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Pros: Sounds, physical, innovative parts installation... Only eight bikes, but well simulated.
Cons: At the moment, none. Good performance with 6800 XT and 5800 X.
My review
Pros: Sound , Graphics , FFB , and the feel of the cars
Cons: Online services unreliable at the moment.
WRC 10 is the most intense , thrilling , rally game I have played , no other driving game feels as good as this when flying through tight fast stages on the limit , what a rush.

Very enjoyable game , A+++
Pros: Great price, very well made.
Cons: Shipping took just under three months to USA. However, the time frame was as promised by the seller. It is just a long process through customs and long shipping backlogs.
This is a very well made kit that deserves kudos for price and value.
Pros: Content is awesome.
Graphics are very good.
Cars sound awesome.
Cons: Logitech G923 steering ratio needs configuring.
Damage model could be improved to be more realistic.
Would like to see stage surface degradation in the future.
Definitely the best WRC game yet..!
Have completed 5 seasons in the career mode and loving it!
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Pros: - Substantial effort put into a single player campaign that's fun to play for drivers of all levels.

- Gameplay and features from Sport combine with classic, well loved features from older titles to make arguably the best GT experience yet.

- PS4 version is functionally the same as the PS5 and still runs at 60fps.
Cons: - Early game progression might not be to everyone's liking.
The much anticipated Gran Turismo 7 has finally released, and I get the sense that the franchise is actually living up to the hype for the first time since GT5 or even 4. If you're an adult who grew up on this series you're probably going to like 7, and if you're a newcomer to the series you're also probably going to like 7.

The new look GT mode's primary feature is the GT Cafe, which serves to give you missions to complete throughout the campaign. It's a more linear game than we're used to seeing, though it goes retain GT's traditional open-endedness in the form of additional races and activities not tied to GT Cafe progression. Beyond this, the old mainstays of GT mode are all back, from tuning parts, to a used car yard, to oil changes and car maintenance, as well as a few improvements to said features, such as the largest selection of visual customisation options yet.

A big and much needed change to races in campaign mode is the inclusion of difficulty levels and removal of rubberbanding. Whilst the races are still catch the rabbit style, the thrill of the chase is greatly enhanced by having a harder mode and not seeing the lead AI suddenly go 10 seconds a lap faster just because you're in 1st. This will tide me over until Sophy is implemented in a later update.

As for online, Sport mode makes a return largely unchanged. This was the highlight of Sport, so little change to the iRacing-lite formula was necessary for 7. There are however new features here, such as the launch week races having specific power and weight limits that players have to build their road cars around. Custom lobbies also remain available.

However it is important to point out that your options are limited at first; many features are locked until you've made some GT Cafe progress, and some circuits won't unlock for free play until the mid to late game. This could be off putting for sim racers who are used to sandbox style games and/or career modes segregated from free race options. But if one is willing to treat GT7 as a journey and enjoy slowly unlocking content rather than fret too much about a destination, you should be able to have a lot of fun with this game, and whilst it's not perfect, I believe GT7 is indeed excellent, hence the 5 star rating.
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Pros: - Great car selection, even if rather limited compared to prior games
- Impressive model quality
- Enhances GT Sport graphics to the "next gen"
- Improves on GT Sport's driving physics
- Very nice track selection
- GT Auto makes a return with great options
- New Tuning System works very well
Cons: - Introduction stretches itself out quite a bit, but is bearable
EDIT: This review is outdated, but will remain as it was accurate to my feelings at the time.

Gran Turismo 7 is excellent. Probably one of the best games of the last few years.

First off: I'm playing the game on a PS4 Pro. It runs beautifully and looks amazing. Complaints about it not looking "Next-Gen" enough are absolute nonsense. It's a beautiful game using the best of what Next-Gen has to offer to make car lovers go absolutely nuts.

The current car selection (on release) of 424 cars might not reach prior heights of Gran Turismo, but every car is on the same level of detail, no standard or premium models here. Cars look lifelike and absolutely beautiful, with detailed interiors and amazing exteriors.

