Latest reviews

Pros: Good Race Engineer Voices.
Beautiful Graphics.
Realistic Sounds.
Small Download Space Required.
Amazing Track Details.
Good Driver Models.
Good UI Overall.
Up-To Date F1 2022 Graphics.
Good Hybrid And DRS.
Good Management For The Drivers.
Many Things Your Able To Do.
Cons: Bad AI Driving And Overtaking.
Semi Unrealistic Crashes
Tires sometimes not appearing in a double stack
Cant Escape DRS Trains.
Developing A Car Is Very Hard.
Not Identical Helmet Model.
There Are A lot Of Pros That are just amazing so far considering it was released fully today, its still in semi-development that's why the cars aren't 100% identical to the real life ones, (e.g Alfa Romeo) Which isn't a Must More of a Small Detail, As well as the drivers still having their gloves on all the time, some other small details like the steering wheel and the shifting being a weird as well, but other than that its so far one of the best and is amazing compared to F1 22.
Pros: I get a good basic impression of the game when readin the review. Nearly enough to base my buy or not buy decision on it.
Cons: I would really like more screenshots from the game. Talking about the graphics without examples from the game gives only half of the benefit.
Overall a good but not great review. I would have liked to see more screenshots (vehicle categories, graphic comparison). Else than that I would have hoped for more details on the hardware recognition problem.
Premium
Pros: Great visuals and immersion.
WRC1 hybrid rally 1 cars, plus a great selection of cool cars…
Good feeling of speed, and feedback of the cars grip, or lack of it.
Now with telemetry out of the box, and due to this Simhub support.
Surprisingly my VRS direct force pro wheel base, heusinkveld sequential shifter and pedals, AIOlogs handbrake all worked straight off… not the norm with WRC titles!
Amazing amount of content, stages and cars…
Cheaper than the previous titles in the ‘deluxe’ form.
Cons: Some strange bugs, throttle is a little janky in some cars (early escort for example).
Stage start countdown and start is a little buggy…
I really feel for many users who have had bad issue with wheels and other peripherals… it’s a bit of a lottery to what is or isn’t supported!
Can’t seem to ever get above 59fps… doesn’t matter what settings I choose?
Loving it to be fair, yes I know it is really just a compendium of previous titles, warmed over with WRC1 cars added… but I think it’s the best rally sim out there currently.
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Pros: - the best stage design in any rally game ever, and it's really not even close. The number of stages is definitely one of the main selling points for this game; a truly outstanding roster of events
- surprisingly fun career mode where finances matter just enough that you actually need to pay some attention to them, without needing to micromanage everything. Very clever design for maintenance events, wherein the distance you run during a quick sprint equates to how repaired your car gets, which I thought was a great way to turn something that could have been boring into a fine excuse for even more rallying
- massively improved performance over WRC 10
- very intuitive-feeling ffb that conveys weight transfer excellently (though has other shortcomings mentioned in the cons below)
Cons: - very poor interior car sounds, almost as though there simply isn't much bass to them. Everything is very thin-sounding and not as impactful and snarling as it should be
- interior cameras are way too rigid and jerk around in a really jarring and unrealistic way at times, like if you barely touch a snowbank
- throttle bug can be a nuisance. For me, rescaling the pedals fixed it, but for others this does not appear to work
- handbrake behaves somewhat strangely and in my opinion rotates the car far harder than it should
- game refuses to launch in fullscreen for me and i have to set it to fullscreen in the options every single time i boot
- some things like piles of rocks seem to be invisible to both the ffb and the audio. There are a lot of times where I'd expect some rocks banging against the undercarriage and rattling my wheel, but get nothing at all like I was on smooth tarmac
- seat/camera positioning is as awful as it's always been in WRC games, and they continue to refuse to put the FOV on a scale any human can make sense of
This game reminds me very much of Sebastian Loeb Rally EVO, where if your equipment fell into the narrow window of compatibility you likely had a good time with the game, and if your equipment didn't it was one of the most aggravating gaming experiences you've ever had. If you liked previous WRC games, this is basically a greatest hits album celebrating the series, so don't expect anything new and revolutionary, just a big old pile of everything you've previously come to expect from these games.
Staff
Premium

EA Sports WRC Review: A Rally Fan's Dream?

