Hey all,
I've created a cool fast track...
Track contains :
- 1 spline for nice AI playing
- 10 cars available on race
- 1 smoothed default.ini AI file => type in command 'ai performance .5' if car doesn't follow the 'bestline' (F3) or inverse.
- track cams with wide radii ~ 150-200m to avoid too many cameras switching when AI playing or replaying.
- 5 track sounds
- 4 timelines
- 1 colorgraded texture tweaked in the Blues Cyans Magentas + Contrast Levels
- massive aligned xtrees along with their Racer special shader (bushes : 4974, trees med : 1424, trees big : 997)
- highly smoothed road
- 1 custom TOD
- nicely structured track folder
- all textures converted to dds for max. GPU calculations
- cool Racer shaders used like mix2, bump
- track surfaces set => rumbling on kerbs...
- animated/movables cones manually distributed in Tracked
Avernaz, the name is a combination of 3 little villages Arpigny, La Verne & Marcellaz situated at 46° 8'56.82"N, 6°20'58.72"E. It was debugged in 0.8.39 with my G25 with CSM & without, surround resolutions included. It's QLOG debugged, you shall have no problems at all playing it. FPS seems to be good on most parts, some kerbs are unfortunately too complex, so you can encounter some 50% fps drop on those places.
Enjoy it !
********************************************************************
Please consider donating as it take lots of time to develop
********************************************************************
Avernaz Track Download
I've created a cool fast track...
Track contains :
- 1 spline for nice AI playing
- 10 cars available on race
- 1 smoothed default.ini AI file => type in command 'ai performance .5' if car doesn't follow the 'bestline' (F3) or inverse.
- track cams with wide radii ~ 150-200m to avoid too many cameras switching when AI playing or replaying.
- 5 track sounds
- 4 timelines
- 1 colorgraded texture tweaked in the Blues Cyans Magentas + Contrast Levels
- massive aligned xtrees along with their Racer special shader (bushes : 4974, trees med : 1424, trees big : 997)
- highly smoothed road
- 1 custom TOD
- nicely structured track folder
- all textures converted to dds for max. GPU calculations
- cool Racer shaders used like mix2, bump
- track surfaces set => rumbling on kerbs...
- animated/movables cones manually distributed in Tracked
Avernaz, the name is a combination of 3 little villages Arpigny, La Verne & Marcellaz situated at 46° 8'56.82"N, 6°20'58.72"E. It was debugged in 0.8.39 with my G25 with CSM & without, surround resolutions included. It's QLOG debugged, you shall have no problems at all playing it. FPS seems to be good on most parts, some kerbs are unfortunately too complex, so you can encounter some 50% fps drop on those places.
Enjoy it !
********************************************************************
Please consider donating as it take lots of time to develop
********************************************************************
Avernaz Track Download
Last edited: