Sportscars in Automobilista 2: Where Is Their Place?

Automobilista 2 GTP cars.jpg
The Sportscar world is immensely popular among sim racers and we have many games to choose from. But with great official offerings, what place does endurance sportscar racing hold in Automobilista 2?

Image credit: Reiza Studios

Sportscar racing is well and truly entering a new golden era. After the glory days of Group C, high competition of GT1 and jaw-dropping spaceships of LMP1, the Hypercar and GTP regulations are causing a boom across the sport. In fact, grid sizes in IMSA and the WEC are larger than ever, as are viewership figures.

As the sport gains traction in the flesh, so too is the sim racing side of things. The LMDh and LMH rulesets that form the Hypercar and GTP classes are in high demand from seemingly every studio as they rush to include the new cars in titles. This gives fans a great variety of choice, something never before seen for endurance enthusiasts.


One title among the bunch of Hypercar followers is Automobilista 2. But featuring endurance content without a link to official real world series, up against stiff competition, what can the Brazilian Reiza Studios do to compete? What is the title’s place when it comes to endurance content?

Sportscar Content in Automobilista 2​

There is no denying that 2023 was a big year for Automobilista 2. Not only did the title get a major physics overhaul correcting the frequent complaints many had of the sim. It also became one of the first simulators to receive LMDh content thanks to the Endurance Pack Pt. 1.

The latest content pack for the game brought a trio of LMDh cars and the Circuit de la Sarthe to the content list. Previous updates such as the three Racin’ USA DLC focused on IMSA content with GTLM cars and a plethora of infamous American racing venues. At the time of writing, the Brazilian game does not fall short on sportscar racing content.

AMS2 IMSA GTLM.jpg

The Racin USA DLC includes GTE cars for AMS2. Image credit: Reiza Studios
  • BMW M Hybrid V8 LMDh
  • Cadillac V-Series.R LMDh
  • Porsche 963 LMDh
  • Cadillac DPI-V.R
  • BMW M8 GTE
  • Chevrolet Corvette C8.R GTE
  • Porsche 911 RSR GTE
  • BMW M4 GT3
  • BMW M6 GT3
  • McLaren 720S GT3
  • Mercedes AMG GT3
  • Porsche 911 GT3 R

Tough Sportscar Competition​

The Brazilian simulator may well have a strong content list when it comes to sportscar racing content. But with new titles releasing and updates coming in hot, the competition is seemingly getting strong. In fact, Le Mans Ultimate recently launched in early access as the official game to the FIA World Endurance Championship. Moreover, iRacing, a title already frequently seen as the official IMSA game, now features an intricate wet weather system, Tempest.

The combination of official content featuring in games going strong means that Automobilista 2 may well lose its spot as a top choice for endurance racing. In fact, both iRacing and LMU can claim to feature – almost in the iRacing case – full grids for last year’s seasons of top endurance series.


As one would expect, the Le Mans title gets every car, track and livery from the 2023 WEC season. Meanwhile, iRacing can simulate a full grid with liveries whilst the service’s track list covers the full IMSA calendar.

On the other hand, Automobilista 2 cannot boast wide-ranging fields of cars. The simulator spreads itself across a variety of classes, from its historical content to a number of modern categories. But these classes feature at best half a dozen models. No doubt fans will struggle to get excited when the alternatives offer extensively accurate grids.

In addition, by attempting to cover a plethora of series as a sandbox sim racing game, AMS2 cannot boast the same depth when it comes to circuits. Sure, it features venues from all around the world. But travelling to the likes of Kyalami and Suzuka does not help to simulate the World Endurance Championship’s Middle Eastern rounds as an example. The Brazilian sim is also missing a selection of the big IMSA rounds like Sebring, Detroit and Lime Rock.

Does AMS2 Have its Place?​

With that in mind, in its current state, hardcore sportscar fans will no doubt flock away from AMS2 in favour of other horizons. But the Brazilian team behind the sim clearly insistent on branching into the niche. So what can the game do to rival the likes of iRacing and LMU?