Angus Martin
Updated
4.00 star(s) Author rating
Comments
114
Pros: - Well made cars from the 60s to modern WRC / Rally1 with their different characteristics
- Snappy handling, ~10% more grip than DR2.0 - good out of the box wheel feel
- Locations, a lot of variety in stages with great flow
- Racenet Clubs
- Custom Championships
- Overall visuals and audio
Cons: - Performance issues, especially on certain stages in Monte Carlo or Croatia
- Inconsistent AI times, sometimes killing the immersion in career
- No Arenas or Super Special Stages - bummer
- Handling is rather easy, tyres make a difference (e.g. Winter tyres have a longer braking distance then Softs @ Monte Carlo) but there is no good feeling for tyre wear or even brake fading effects -> simcade
- No VR, no proper Triples support, no Telemetry support
Tendency for a 4.5/5 in case Codemasters fixes the AI times, stuttering and add more functionality for simracers.
The good feeling for cars especially on gravel make it super enjoyable for me though.
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EA Sports WRC Review: A Rally Fan's Dream?

Angus Martin
Updated
4.00 star(s) Author rating
Comments
114
Pros: + Good Physics
It carries much of the physics goodies from DR2.0, and there are indeed some slight improvements. The default setups are more drivable from the get go and the grip levels are improved. The physics and driving feeling itself will blow away any WRC games from Nacon/Kylotonn and Milestone era. That said, the suspension travel in the first Dirt Rally is still better than this and gives more enjoyment. And the tyre wear and strategy in WRC Generations are actually better since you are assigned some set of tyres which you can mix and match (like having softer tyres up front and harder tyres in the rears), but this feature is currently absent in EA WRC. The feedback on gamepad is a bit stronger than the one in DR2, though still pretty lacking even on 150 vibrations level. It does feel nice on both wheel and gamepad, thankfully.
+ Top Notch Sound Design as usual, and great vibes from the music as well
Dirt Rally Series have long been known for their greatness in terms of audio design and this one doesn't disappoint on the most part. Some cars are still not good like the Galant VR4, but it's already way better than WRCG! EA also has nice selection of music, but you have to be careful if you're planning to stream, better just turn the music volume down.
+ Long and beautiful stages with various weather
The stages looks beautiful on high settings, complete with various weather. I'm still unsure if there's Dynamic Weather system, but at least you can change the season to winter and that place could have snow. In DR2 the grip levels difference between snowy asphalt were more pronounced, but then again on that game the snow tries to kill you too much. Fortunately in this game the snow is more logical but I could hardly tell the difference of the grip between a snowy asphalt and just heavy rain like if you try it on Monte Carlo (Full snow map like in Sweden compared to a Fully rained asphalt or gravel map still feels different btw). The length of the stages are quite massive as well with the full stages reaches up to 33 kms which could take upwards of +-20 minutes of gameplay depending on your skill and car selection. The typical stages are twice as long as the one in DR2, so maybe can be a bit overwhelming to those who have shorter attention spans and prefer shorter stages.
+ Harsh Penalty and Damage Wear
The penalty given for things like corner cutting, going out of track is harsher than DR2, and probably a bit harsher than DR1 as well. Which is very much welcomed! Sometimes the penalty detection on cutting corners are still questionable but i like that the consequences of reckless driving are more punished in terms of penalty and damage wears on the car, meaning you have to drive within a fine line of staying fast and safe at the same time. This however, might not sit well with one who are used to casual penalties on the previous WRC series but they gotta learn...
+ Rally Driving Lesson
Like in Dirt 4 and WRC Generations, there is a Rally Driving Lesson tutorial where you are given example on how to do rallying and have to performed it on a short closed stages. I still feel like the explanations given on the first Dirt Rally is a bit more thorough, but in this WRC it is still very nice since you're required to apply your knowledge right away.
+ New Regularity Rally Feature
Regularity Rally is different than traditional Rally Racing, since it puts emphasis on consistency rather than outright speed. The addition of this Rally mode is welcoming and refreshing, as this sport is quite popular especially on grassroots level in Europe where they often run this type of rally with Historic Cars.
+ Vast selection of Cars
There are lots of cars, most of it were already present at Dirt Rally 2.0 but this time they added the current WRC crops + Some more additional rally cars as well like the Super 1600 and Super 2000 class. Historic Cars are plenty for nostalgic fans, and there are plenty of niche cars like the Hillman Avenger, Talbot Sunbeam and SEAT Cordoba. There are Builder Cars as well for WRC, WRC2 and WRC3 class, which thankfully you can use them outside of career modes. These builder cars are a car that you can pretty much select and mix and match the parts together, although the looks is like a generic knockoff of the current cars. The builder cars are supposed to have the same performance level as its class.
+ The comeback of Online Telemetry via Racenet
They used to have this feature on the first Dirt Rally, where you could look at your telemetry in time trials and compared them to the leaderboard via the racenet. At early access, they haven't opened external telemetry tools yet but this feature is already very much welcomed.
+ Upscaling Technology
Upscaling Technology are present in this game with NVIDIA DLSS or AMD FSR included. This could help prolong old GPU that may be long in the tooth. With AMD FSR Quality and low preset (Shaders to Medium and Textures to High) I could still get upwards of 50 FPS on a good day with my plucky 1050Ti, which is actually below the minimum requirements. It does go down to just 30 on heavy scenario like rainy nights, but it's still on that borderline playable.
+ No Origin or EA App
The game doesn't require you to download Origin or EA App like some NFS game, which are cumbersome. You'd still need to sign up for racenet to race in clubs but the setup pretty much the same with the previous Dirt Rally series. You can also run this game offline, so it might be great for steam deck as well.
