Le Mans Ultimate Needs Content - And Fast

Le Mans Ultimate Content Problem.jpg
Image: Studio 397

How soon does Le Mans Ultimate need new content?

  • Immediately. Rush it out car by car.

    Votes: 43 6.5%
  • Fast. But it should be a full 2024 pack.

    Votes: 213 32.2%
  • The developers should focus on the game first.

    Votes: 241 36.4%
  • Bug fixing should still be the priority.

    Votes: 165 24.9%

  • Total voters
    662
Despite an arguably successful launch, Le Mans Ultimate is now seeing player numbers and interest dwindle - likely due to its limited content. Angus argues why the developers must release new cars and tracks soon.

Releasing on 20 February, around a month and a half ago, Le Mans Ultimate rapidly caught the interest of sim racers. An official World Endurance Championship game featuring the ever-popular Hypercar field and 2023 season calendar, there was plenty to try out.

In addition, using rFactor 2 as a platform, it received praise for its force feedback and handling detail. Though, with the realistic handling came a number of bugs, crashes, inconveniences and outright frustrating choices.

But now, just eight weeks into the game's life, the community is starting to notice a decreasing player base, both through official data and online server participation. Now obviously, the fresh lick of paint and shiny chrome of a new game will wear away over time. But with big plans leading up to the title's full release, Le Mans Ultimate will need to retain the hype in these early days.

Le Mans Ultimate's Problem​

But that is sure to be difficult. As the official World Endurance Championship game, Le Mans Ultimate gets all the content from the 2023 season. Sounds good, right? Well, a series in full expansion after a tricky time during COVID, the WEC last year only ran seven races. As a result, seven circuits feature in the game, a number that pretty much every modern racing title will demolish.


The game does on the other hand get a respectable number of cars. A trio of classes and a total of 12 different car models, all driving in their own unique way. For those fanatical about the endurance racing world, LMU is the closest one can get to driving the cars of dreams from 2023.

But ultimately with online competition, Balance of Performance dictates that there are but a few cars worth racing in ranked events. In the GTE field, Ferrari's 488 has clearly had the legs on the pack whilst recent patches have brought the Porsche into the mix, leaving Aston Martin and Corvette in the dust. Hypercar also saw Ferrari being an easy-to-drive yet fast offering, but over time, the Porsche 963 has surpassed it.

This is not to say that one cannot compete in the likes of a Cadillac or Peugeot. In fact, BOP complaints may well simply fuel the focus on a single model, continuing the vicious circle of just a select number of cars sitting at the top of the standings.

For offline, the amount of content on offer is strong. Three classes, seven tracks and varying weather conditions means there are a wide array of combinations for racing against the AI, with each race surely playing out differently.

But with Race Control's pair of repeating Bronze series getting the most participation, the majority of players will have driven the same car-track combination at least twice. Those that take part in the longer-form Weekly events are also now starting to see repeating combos. Whilst other factors such as the recent ACC update played their part, last week's Sebring 90-minute multiclass weekend event barely surpassed double digit registrations.

Le Mans Ultimate player numbers are dropping by the day.

Le Mans Ultimate player numbers are dropping by the day. Image credit: SteamDB

Certainly, those longer online race servers feel far emptier than shortly after launch, though one could argue that different times will see greater player numbers. But the data does not lie as Steam Database figures show a clear drop from launch of about 90% to the 24-hour midweek peak.

LMU: A Development Dilemma​

Currently in Early Access and with many bugs to iron out, the development team frequently mentions on forums and Discord channels that the title's first three months will be dedicated to just that. In other words, those playing the game can expect to see the addition of features, game modes and content through the end of May.

But with player numbers looking as they are now, we wonder if anyone will be playing the game at all to benefit from said features. So is it time the team behind Le Mans Ultimate rethink that strategy?

The 2024 Hypercar FIA WEC grid, ready for Le Mans Ultimate

There are many cars Le Mans Ultimate can get in 2024. Image credit: FIA WEC Media Site

Following numerous interviews, public statements and teasers, we already know of many additions coming to the game. First and foremost, gameplay features such as VR support, asynchronous racing, Career and Championship modes and online driver swaps should all increase hype for the title.

Furthermore, in a recent interview, Stephen Hood confirmed the upcoming return of the Le Mans Virtual Series. But unlike the behind-closed-doors format of old, the organisers are reportedly taking a page out of the iRacing book. The series will open events up to the common Joe, yet also provide top-flight invitational spectacles.

Finally, and perhaps most exciting of all, fresh content is also incoming. Both on social media with posts tracking Hypercar development and following another interview with Stephen Hood, we know that 2024 FIA WEC cars and tracks will arrive in-game at some point. Even more intriguing was the possibility of ELMS and Asian Le Mans Series cars such as the more powerful LMP2 models and LMP3 cars racing this year.


It is this impending content growth that will most likely get players returning to the simulator. But with bug fixing taking priority, then flushing out game modes, we see new content taking a while. So perhaps it is worth the development team adjusting its timeline.

Different Courses of Action​

As with any problem, there are a multitude of solutions to the Le Mans Ultimate player base issue. To kick things off, the team can follow its original plan, hoping that old players return to the sim once it is more rounded. But with money reportedly still tight despite fantastic sales, surely that is not a risk worth taking.

Another option would be to unveil the planned new content in a full, 2024 pack. With an entire field of GT3 cars, four new circuits and a quartet of Hypercar models to create, in addition to current car upgrades to feature, that will be one hefty DLC. Not only will pricing no doubt be sizeable, development time for such an expansive pack will take an age.