GT1 in Automobilista 2.JPG

Automobilista 2 has great historic sportscar content. Image credit: Reiza Studios

Well, in addition to the strong field of modern sportscars, Automobilista 2 has a collection of older endurance racing machinery. Spanning across the decades, players can enjoy the thrills of endurance racing’s history. From ancient 1970’s GT cars to the eye-catching categories we all know and love, they are all represented in AMS2.

As aforementioned, these grids are rarely full of the diversity present in the numerous F1 packs available for the game. But the addition of lower classes to the Group C or GT1 eras of sportscar racing would surely help bolster the game’s content.

Whilst Le Mans Ultimate developers have mentioned historic content in the past, a focus on the present series and its feeder championships is seeming more certain. Furthermore, iRacing may get the odd classic car, but the game evidently centres around modern motorsport. So it is clear that AMS2 could find its place in recreating sportscar racing’s history, much like it has for Formula One.


This may be just one of many routes for Reiza and its journey to sportscar racing. But with its excellent recreations of circuits in previous motorsport eras, Automobilista 2 is no doubt the best option for simulating classic motorsport. If the game does follow the historic route, sportscar fans of yesteryear are sure to be in for a field day.

Much like LMU developers, Reiza has previously stated its aim to implement historic sportscar content in the future. When announcing the recent Endurance DLC featuring, among others, Le Mans and Hypercar content, a development blog read, “we plan to complement AMS2´s Endurance timeline with several prototypes and GT cars ranging from the early 70s to the mid-00s.” Speaking of Le Mans itself, the blog also states, “we also plan to offer a couple of historical versions from the 70s and 90s.”

So perhaps 2024 is the year we get to race fully fledged GT1 and Group 5 races at period correct Le Mans layouts.

How should Automobilista 2 go about challenging iRacing and Le Mans Ultimate in sportscar sim racing? Tell us on Twitter at @OverTake_gg or in the comments down below!
About author
Angus Martin
Motorsport gets my blood pumping more than anything else. Be it physical or virtual, I'm down to bang doors.

Comments

Premium
IMHO, most of AMS2 content is pure gimmick. There is no use for a endurance car if you can't even save your races (offline) or still don't have a multiplayer good enough to carry really long races.

AMS2 content is too sparce and most of the series don't have all cars nor tracks. It is kinda cool because you can easily find your own juice, but in the end things tend to be casual as it gets. Whats not bad because most of us like casual (some more often than others), but I believe that AMS2 reached a point of no return if Reiza's objective is to turn this game into a full fledged simulator. I regretted to had put my money into it instead of doing it to Raceroom... I like AMS2 very much, but believe that it will always fell as an incomplete simulator that is no realistic enough, mostly lacking on Reiza's own understanding about racing and cars, but also partially because the sim racing industry became a huge "that is what we have".

Cheers!
You know you are talking absolute nonsense when Teddy agrees with you.
 
You know you are talking absolute nonsense when Teddy agrees with you.
I don't know Teddy, but if you like to base your arguments on other people's opinions, then it seems to me that not only do most players prefer other simulators than AMS2, but many professional pilots and famous YouTubers dislike or simply ignore the existence of Reiza's simulator.

You are acting as a fanboy. It's well known that Reiza had a VERY small and VERY loud fanbase. Considering that AMS2 servers usually have the worst drivers, it can tell a lot about the profile of people that take this game seriously.

Cheers!
 
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I don't know Teddy, but if you like to base your arguments on other people's opinions, then it seems to me that not only do most players prefer other simulators than AMS2, but many professional pilots and famous YouTubers dislike or simply ignore the existence of Reiza's simulator.

You are acting as a fanboy. It's well known that Reiza had a VERY small and VERY loud fanbase. Considering that AMS2 servers usually have the worst drivers, it can tell a lot about the profile of people that take this game seriously.