+ Seemingly Good Monetization Route
At present, it doesn't matter if you don't have the season pass because season pass only includes cosmetic gimmicks like your driver racing suits. The cars and tracks are fully covered in the standard edition. Basically, this doesn't feel like your typical extorting EA. It's also unknown if they plan this game to release yearly like F1 series or they would just add DLC to the existing game like the sims because of the title. But I personally do hope it's the latter.
Cons: - Like a Typical Codemasters Release, This game feels released at a beta stage
The reason why I advise against buying this at full price on a release date is because the state of which the game is released now isn't justified as a fully released game. As much as I am impressed with the gameplay, they still need to address so many things. This includes poor performance filled with stutters and frame drops (admittedly my system isn't up to par as well, but many with higher end systems also reported same issue), Many Graphical Bugs and Glitches, CTD after events, and many other bugs which you can find plenty of them in the EA forum. This is the first time they're using Unreal Engine, which means teething issues are to be expected, but I think this game would be in a far better condition had it been released some time from now as they need to iron out the kinks of UE4. ACC was also a mess at launch, but the price was cheap at early stage. DR2 on release was also a mess, but it wasn't this much messy, and it took them some time to fix as well. Give it some months and some performance patches, and I think this game will be amazing. I'm really hoping that they could manage to find solution for the graphics issue because having to run while looking worse and performs worse than DR2 is kind of embarassing.
- Notable lack of features at launch
My biggest gripes is lack of dedicated Daily, Weekly and Monthly system like you have on Dirt Rally series. They still have official clubs and moments to compensate, but I prefer having them dedicated separately like in Dirt Rally or WRCG. There is also no VR at launch, no proper triple screen support, and the UDP is gimped at launch, some popular wheels like Moza aren't properly supported and you kind of have to do some workarounds.
- Omitted Cars and No More Rallycross
I'm actually sad that they doesn't have the Celica, which were present at WRCG. I really have no idea what's the beef between EA and Toyota because even Nacon could have them. The Datsun 240Z and Citroen DS21 was no more, and Rally GT cars are gone as well. Shame because I actually enjoy these cars on DR2. The 2017 WRC Class also lacking with only Ford and VW (even VW doesn't actually compete that season), when I think they could've had the Hyundai, Citroen and Toyota as well. There is also no more Rallycross, which I think is quite logical given the name but I do hope they could add them in some ways because these were the bread and butter in Dirt Rally series.
- Lacklustre Livery Selection and Livery Editor
Most of the historic cars only have one livery by default. The Livery editor is actually almost like WRCG or Forza in terms of how you make the livery, but at present it lacks alphabet and the ability to share livery.
- Co-driver and Language Support are currently subpar
One of the fatal aspect with the current co-driver is sometimes they call the important and critical turn too late, even when you already set this at earliest setting. The other aspect is not as critical but I miss the expressive Co-drivers from Dirt series especially the way they deliver the pacenotes depends on your speed and they would also respond to your crashes, this one is quite boring, even sometimes a bit more boring than the WRCG. At least they doesn't sound as too robotic as in WRCG. They also lost some language support, like there is no Japanese at present for example, which could hamper some countries who are struggling to understand english.
- Some things you had in WRCG but you don't have it anymore here
Split Screen, this was nice feature to play together in WRCG but they don't have it in this game. I get the excuse of performance probably because this is leaning towards simulator-alike, but even Gran Turismo just released an update where you could do Split Screen up to FOUR players.
1 v 1 Arena Rally was also present in WRCG, where there are some stages that is run inside a circuit loop and you do a versus against the other player in a 1 v 1 setting. Both are starting at different locations, so it's more or less equal footing. This was fun and actually also exists in real life, and also back when they still had Colin McRae. I think this should be easier to have than a split screen.
Team Leaderboards, where you are creating a team and the teams will be ranked on competitive settings. This is fun as you're also depending on your team's skill rather than just individual skills, making rallying more fun together.
Co-driver mode, where you're playing as the co-driver instead of driver. As gimmicky as this is, I think it was a great idea and rallying isn't all about the driving, but your partner also matters.
- Denuvo DRM Anti-Tamper Protection
Denuvo has been known to reduce performance and it turns out that this game has Denuvo. Which may explain the performance hit people are experiencing.
I was going to review this game on steam, but for some reason I had trouble posting. Contrary to review by Overtake, I don't get paid by EA to try this and I only had the three days of early access because I ended up refunding the game. I spent about 18 hours (yes I enjoyed it that much) in EA Sports WRC during this early access and I previously had 1500+ hours combined across Dirt Rally series and about 75 hours on WRC Generations, so those are the main point of comparison. I still reccommend this game due to its potential when it runs great, but during the 3 days early access given to anyone who preordered, the game is plagued with performance issues and many other bugs which made me had to refund this game. I am convinced, however, that codemasters/EA will eventually fix the issues in the upcoming patches and probably add more content to it as well, as is already planned. I will definitely pick this game on another time when it comes on sale. Good game, 7.7/10 on release but i'll give it 9.5/10 if they could fix everything!
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EA Sports WRC Review: A Rally Fan's Dream?