Graphics improvements from GT Sport are felt almost immediately in the much improved antialiasing and lighting. Even without Raytracing the lighting is breathtakingly beautiful and makes each Track feel alive.
All the better that the track selection is great, making racing both fun and visually pleasing.

The driving model improves from GT Sport, making it nicer to narrow down your driving style. It's forgiving if you want it to be, but can also be made fairly realistic.

The introduction via the GT Cafe is a bit long winded, but introduces you nicely to the basics of Gran Turismo. I'd appreciate an option to skip it, but it's fine as it is too.

Microtransactions are present, but non-instrusive and a case of "If you don't want them, don't buy them". Driving cleanly earns you a 50% bonus on earned credits anyway, so if you learn to not just punt the AI out of the way like you're in Forza you'll do fine money-wise.

EDIT: This review is outdated, but will remain as it was accurate to my feelings at the time.

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Pros: -Runs really good and looks good (especially the PS4 version)
-great choice of cars (yes i know it’s limited but updates will come with more content)
-the revised GT classic tracks are really nice and add a new twist to it love deep forest.
-the AI has definitely been tuned up and really makes the fighting enjoyable
-sport is the same as GT sport but it was already pretty fun to begin with
-license test difficulty is balanced well but def is easy with a wheel….till you get to super
-the dynamic rain with the wet line and the puddles adds that bit of realism and twist.
-the cockpit view movements adds a bit of realism’s after driving IRL.
Cons: -GT Cafe. I dont have an issue with the cafe that much its a very good lil story mode to it but for a GT fan like myself i wanna jump right into arcade mode and try the new tracks out. But i definitely understand the reason for it.
-Dirt tracks need a major facelift i felt like they really didn’t put the time in to actually improve this from GTS
-micro transactions are annoying but i like to work for the grind.
-music rally is weird like i kinda get it bit it was overhyped
-music tracks im sorry suck like I enjoy all of the rock songs but they could have really brought back some classic songs from all the GTs
-STOP WITH THE SPACED ROLLING START I WANT TWO FILE ROLLING STARTS OR STANDING STARTS
With all its flaws i still give GT7 a really good review it makes up from 6 and sport but it has alot of room to improve itself. It may not be the complete nostalgia trip i grew up with but it does keep me coming back.
ROOMS FOR IMPROVEMENT
-Qualifying for single player (it needs to happen)
-The option to add your own music (attach Spotify to use your playlist for menu and race)
-make every track have day/night and rain. (Needs to happen)
-better flag rules (full course cautions and pace car)
dont be hating on a game that just came out this isn’t battlefield 2042 updates always comes
Pros: -Waaaay better physics than all GT's before it especially when using a wheel
-Works flawlessly on a PS5 with a drivehub and a $15 controller in order to use my CSW 2.5, v3 pedals, shifter and handbrake!
-Gorgeous and flawless framerate on a PS5
-Has everything I missed, when playing Sport
-Progression lends itself to a true CarPG with all the excessive grinding needed, to get the "best" cars
Cons: -Doesn't support super ultrawide
-Doesn't support VR (yet)
-Doesn't support Triples
I've played through every iteration of the GT franchise (even the PSVita version) and I can say that this brings me back to my all-time favorite GT3: A-Spec.

I love the story mode, with all it's oddities and smooth jazzy feel. I love the enormous time sink this will be, to get even close to 100% completion. I love that I can use my full-on cockpit setup with all my Fanatec hardware (of which none is compatible with a PS-anything with a %$5 3rd party controller and a $90 drivehub.

