100/100/100/0/0 and I think it feels better. (I've also been messing with the scale settings in devicesetup.xml to increase the FFB too)

Also, I actually did invert the FFB by changing the first scale value in devicesetup.xml to a negative, and that definetly was inverted, pulling the wheel in the direction you turn, so it's not entirely inverted effects we're getting, maybe just one or two, which is cancelling out other effects.

TL;DR I'm as confused as the rest of you lol.
 

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