Angus Martin
Updated
4.00 star(s) Author rating
Comments
114
I think EA and Codemasters have delivered exactly what they promised in advance. The price is fair and the content is extensive. Anyone who expected sophisticated new driving physics is simply naive. Codemasters is the epitome of Simcade titles (see also the F1 series). And that's just the way it is. The only thing that bothers me about the game is the lack of FPS. The ratio between appearance and performance just doesn't fit. For example, there are too few trees and yet no FPS. In a racing game, I expect at least 120hz with WQHD. I have a i7 and a 3080ti and need DLSS (balanced) and GFX settings med to high (forget about Ultra) to run it smoothly.
That is simply a joke.
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EA Sports WRC Review: A Rally Fan's Dream?

Angus Martin
Updated
4.00 star(s) Author rating
Comments
114
Pros: An Excellent mix of Cars and stages.
Beautiful graphics.
90% of the cars sound great.
Great Physics.
Feels alot like the Dirt series with offical cars and stages.
Cons: Has Crashed 3 times in 17 hours of play.
Very occational stutters
Has a great mix of cars and tracks, the graphics look really nice.
The whole "sim" feels alot like the dirt series (personally I like this)
Performance for me has been pretty good, I had 3 crashes in a row trying to load my championship but it seemed to resolve itself. I do have occational frame drops (maybe once or twice over a stage) but reading the recent post from the developers this should be addressed in the next patch.
I dont usually buy DLC but I think I will if its decent (UK stages please!)
Overall I think EA have hit the mark and have a great base to build upon (hopefully they dont get greedy! lol!)