Cheers!
And you followed it up with a second barrage of BS that is liked by Semplix, which is an even worse indicator of where you stand with your perceptions mistaken as facts.
 
And you followed it up with a second barrage of BS that is liked by Semplix, which is an even worse indicator of where you stand with your perceptions mistaken as facts.
you call me out because of my reaction and although this game is indifferent to me I just want to tell you that you are talking about a game played by an average of 500 people (decreasing), is there a reason why? something you don't want to hear about.
Don't call me out again


 
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you call me out because of my reaction and although this game is indifferent to me I just want to tell you that you are talking about a game played by an average of 500 people (decreasing), is there a reason why? something you don't want to hear about.
Don't call me out again


Indifferent yet you are reading every post about it and laughing at every post you don't agree with. Freedom of speech is a double-edged sword.
 
without flames like this, as you can see , the number of messages does not goes over two pages. Aren't the "haters" that flames but fanboys like you.
 
Premium
you call me out because of my reaction and although this game is indifferent to me I just want to tell you that you are talking about a game played by an average of 500 people (decreasing), is there a reason why? something you don't want to hear about.
Don't call me out again
The Steam charts are for concurrent users not individual users. AMS 2 as a predominantly single player game has far less emphasis/importance in getting players all to play at the same time.

Of the three games related to the article looking this afternoon LMU a newer game is showing a 26% 30 day drop off, AMS 2 11% down, with a similar number of current players online now. For i Racing its a bit pointless looking at Steam
 
without flames like this, as you can see , the number of messages does not goes over two pages. Aren't the "haters" that flames but fanboys like you.
You use popular terms but you don't know the meaning of them.
 
IMHO, most of AMS2 content is pure gimmick. There is no use for a endurance car if you can't even save your races (offline) or still don't have a multiplayer good enough to carry really long races.

AMS2 content is too sparce and most of the series don't have all cars nor tracks. It is kinda cool because you can easily find your own juice, but in the end things tend to be casual as it gets. Whats not bad because most of us like casual (some more often than others), but I believe that AMS2 reached a point of no return if Reiza's objective is to turn this game into a full fledged simulator. I regretted to had put my money into it instead of doing it to Raceroom... I like AMS2 very much, but believe that it will always fell as an incomplete simulator that is no realistic enough, mostly lacking on Reiza's own understanding about racing and cars, but also partially because the sim racing industry became a huge "that is what we have".

Cheers!

That pretty much sums up the AMS2 experience in a nutshell... Some great content, mix and match for most series but the underlying engine problems shine through limiting Reiza's work...

I don't blame Reiza, outside of choosing a poor engine, this is just common problems for this engine and it's tyre model... We are seeing a very similar hardship with how Rennsport is going with their attempt at putting the pmotor into another engine... And SMS never finished the job in the first place... Leaving it behind in SP, MP and physics compared to other pmotor platforms like Raceroom and rF2...

What they've fixed and added to the Madness engine is great, but what is lying underneath causes all sorts of issues... And with all the focus on content I can completely understand where you are coming from on the "this is what we have" which is what led to how they've released their LMDh cars and other things that have been released before they had the proper physics of that car like the Group C...
 
Staff
Premium
Once again, the subject of the madness engine (both for and against) has been covered many time, mostly by the same people.
So let's not dive into it all over again and maybe discuss the idea of sports cars and historic content.
 
That pretty much sums up the AMS2 experience in a nutshell... Some great content, mix and match for most series but the underlying engine problems shine through limiting Reiza's work...

I don't blame Reiza, outside of choosing a poor engine, this is just common problems for this engine and it's tyre model... We are seeing a very similar hardship with how Rennsport is going with their attempt at putting the pmotor into another engine... And SMS never finished the job in the first place... Leaving it behind in SP, MP and physics compared to other pmotor platforms like Raceroom and rF2...