So with players to keep excited and money to make, Studio 397 and Motorsport Games could well look down the path of releasing new models one-by-one. The GT3 class already features for the most part in the developer's other game, rF2 whilst development has reportedly already begun on a selection of new Hypercars. Drip feeding these models throughout the next few months leading up to the 24 Hours of Le Mans would make for a steady flow of income.


However, we also know that major promotion is being prepared for June and the 24-hour race. Focusing on the LMVS, whether this will also include new content is as yet unclear. But one thing is for sure, a development road map would not go amiss during the game's Early Access period.

Not a New Issue​

With all the options to weigh up, the team behind Le Mans Ultimate should look around at its rivals in the industry. Following its recent release of the Nürburgring-Nordschleife, it is worth remembering that Assetto Corsa Competizione went through a similar dilemma at its inception.

Releasing with just a few cars and tracks, later receiving expanded game modes and a full season's worth of content, the GT3 simulator is now one of the most popular racing games on the market. So there is still hope for LMU yet.

How should Le Mans Ultimate proceed to optimise its potential? Let us know on Twitter @OverTake_gg or in the comments below!
About author
Angus Martin
Motorsport gets my blood pumping more than anything else. Be it physical or virtual, I'm down to bang doors.

Comments

I don't want more content. I want the endurance features that were promised. Saving in the middle of the race, doing stints exchanges with AI drivers, strategies, etc.
Absolutely. I dont enjoy online racing, so I am thrilled that there (eventually, hopefully) should be a real endurance-focused offline game here. Save games and/or AI stints is what im waiting for. With AMS2 getting the IMSA licensing, i wonder if they'll be able to focus on larger grids/save games as well as a 31-car IMSA grid would be kind of silly. And NO way to save a 24-hours of Daytona? Would be a big L.
 
Bug fixes and gameplay improvements should always come first, but I wouldn't mind a car here and there, maybe even a track, just to keep things looking somewhat alive.
Also, like the article mentioned, bringing ELMS and AsLMS would be a really good thing to do. It would at least double the track count, bring some other cars and, more importantly, shine some light on these two series that are usually overshadowed by the main WEC event.
 
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It was predictable that LMU would see a drop in player numbers over time. There wasn't much way to avoid that.
In reality, nowadays simulators like LMU and Automobilista 2 live off the social arrangement that exists between social communicators on social networks and YouTube. As they tend to depend on likes and views and need to constantly create content, with each new simulator placed on the market, even in the form of early access and with each update, there is an increase in the number of content produced and consequently this encourages other people to buy and play. AMS2 made great use of this with its various "game changer" updates. Kunos has also done a lot of this in the past with ACC and the AC OG.
We live in this era where publishers and developers use social networks as a way to promote their games. That's why early access, with more updates distributed over time, means more content produced on social networks.
But the lack of quality makes everyone quickly stop playing, delete it from the computer and, if possible, ask for a refund. That's why a simulator like AMS2 is never among the most played, even if it uses and abuses this marketing strategy. LMU will probably go through the same thing.
 
Mgmt: Overtake needs page hits from an article everyone will disagree with - and fast
Angus: Say no more fam

MSG needs to get the cheque book out :coffee:
Surely can't be any coincidence all the good news stories around release.
Before that they absolutely savaged S397 and rF2 every news story there was.
Then out of nowhere come all this flowery news, how does a engine change that much. :whistling:
People were even complaining there was too many LMU stories lmao
Supposed to be a community :cautious: :p
 
Mgmt: Overtake needs page hits from an article everyone will disagree with - and fast
Angus: Say no more fam
Also - as funny as I think I am, the reality is Overtake writers gotta keep the lights on somehow (I'd prefer they do), and the whole team generally posts excellent articles, whether I or anyone else agrees with their opinions.
I just enjoy being a cynical smartass, and nobody is safe from my self-proclaimed scathing wit, no matter how good a writer they are... :roflmao:
 
A 30-eur early access game with seven circuits and no set 1.0 release date needs content? Please, do bring us more riveting news soon!
 
Please add the ability to paint the cars. I can not help if I have nothing to do :). I do agree, the game needs content and fast. Its needs the ability to paint the liveries and it needs a proper one player career\championship otherwise people will question why it exists since we have the cars, tracks and FFB feeling in rFactor 2. The Ai also reflects rF2 ai and not a new games ai. Scale what is important and reorgnise what you are doing. Somethings you feel are important are less important to the end user and its the end user who decides what is successful and what is not.
 
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It's ironic seeing rF2 having currently more players than LMU.
I don't quite see it that way. rF2 is a long-established sim with a huge range of content/cars/tracks and a very healthy modding scene. It's had ample time to amass drivers and offers a much wider spread of classes and tracks. LMU is an alpha release with a very narrow focus and requires ample work to make it feature complete and relatively bug-free.

Are you surprised AC maintains a larger player base than ACC? Somewhat comparable since AC is older, has a gigantic mod scene and covers a huge range of disciplines and interests while ACC has a narrow focus, despite them both being an arguably awesome experience.
 
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LMU doesn't needs content. It needs to be running smoothly with more than 15 FPS and have gamebreaking bugs solved...
 
LMU doesn't needs content. It needs to be running smoothly with more than 15 FPS and have gamebreaking bugs solved...
What hardware are you playing on getting only 15 FPS? I don’t expect S397 will have some magic increasing 15 FPS to at least 60 FPS quadrupling performance , so what are your expectations?
 
It's ironic seeing rF2 having currently more players than LMU.
I am not surprised that rF2 is played more, because of the variety on content compared to LMU. When LMU just came out it was new and a lot of people tried it out. Some people loose interest fast, because always wanting something new, and player numbers decrease.

I am more interested about how many new players LMU did get, because that is where money is coming in for MSG/S397. With rF2 being abandoned at the moment regarding new content drops, LMU seems to be their main source of income.
 

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Angus Martin
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