EA Sports WRC Review: A Rally Fan's Dream?

Angus Martin
Updated
4.00 star(s) Author rating
Comments
114
Pros: - Overall gameplay is very satisfying
- I like graphics (maxed out)
- No irritating songs...
- FFB
Cons: - performance (which is fixed now 5/11) - 100fps 4K maxed with DLSS balance or 85-90 with quality... something like that - Still some stutters and "reflections" issue (looks like ****)
- NO UDP - can't believe...
- No VR - i can believe.... that's ok
I generally agree with bad comments but FFB for me is actually great after proper settings. Regarding rally drivers experiences and more experienced pl than me it should be like drifting everywhere. RBR is exaggerated from what I understand so there is a little to much grip. It is not like a glued cars. Fix your FFB first because it makes huge difference in every sim/game.
Pros: The AI are the most fun to race they've ever been. They will defend, they will fight, they will attack. They are less afraid to be risky, and sometimes that will pay off for them, sometimes they will end up facing backwards They are good fun to race against.

The Braking Point story mode, if you're interested in that sort of stuff, is very, very well done. The writing is very good, the animations are also done well, and the scenarios they drop you in are good fun.

The sounds are better than ever in my opinion. There are probably still better sims out there, but the engines sound the best they ever have in my opinion.

The new customisation in Career Mode is a very good touch. Things like the rate you or the AI earn resource points or acclaim can now be adjusted (separate toggles for you and the AI, so you can make it easier or harder as you please). You can also increase or reduce the frequency of the safety car and AI engine failures, and random car failures for the player are included for the first time, and can also be adjusted or turned off. If you are a career mode player (like me), I see these as a game changer.
Cons: Braking Point is probably a little bit easy. Even on the hardest of the three settings, I could easily compete against the AI on a controller and complete all but one of the challenges first time.

MyTeam is pretty much the same as last year. If you aren't too bothered about the right branding or new tracks, then you would probably be fine sticking to MyTeam in F1 2020

There is still more to be done on the customisation side of the cars.

No VR. As someone on a controller this doesn't affect me in the slightest, but if it is a deal breaker for others then fair enough.

No mouse support. Again, I use a controller but I can understand why this could be annoying for others. Especially given all the effort they've gone through to refresh the menus this season.

Classic cars are gone. This may be a deal breaker for some, but Codies clearly feel they weren't getting enough engagement. The only reason they would have been worth keeping was if they added new ones. A they didn't, F1 2020 is still available will all the previous classic cars.
I've had the game a few days now as a casual, controller player. These are my first impressions.

I haven't yet tried Multiplayer or driver career so I can't comment on them, and as a controller player I don't feel like I'm in the best place to comment on the physics so I haven't. That said I do find the handling more 'fun' this year, and you can also definitely notice the lack of downforce compared to 2020.

I have given this a 3 out of five rating if you are not someone who plays these games religiously (as one of the games that is easier on a controller than say ACC or PC2, but more realistic than Forza or Dirt 5, I find myself on the F1 games a lot), but has previous versions. I would recommend it if it's on sale for more than about 40% off, for some possibly even more discounted. However, if you haven't played one of the titles in a long time and you are a big F1 fan, I would give this 4 out of 5.

WRC 10 review

Mike Smith
4.00 star(s) Author rating
Comments
122
Pros: Fun
Cons: Too much grip
way too much grip except on snow and ice in Monaco.

WRC 10 review

Mike Smith
4.00 star(s) Author rating
Comments
122
Pros: - Historical content!
Cons: - Poor sound, poor graphics, poor physics...
I am not gonna write anything about historical content, because thi is a really great content. But from the audiovisual and gameplay point of view, this is a massacre.