Is it a sim? Of course not, but it comes closer (IMO) than any other previous iteration in the GT franchise. If it had a fully customizable cockpit view and AMS2/RF2 physics, I would likely forget to eat/drink/shower for days at a time.
Pros: - GT Mode/career mode! Brings back all the joy from the previous games, but packaged a little differently.
- Physics are great for the most part. The cars all feel very unique, and the driving is challenging but very rewarding. A couple small issues with the physics do not outweigh the positives
- Depth of customisation/tuning. The old tuning system is back and better than ever, with various performance modifications, aero parts and widebody kits for those interested.
- Graphics look absolutely phenomenal, even on the PS4 Pro version. and the Scapes mode takes it to a whole other level.
- GT Cafe is a weird surprise at first, but once you get into it, the way it presents cars and their history is unparalleled. Wonderful addition for some car enthusiasts.
- Great wheel/controller parity. Both inputs are fantastically implemented, and both wheel and controller feel fantastic to use. Force feedback on my T300RS has some small issues, but overall is a positive experience.
- Absolutely phenomenal weather system. The weather and track grip makes for some very dynamic races, and things like dry lines in the wet make crossover periods very interesting in races.
Cons: - The GT Cafe can feel a little linear and hand-holdy compared to previous games, and restricts the freedom of progression that we have become used to.
- Some small physics abnormalities make for some funny, annoying and confusing accidents, but isn't too frequent that it affects enjoyment.
- Not a great deal more content than GT Sport. Not the biggest issue, but it can feel repetitive if you've played a lot of GTS.
- Microtransactions. A very minor negative, as I feel this is the least offensive implementation of MTX I've seen in a modern game. The option to buy Credits is almost hidden, nevermind advertised or encouraged by the game, and doesn't affect gameplay or progression AT ALL.
Overall Gran Turismo 7 is a top tier game, and I think it will only get better as it ages. There are some small hitches here and there, but the game overall has incredible polish, and plenty of content to keep us entertained until they start releasing new cars and tracks. As a long time Gran Turismo fan, this gets the seal of approval from me.
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Qual programa vc usa para editar esses arquivos .PAK?
What program do you use to edit these .PAK files?
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Pros: - Graphics: Any way you look at it, the F1 games have been looking fantastic for a few years now, and F1 2021 is no exception. This is particularly noticeable in night races.

- Atmosphere: No other sim or game will come close to the way F1 reproduces the feel of a race weekend or a championship.

- Accessibility: Controller and wheel users alike will feel at home. Complete beginners have a variety of assists to choose from, with everything turned off, the cars are a challenge to drive and extract maximum pace out of them.

- Braking Point: The all-new story mode is very captivating, focusing around the careers of young Aidan Jackson and veteran Casper Akkerman.
MyTeam: Anyone who has ever dreamt of having their own F1 team or has drawn up their own F1 cars as a kid will love this mode. The best part is: You get to decide how deep the you want to dive in - the player can do all the managment and development himself or turn off some parts of the mode to focus on the driving part.

- Multiplayer: A broad base of players means no lack of multiplayer servers.

- AI: If you are looking for an offline experience, the AI helps massively with that. They are very aware of you, defend and attack, and make mistakes as well - I have been turned into pretty blatantly at times, but that happens in real life as well.
Cons: - No mouse steering in menus: A PC exclusive problem - it is impossible to navigate menus using your mouse. Finding out what button on your wheel does what can be infuriating at times.

- Missing content: Unlike in previous years, no classic cars are present in the game. The 2019 F2 cars are only playable in the very first chapter of Braking Point, the 2020 F1 cars are exclusive to that mode at the moment as well. As of the release, only the 2021 F1 and 2020 F2 cars are available for single player modes, with the 2021 F2 cars set to be added later on. The same goes for tracks like Mugello, Imola and the new street circuit in Jeddah.

- Force Feedback bug: On Thrustmaster wheels, you will have to update your firmware every time you turn on your PC before the game's FFB will work with it. The wheel and pedals itself do work as intended if the firmware remains untouched, but there will be no feedback.

- Kerbs: They seem to be very slippery in a lot of places, so having to find out the hard way where you can and cannot go is a bit of an annoyance.
Having played F1 2021 for about 12 hours at the time of this review, I am positively suprised by the game - before '21, the most recent F1 game I played was 2014. I had seen lots of videos about the series in the meantime but always heard about how it would be too arcade-y, which is not the case. Sure, it is not a full sim, but if you want it to, it can be a real challenge.

The AI know how to race you, the cars need precise input but also quick reflexes when the back steps out (which it will if you're to trigger-happy with the throttle). The atmosphere of an F1 weekend is probably unmatched and will draw any F1 fan right in.