What they've fixed and added to the Madness engine is great, but what is lying underneath causes all sorts of issues... And with all the focus on content I can completely understand where you are coming from on the "this is what we have" which is what led to how they've released their LMDh cars and other things that have been released before they had the proper physics of that car like the Group C...
Personally, AMS2 is my favorite simulator by now, but I'm not blind to the many problems and limitations it still have. But the thing is that I don't deceive myself to believe that this sim is what it is not and I have some serious criticism to all current so called simulators.

Reiza as a company have too many flaws. As they are unquestionable competent over some stuff, still the opposite on others. I'm also in peace with that... just quit to boost the guys for what I believe or want they may become and respect for what they are.

And, yes, they ain't technical enough to deal with Madness Engine.

Once again, the subject of the madness engine (both for and against) has been covered many time, mostly by the same people.
No, it wasn't covered enough... there were on this forum a lot of PR from Reiza and a lot of good vibes from their fanboys.

The only fact is that there are nine games released with this engine... only three (four) of those were sold as simulators (don't remember if SMS dared to call PCARS3 a simulator) and all these sims colected huge criticism over the competence to deliver it.

So, I believe that maybe there is a lot of conversation possible.

Cheers!
 
Personally, AMS2 is my favorite simulator by now, but I'm not blind to the many problems and limitations it still have. But the thing is that I don't deceive myself to believe that this sim is what it is not and I have some serious criticism to all current so called simulators.

Reiza as a company have too many flaws. As they are unquestionable competent over some stuff, still the opposite on others. I'm also in peace with that... just quit to boost the guys for what I believe or want they may become and respect for what they are.

And, yes, they ain't technical enough to deal with Madness Engine.

This is where I was this time last year... So I understand where you are coming from...

Reiza is just too small of a team to work on an engine with so many flaws, it's why I've always wanted them on the rF2 engine instead... They know how to make a slick and simple UI that works... And could add all the upgrades they have to the Madness to it... As LMU and their work on AMS1 shows it's also within their scope to upgrade the graphics as well...

A lot of their fans who only have time for AMS2 think that everything they do is unquestionable, and the engine has the most moments of "why did that happen" on the market... There are a few honest ones, but those with rose tinted glasses on are the loudest...

You get that kind of thing with every sim, however even iRacers who have to defend their investments tend to be a lot more accepting of being open about it's flaws these days... They'll openly admit it just does that one thing really well... Hold scheduled events... Maybe that's just because of the sheer numbers involved that I'm coming across a lot more of those reasonable ones...

Sim racing tribalism does nothing but stifle development as the devs get very mixed feedback from the people who love their work...
 
This is where I was this time last year... So I understand where you are coming from...

Reiza is just too small of a team to work on an engine with so many flaws, it's why I've always wanted them on the rF2 engine instead... They know how to make a slick and simple UI that works... And could add all the upgrades they have to the Madness to it... As LMU and their work on AMS1 shows it's also within their scope to upgrade the graphics as well...

A lot of their fans who only have time for AMS2 think that everything they do is unquestionable, and the engine has the most moments of "why did that happen" on the market... There are a few honest ones, but those with rose tinted glasses on are the loudest...

You get that kind of thing with every sim, however even iRacers who have to defend their investments tend to be a lot more accepting of being open about it's flaws these days... They'll openly admit it just does that one thing really well... Hold scheduled events... Maybe that's just because of the sheer numbers involved that I'm coming across a lot more of those reasonable ones...

Sim racing tribalism does nothing but stifle development as the devs get very mixed feedback from the people who love their work...
I will not tell what engine would be better because there is more than just it... as support, costs, suitability.