I don't have a rally car in my garage, but I've visited hundreds of WRC rally events in my life and unfortunately what the game offers in terms of sound is a mockery. This is definitely not how rally cars sound. There is nothing to comment here. It's better to turn off the sound.

Graphically, we are dealing with a regression. For comparison, I ran an old WRC7 and V-Rally 4, and rubbed my eyes with amazement. How can you release such a bad looking game when the previous games are looking so good?! And I completely do not understand why the level of historical 3D car models differs so much from the rest?! They have an awfully small amount of details and are poorly reproduced. For example Colin McRae's Subaru, it's actually some kind of Subaru. I already omit the poor quality textures and the notoriously appearing and disappearing elements of the environment during a SS. This is very easy to see when watching the replays.

And finally, the best... physics or driving model. The cars drive... that's good. And that's it. With the assists turned off, the game does not require any major skills from the player at all. Or maybe I am so good... :p This is very easy. Too easy... With assists turned on? This is a game for "children".

But to be honest... It's still a very enjoyable game. Such a Need for Speed Porsche... ;)
It supposedly simulates some car's behavior on the road, but it also allows for uncompromising hands-off driving.
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Pros: Great graphics
Audio is pretty good
Good physics
Really gives the whole Nascar vibe and atmosphere.
Great communication and support by the devs uptil now.
Cons: Quite a few bugs.
Cannot assign buttons
No borderless windowed option
Irregular ffb
No triple screen support
Started playing this since the 2nd update on steam, played it for about 4 hours total, overall enjoyed it, yeah there are bugs in it, but i certainly see a lot of potential, it drives already pretty decent, would like a bit more setup options, and triple screen support is a must these days.
To me the audio is great.

I like the whole nascar experience, the pitstop cutscenes are awesome.

One big positive for me is that the devs recognize there are a lot of issues, and already released 2 massive patches for it, with a 3rd one confirmed to be worked on.
They are actually listening to the community, which not all company's do these days.

People need to give them some credit and patience, it is their first attempt, and i advise anyone to report as much bugs as you can on their support page, everyone can benefit from that.

Overall already quite enjoyable, and it has a lot more potential, you just got to look past the obvious bugs.
Staff
Premium
Pros: - Open world that feels larger than the previous game. Dunes are nice, though hard to get the "Dakar/Baja" feel. Addition of drift roads are nice, good gravel roads, and a very tight and twisty main city. Good variety
- Looks fine. Not a huge step up to put it that way, but still looks fine.
- It's fun. S2-cars geared for circuit racing sticks to the ground, S1 RX-style cars can be drifted around on the RX-style tracks. Scandi-flick is possible.
- Nice that it's possible to pick up for 25min to have just a fun little race or two.
- Great to get actual progression of the game while in a convoy, means that it's possible to progress through the game with your mates. Makes it a social easy to pick-up game in a day who may be stressful.
Cons: - BUGS. And a lot of them... For a game which basically are Horizon 4, with expansion one in a new setting, there is a lot of bugs that really shouldn't be there.
- Apparent controller issues. Myself, I just use an xbox controller for games like this, but noticed issues when the gearbox and/or pedals were connected to the PC. Had to disconnect them.
- At times it feels like an unpolished map-expansion to FH4.
- Lancia and Alfa gone, but Lancia needed to complete all accolades in the game.
- Framerate issues after 1-hour+ of gaming, but only on high graphical settings.
- Random freezes and crashes (similar to FH3 and FH4).
- "Story" quests cannot be taken co-op anymore. It could in FH4. (and 3 I think).
The game that wanted, the game that promised, the game that bugged off.

I didn't plan to buy FH5, as I felt it was a map-expansion to FH4, and way too costly. But when every other in my local group of gaming-friends bought it, I wasn't able to resist. (weak me).
I put in way more hours than any of my friends as I knew I would work a lot the next couple of weeks. So when I write this, I have 33 hours in-game.

It still feels like a map expansion, as the game takes the good parts from FH4, and the first expansion, merging it with Mexico. Some cars are missing, but not as much missing as other numbered sequels (yes The Sims, I am looking at you).

