Le Mans Ultimate: Missing Features We’d Love To See

Le-Mans-Ultimate-Missing-Features-Cadillac-Portimao-1024x576.jpg
As expected, the list of Le Mans Ultimate missing features is still rather long after its Early Access release. More is to come, surely – here’s what we would like to see.

With only the Online and Race Weekend modes available on Early Access launch, the list of Le Mans Ultimate missing features has room for lots of additions. Sure, the game already allows sim racers to sample both the offline and online portions of LMU, but there are more elements players would like to see.

Since the title is focused on the World Endurance Championship, it is not just game modes that are amiss, but also certain features that are integral to WEC contests. Thus far, Studio 397 have been hard at work – a day after release, the first hotfix dropped, and one day after that, hotfix #2 was deployed on February 22.


But now, without further ado and in no particular order, here are features and modes we would love to see in LMU eventually.

Full Replay Mode​

Currently, Le Mans Ultimate only allows for instant replays of up to three minutes. rFactor 2, which LMU is based on, features full race replays. They would be helpful for video creators, but also race control in competitive events to take a look at controversial situations from any angle.

An even bigger benefit of a replay system that works the same as that in rF2 would be that it could take care of another element players are asking for, which neatly segues us to our next point.


Mid-session Saves​

Endurance races, due to their very nature, take longer than usual sprints. Singleplayer sim racers in particular would love the option of not having to do a full-length endurance event in one sitting, so mid-session saves would be a welcome addition.

In rF2, players can do so from saved replays. So not only would the implementation of a full replay system help with looking back at your races, but also with continuing them at a different time. It could also be the key to the asynchronous multiplayer that is in development for Le Mans Ultimate.

Le Mans Ultimate Missing Features: Driver Swaps​

One of the Le Mans Ultimate features that are missing for an authentic experience are driver swaps. Sure, the option is there in the pit stop menu in the MFD, but it is non-functional at this point. This can be somewhat circumvented by switching on AI controls at any time in the race, as we found out for our tips and hidden features article and video, but it is not quite the real deal.

Le-Mans-Ultimate-Missing-Features-Ferrari-488-GTE-Portimao-1024x576.jpg

No one is waiting behind that pit wall to take over the car at the next stop in Le Mans Ultimate – yet.

For online races in particular, driver swaps just make sense. Endurance races are quite popular in sim racing, and for a sim that primarily focuses on them, it is not a question of if, but rather when it will be implemented – especially since Le Mans Virtual is likely to make its comeback in LMU.

VR Implementation​

Surely one of the most frequently requested additions to LMU (and definitely for the ‘no VR, no buy’ crowd), Virtual Reality implementation is another candidate for the top of the list of Le Mans Ultimate features. A VR support icon originally appeared on the game’s steam page, but was quietly removed.

While the feature is in development, according Motorsport Games CEO Stephen Hood, no time frame for its release is known. However, the community has already figured out that a rudimentary VR experience is possible, though that requires some fiddling with launch commands and apparently only yields sub-par results. It does show, however, that the game should easily be capable to have VR on board.

The function could be an enormous help, as the prototype cockpits in particular are rather cramped, with sight lines impacted by big A-pillars. Additionally, circuits like Portimao or Fuji feature corners with blind apexes, so being able to look directly towards them may help with car positioning. Never mind the increased immersion factor, of course. Can you imagine blasting down the Hunaudières Straight at Le Mans at night in VR? It sure makes us more impatient for the arrival of VR on the list of Le Mans Ultimate features.

Le-Mans-Ultimate-Missing-Features-LMP2-Portimao-2-1024x576.jpg

All alone with no friends in sight: Getting into the same race session as your buddies is down to luck.

Le Mans Ultimate Missing Features: Dedicated Servers or Custom Lobbies​

As of the Early Access release, Le Mans Ultimate can be played online – but only in Daily and Weekly Races as well as Special Events. While the Daily Races are nicely spaced to keep sim racers busy, it is a rotation of two car-track combos on repeat, at least immediately after release.

There is also no way to join the same server as a friend, unless we are talking about an event’s practice server. Dedicated servers or custom lobbies are not in LMU, meaning online multiplayer is limited to the official events of the game.

As a result, leagues are not possible, and you would have to be lucky to get put on the same server as a friend if you want to race together. Dedicated servers or lobbies that could be set up in-game would eliminate this limitation, and we hope that it will not be a long wait until the addition of such a feature.

Game Modes​

Online, LMU would be in a good place with the official events already in place and dedicated servers added. There could be much more to add, however. More game modes would give the game additional depth.