Personally I see racing simulation as a considerably underdeveloped and inefficient industry. They have some of the most expensive content and are the slowest folks to deliver a full fledged experience. rFactor 2 needed eight years until stop to work as a beta and still is flawed to the core... ACC took almost three... AMS2 is on it's fourth year and still don't have the so promised career mode nor a good multiplayer... iRacing is old enough to have a drive license in some countries... and AC already is a teenager that only got really decent because of cave Russians and all the moding community. And all their devs are working like a cartel to justify horrible pricing/content policies (at that dept, AMS2 only looses to AC and older games as AMS1, rF1, RACE07 and maybe GTR2... considering mods).

PS: I'm not depreciating the studios that delivered those sims because there is a overall marketing reality where racing games are a niche and simulator is a niche inside.. but there is a mindset (that most players embrace) that HAVE TO change quickly because they need to get a larger public, even if stays a niche. Can't see a studio like Reiza paying their bills with the small playerbase they have... and most of other folks ain't doing much better.
 
I will not tell what engine would be better because there is more than just it... as support, costs, suitability.

Personally I see racing simulation as a considerably underdeveloped and inefficient industry. They have some of the most expensive content and are the slowest folks to deliver a full fledged experience. rFactor 2 needed eight years until stop to work as a beta and still is flawed to the core... ACC took almost three... AMS2 is on it's fourth year and still don't have the so promised career mode nor a good multiplayer... iRacing is old enough to have a drive license in some countries... and AC already is a teenager that only got really decent because of cave Russians and all the moding community. And all their devs are working like a cartel to justify horrible pricing/content policies (at that dept, AMS2 only looses to AC and older games as AMS1, rF1, RACE07 and maybe GTR2... considering mods).

PS: I'm not depreciating the studios that delivered those sims because there is a overall marketing reality where racing games are a niche and simulator is a niche inside.. but there is a mindset (that most players embrace) that HAVE TO change quickly because they need to get a larger public, even if stays a niche. Can't see a studio like Reiza paying their bills with the small playerbase they have... and most of other folks ain't doing much better.

That's exactly what I was meaning by the engine... A large studio effort that had plenty of investors couldn't get that engine right before they handed it to a small development team... Which creates inefficiencies...

The whole sim racing community is far too segmented these days, not just the fans, the development teams... Each has their own strengths and weaknesses and most are developing their physics on variants of the same physics engine outside of Kunos' efforts... Which is still a similar concept... With all of these different graphical engines having their own weakness on top of the devs, it gives this niche community a very uneven experience from title to title...

It's one of the reasons I was initially positive to see Reiza work with S397 on their DLC pack even though at the time I was anti S397 and their work and loved AMS1... And then Reiza to work with whatever Ian Bell calls his new crew as well... Nor was I at all shocked or unhappy when I saw Rennsport had acquired rF2s code... We need more collaborative efforts from the industry especially on the engine side, both graphics and physics... In order to get the most out of the skills of each developer, but also let their particular flavour of sim racing flourish more than it can under our currently segmented niche of niche industry...
 
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I agree on the last part - even if it's only a few different models, like in the classic F1 classes, seeing their strengths and weaknesses play out is cool as it is already.

As for the full series question, it does have multiple seasons of Brazilian Stock Cars. Not quite sure about Endurance Brasil which is made up of the P1, P2, P3 etc. classes, plus GT3/4 if I'm not mistaken - could be that that's not the full grids.

Some missing cars from the Endurance Brasil series. For the Gen 2 P1s you are missing the Ligier LMP3 that won the championship this past year. The Ginetta that is in Gen 1 and Gen 2 actually doesn't run anymore and really is more a place holder for the Ligier if anything. Also missing some GT3 and GT4 cars as well. The current classes right now are just P1, GT3, and GT4. The P2 and P3 classes don't actually run anymore.
 
Just 1 word : Insanity.
Historic sports cars are really lacking in AMS2. Can Am would be nice, even with generic models.
I fully agree but I am not sure the Can Am cars are popular, they are usually considered insanely overpowered and hard to drive. Maybe y chance times have changed and simracers got better tastes... :D
 

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