When the game works, and especially in convoys with friends, doing racing and fun shenanigans around on the map, it's really fun. It's good for sharing a laugh and cool stuff. We haven't experienced much issues in convoys either. Except from surprisingly many times where not every car loads in. And the occasional "Hey, everyone are just standing still" bugs in races. Those have been rare in 30+ hours of gaming though.

The one bug that is worse than any other, is the "disconnected" bug. This bug just stops your car at a blink of an eye, and you lose every kind of progress you had. A hotfix was rolled out during the early play for premium buyers, which would fix this. Well. It removed the message for "disconnected" - which didn't make sense, as every time that message came, the online racing worked fine, we could all see each other in the convoy etc. So what was disconnected, we never know.

The message was removed, the bug is still there. It's irritating at the best of times. But when one accolade you need is to score a 2million skill points chain, then a sudden random stop with no error is just game-ruining.

The bug is proudly presented here:

It sadly ruins any kind of fun experience when stuff like that happens. To channel my inner Sebastian Vettel... "Honestly, what are we doing here??"

The game has proper potential. But needs urgent bug fixing, an addition of some cars and the first expansion to the game should be larger than in FH4.

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Pros: Finally GT career again
Tuning parts
Missions
Dynamic weather
Car presentations
Cons: Graphics still very similar to GTS, so no nextgen graphics
Not enough new tracks and cars
Bad AI in career
FPS drops in some places
Still no new dashboard camera without wheel
Same UI and HUD like GTS
Bad economy with shady microtransactions
It's not the old good "GT" I was expecting. The career is quite good but the rest is still the same like in GTS. Not a true nextgen game.
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Pros: - the game captures the GT games spirit with a modern style

-solid graphics improvement from gt sport, especially with the increase of the amount of detail on-screen on the PS5

- remake of old tracks that we loved from older GT games.

-car and track accuracy, probably the best in the industry

- solid soundtrack and audio design, nothing crazy though. ACC is still on top
Cons: - the rear is really trigger happy even on notoriously rear friendly cars IRL. so on controller if you have a rwd car or if you are driving in wet conditions it's really hard to drive even with TC ON.

- too much-recycled content from gt sport.

- career mode really bland, no incentive to keep going.
the game in general feels like a gt sport remaster with campaign DLC. I found myself bored with the repetition of the same tracks and cars from gt sport. stopped playing within 10 hours of gameplay.
Pros: 1. Made by people who love F1 *for* people who love F1. You may be thinking "yes, Doug, no kidding," but that will become more and more appreciated after more years of EA releases.

2. Very good graphics for what it's trying to do.

3. Captures the vibe of race day. I'm kicking along with Aston and spent a whole race in Jeddah just trying to finish ahead of Williams. But even that totally goosed my competitive spirits.

4. Good tutorial for the most part.

5. Scouting young drivers is kinda cool
Cons: 1. I wish I could *communicate* more. Like in briefings, press conferences, with drivers or staff, whatever. Think Football Manager. One reason these guys are becoming as popular as the drivers isn't just DTS...it's the personalities they show us. We're all either a Toto or a Christian or a Guenther (and we all had that one weird 7th grade science teacher who was a Binotto.) Let us use that.

2. Give drivers some personalities too. Right now, I have Lance Stroll doing everything short of bringing me coffee and washing Seb's underwear. No complaint yet about being a No. 2 driver. And what about some Lewis-style tyre whining?

3. On-track incidents are just plain wonky.

4. You can't create a team from scratch. Be a lot cooler if you did.

5. Car setups could go a lot deeper.

6. One small graphic touch that would help would be to show tyre graining.
I came into this with managed expectations, as the devs are essentially blowing the dust off a primarily abandoned genre. It's a good start, but that's exactly what it is...a start. Go into it with that attitude and you'll have a good enough time.
Pros: - Rally environments do look good
- Number of Rally environments is impressive
- Lets you drive through the WRC ladder WRC-3/WRC-2/WRC
- Career mode is engaging (if you're into that)
Cons: - Car sounds
- Vehicle handling not the best for 2022
- Older recycled content looks dated
I have tried previous WRC titles, but this is the first one I have really played through career mode. I've put a lot of time into DR2 (also a lot of time into RBR but not for many years). I much prefer the vehicle handling in DR2, the cars feel like the have real weight in the handling and they behave much better when light or over jumps. Car sounds in WRC Generations are also terrible when compared to most contemporary driving games, really don't know how they are so dull and lifeless.