Asynchronous multiplayer – allowing racers to compete in full-length endurance events whenever they have time – is in development. Other modes that would fit the game well would be a season or championship mode to partially or fully tackle the WEC calendar – bonus points for extensive customization options.

Le-Mans-Ultimate-Missing-Features-Main-Menu-1024x576.jpg

LMU‘s main menu is a bit empty regarding game modes, but there is lots that could be added.

A time trial mode with leaderboards and test day mode would also be welcome additions. A big feature that would likely have to come significantly later would be a career mode, especially if historic content gets added eventually. Scenarios could also spice things up a bit, allowing racers to relive some of the most exciting moments of recent (or older) WEC history.

Le Mans Ultimate Missing Features: Adjustable Grids​

Finally, as of the Early Access release of LMU, there are no options to customize AI grids, aside from including or excluding car classes. Players cannot determine how many opponents should take part in an event, nor can they specify how many cars of a class should race.

For some, increasing the game’s performance would be possible this way, as LMU seems to occasionally struggle on some systems. Others might enjoy trying big grids to really push both the game and their driving to the limits.

What Le Mans Ultimate features that should be added soon are at the top of your list? Let us know on Twitter @OverTake_gg or in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

Are you running the LMP2s by any chance, they seem to cause the most regular CTDs for me.
Not sure, but I had always CTDs online when I was not waiting for the server-list to appear fully and clicked right away on the setup-button.
 
For now, every race for me starts with a CTD. Can only drive solo. 4080 with 7800x3d and 32gb 6000mz ram.
I have the same hardware and had zero crashes so far with everything on ultra settings. I know, that does not help you a lot. Maybe some other software (anti-virus, MSI Afterburner, etc.) running on your system that may cause issues?
 
Career mode - even if it just starts off super basic and you just do the races and the points system
 
Most of these have already been announced. Almost like it's in early access or something so what's the point of this article
 
For my part.
● A real damage model.
●Improved off track simulation+ tire puncture(Lost grip after returning on the track following an exit + simulate a puncture (raceroom simulates it well) .
●hotlap sharing of ghost setup (like Pcars2/ams2) very practical to get inspiration from the best setups.
 
Last edited:
Premium
Hallo
have you already noticed that you can enter the times in the menu for the race length but when you start the weekend the times given for the training and qualy are the same but in the race itself there are always some times, i.e. race lengths, which I have not set. I tried for 3 hours yesterday to get it right in the settings but without success
 
Last edited by a moderator:
Hallo
have you already noticed that you can enter the times in the menu for the race length but when you start the weekend the times given for the training and qualy are the same but in the race itself there are always some times, i.e. race lengths, which I have not set. I tried for 3 hours yesterday to get it right in the settings but without success
Yes I have this problem as well??? also no A.I cars on track in Quali ?
 
Last edited:
Yes I have this problem as well??? also no A.I cars on track in Quali ?
It seems it is private quali (for now at least)
If you install the radar app you will see those cars on radar but not on track.
 
Last edited:
I have the same hardware and had zero crashes so far with everything on ultra settings. I know, that does not help you a lot. Maybe some other software (anti-virus, MSI Afterburner, etc.) running on your system that may cause issues?
Dunno, have not found the culprit yet....
 
Did they fix or has a solution been found for the slow in-game menus that take 10 - 15 seconds to react? I tried the first suggestion of turning on v-sync (I tried both software and video v-sync modes) and it's still sluggish.

I like how it drives, no question there...but it makes it quite the chore to sort out your configuration.
 
One of the Apps included in...Redapg's(?) online tool site was a nice item that would transfer similar car's seat and mirror positions. So If you drove the 963, you could use that site to have all the other 963s use the same settings. It works for rF2, I would hope they can use that also for LMU.

Thanks for the information. I'll have to check that out for rF2.

Here by the way are instructions to adjust the side mirrors in LMU that I found on the official forum for the game (I also found the official forum for the game) - it sounds similar to rF2:

"Have to assign keys for seat position, then you must press shift + alt + (key assign for seat)
Shift + control + keys to the right mirror
Shift + alt + control + keys for the center mirror."
https://community.lemansultimate.com/index.php?threads/side-mirror-adjustment-possible.254/
 

Latest News

Article information

Author
Yannik Haustein
Article read time
5 min read
Views
8,993
Comments
68
Last update

What would be the ideal raceday for you to join our Club Races?

  • Monday

    Votes: 1 14.3%
  • Tuesday

    Votes: 1 14.3%
  • Wednesday

    Votes: 1 14.3%
  • Thursday

    Votes: 1 14.3%
  • Friday

    Votes: 3 42.9%
  • Saturday

    Votes: 4 57.1%
  • Sunday

    Votes: 3 42.9%
Back
Top