I've been through the file "tweaking" rounds with rF1, GTR2 and NR2003.
I recently have given Race 07 another try and now I remember why I dismissed it a long time ago (before I got into tweaking files) ... It's the weird braking problems the AI does that makes you ram them in the back on braking zone. And its not me, I've seen it in videos on YT on many different tracks. I'm wondering if it is a talent file issue (mistakes), a breaking power/grip issue, or a AIW issue (which I suspect less because I've seen it in many YT videos on different tracks)
Specifically, its not that they brake too late (which is the problem in rf1 and gtr2 even with tweaks in some cases), its that they brake too much immediately (seemingly at the correct point) before they even reach the apex of the corner. I even hit them when I anticipate this phenomenon and brake early to compensate.
I don't want to be "lazy" but honestly, I don't want to go through the time consuming tweaking of this game (or any game sim for that matter at this point) so if anyone knows a way to definitively fix this, then this would be appreciated.
I've noticed that in the PLR values the braking grip/power stuff is 1 while in rf1 and gt2 they are around .98 or so (which still needs to be lowered in gtr2) so i might quickly mess with this when i get home but I am skeptical this is the cause because I understand how these values work (or at least think I do) and this phenomenon seems to be a different problem, but I'll at least experiment. Again, I don't think they are braking late and braking A LOT to compensate, they are braking around a reasonable length but immediately slowing down to a crazy level.
Another thing might be that they are reacting to the car in front of them too sensitively even if they are not real close to the car but relatively close. I did change that one value (AI to AI collision rate) to 40 (from 20) but this phenomenon has never occured in rf1 or gtr2 but I might experiment changing it back.
Or it could be they are just making mistakes, getting hairy, and slowing down to compensate which would lead to the talent files.
I recently have given Race 07 another try and now I remember why I dismissed it a long time ago (before I got into tweaking files) ... It's the weird braking problems the AI does that makes you ram them in the back on braking zone. And its not me, I've seen it in videos on YT on many different tracks. I'm wondering if it is a talent file issue (mistakes), a breaking power/grip issue, or a AIW issue (which I suspect less because I've seen it in many YT videos on different tracks)
Specifically, its not that they brake too late (which is the problem in rf1 and gtr2 even with tweaks in some cases), its that they brake too much immediately (seemingly at the correct point) before they even reach the apex of the corner. I even hit them when I anticipate this phenomenon and brake early to compensate.
I don't want to be "lazy" but honestly, I don't want to go through the time consuming tweaking of this game (or any game sim for that matter at this point) so if anyone knows a way to definitively fix this, then this would be appreciated.
I've noticed that in the PLR values the braking grip/power stuff is 1 while in rf1 and gt2 they are around .98 or so (which still needs to be lowered in gtr2) so i might quickly mess with this when i get home but I am skeptical this is the cause because I understand how these values work (or at least think I do) and this phenomenon seems to be a different problem, but I'll at least experiment. Again, I don't think they are braking late and braking A LOT to compensate, they are braking around a reasonable length but immediately slowing down to a crazy level.
Another thing might be that they are reacting to the car in front of them too sensitively even if they are not real close to the car but relatively close. I did change that one value (AI to AI collision rate) to 40 (from 20) but this phenomenon has never occured in rf1 or gtr2 but I might experiment changing it back.
Or it could be they are just making mistakes, getting hairy, and slowing down to compensate which would lead to the talent files.