Vehicle models are good, although some of the classics do look slightly basic for 2022. There's a huge variety of rally environments and they don't feel like recycled stages with different textures, they do all feel unique. Some of the older returning envirments do feel a little outdated, but they do add more variety over all so it's a good addition.

I have found career mode fun to go through, it's not a slog and can be tailored to how you want to play eg. rally lengths/difficulty level.

Good overall game, but not a rally leader by any means.
(All played on controller)
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EA Sports WRC Review: A Rally Fan's Dream?

Angus Martin
Updated
4.00 star(s) Author rating
Comments
114
Pros: Overall, it's fun, similar to how Forza horizon 5 is fun and forgiving.
Good content
Good sounds
Looks good, after you have raced a stage once, I've found the stuttering to be less and performance to slightly improve.
Good career mode with many other race modes to keep you busy.
Luckily, there is a profile for Thrustmaster TX along with a TM Sparco rally rim profile, so that helps navigate the menus better.
Builder mode, looks interesting.
Cons: Performance issues
Graphical bugs
Menus and setting up your rig is a bit confusing
AI is not very competitive under 80% difficulty
FFB...tarmac hardly feels any better than Dirt 2.0 just the rear feels slightly better connected.
Physics...I am mixed, I thought Dirt 2.0 was pretty bad. WRC has improved the ridiculous floaty rear that felt weightless from Dirt 2. It feels better, but with no aids on I feel the grip is insane which makes you feel like a rally god...which I am not lol
So maybe that is a pro?

I'll revisit my review if EA/Codies tackle the current bugs and continue to improve aspects before jumping to WRC 24
Too many issues ATM, but has the base there to turn it into a good title.

Reviewed on EA Play/Xbox game pass on PC

i5 9600kf
1660ti
Thrustmaster TX Sparco rally rim
2560x1080 144hrz HDR10
Graphics Medium preset setting.
60-85fps
Last edited:

EA Sports WRC Review: A Rally Fan's Dream?

Angus Martin
Updated
4.00 star(s) Author rating
Comments
114
Pros: Long Stages.
WRC license.
Decent car list.
Cons: Sound downgrade from DR2.0 for many cars.
No UDP Telemetry.
No VR.
Rain/Snow effects are bad.
Watersplash effect bad.
Incredible grip everywhere.
Weather effects meh.
Cars still rotate about the center.
Lack of road texture variation.
Career is poorly executed, WRC:G did better at building a team.
Graphics pop in in real time & replays.
Lack of Liveries.
AI is a joke, Maxed out and all assists off they're 1minute behind on most stages.
Been playing for 20 hours now. Played every dirt/WRC/CMR game for decades.
Is it the DR2.0+WRC we wanted? No. Overall there is a big lack of features that already existed in both WRC and DR franchises. And if anything I feel it lands more on the WRC style of game than where codies have previously taken us.
Some fidelity and polish has been lost along the way with the switch to unreal engine.
It's clear the title has been built to bring monetization in for livers/builder/customization etc etc.
The physics seems a step backwards towards a "fun" arcade handling model with huge grip everywhere. Even with a Group B RWD car its hard to hold a slide for any extended period on wet gravel.
I have not had much performance related drama but its clear many have.
The long stages, the reason for the engine switch are great if you have time, but the overall lack of variation in their surfaces/textures/assets is distracting and the difference between countries has been toned down when it comes to surfaces.
I think the game has a lot of potential but it will depend if the Devs are ready to turn it in to a love project (like Dirt Rally was) or just another copy paste yearly release where things don't get fixed until the next version. I feel they need a good 6 months to polish everything and add back stuff that's missing. Time will tell.

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