There are a lot of game modes on offer, which will keep players busy for quite a while. The new story mode Braking Point is very interesting and captivating - at least so far, since I am in the middle of the second F1 season. I was sceptical that it might be a bit of a cheesy story, but so far, it has done a great job in keeping me motivated to play.

A bit of a downside are the various oversights like the lack of mouse support in menus on PC, a bug which requires Thrustmaster wheel users to update their firmware each time they boot up their PC if they want their FFB to work and unreasonably slippery kerbs in some places. There is no historic content either, meaning classic cars are scrapped altogehter - which is a shame if you are an F1 history nerd like myself.

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Pros: -The AI is hard as hell. I used to race on 105 in 2020, now I'm around 90 on this game. Even if it's partly because I'm still transitioning to this game, it's still easy to tell that this is definitely harder.

-The AI is also very racy here. They are aggressive and punchy, and it's legitimately fun to compete with them.

-It's great that the kerbs aren't just extra parts of the track now, you will be punished heavily if you abuse them now.

-The game does look somewhat better than its predecessor, though the differences are minor.

-Braking Point is a good first attempt at a story mode, even though there is certainly stuff left on the table for CM to add to in the future.

-Quick Practice is an absolute god-send, and the practice programs, in general, are definitely improved over the last game.

-While the single player career and MyTeam career haven't been changed much, they're still just as fun as last year.

-There are also some minor improvements and cool gimmicks:
-Plenty of the tracks have had minor overhauls (Suzuka is easily the most noticeable overhaul),
-I like the halo stickers and victory calls, they're nice little additions.
-I think it's cool that they have the actual TV intro in the game intro
-Real Season Start is a nice addition.
-The new career options are all good additions and it helps you nail down the experience you want out of the game.
-The belated addition of random (?) mechanical failures is great.
-MAHAVEER RAGHUNATHAN LIVES ON!
Cons: -The team performances are how they were in 2020 and that means that the Mercedes is far too ahead of the Red Bull, while AM is even more out of place as the third-best car.

-The cars are also a lot faster than they are in real life.

-The handling in the high-speed corners is a nightmare.
Silverstone, in particular, is a nightmare. I run a lot of wing angle and I still cannot get one lap without horrendous oversteer. It's kind of weird that in a game where the cars are so much faster than real life I can't take certain corners flat out while the real-life cars can.

-Braking Point is definitely on the easy side.

-It's also really annoying that the kerbs aren't just extra parts of the track now, as you will be punished heavily if you abuse them now.

-The game feels kind of barren content-wise.
It's understandable that the new tracks and F2 2021 are delayed (the new F2 seasons have always been delayed, and it would have been nigh on impossible for CM to make three brand new tracks on short notice).
However, I don't really understand why CM had to remove classic cars and short tracks, especially considering that Canada and China are both in the game despite neither track holding a race in the last two years. I'd be lying if I said that I used the classic cars or short tracks that much, but to remove them just feels pointless.
It's also silly that CM couldn't let us use the 2020 F1 cars outside of Braking Point. It's kind of ridiculous that they took the time to adapt last year's cars, and only used those cars for half of a relatively short story mode.

-The livery editor is still lacking. I do not understand how CM hasn't added something more comprehensive than a glorified paint shop.
While F1 2021 is lacking in some areas, it's generally a well rounded simcade game that's got plenty to offer to people who either liked the last few F1 games or people looking for a competent simcade game.

WRC 10 review

Mike Smith
4.00 star(s) Author rating
Comments
122
Pros: Better Physics
Better Car sounds
Better FFB
Better Accurate Co Driver
Better Driving experience
Better Sense of speed and car control
Cons: FPS Optimisation
Wheel animation
Damage Model too forgiving
Problems with connection to server
I haven't had this much fun with a racing game since RBR arrived in 2004 !

Any of the Croatian stage with Loebs old Citroen is well worth the price of admission !

WRC 10 isn't perfect by any means but if KT keep this pace I am sure I can retire RBR Vanilla after WRC 11 arrives so there wont be any need for any Codemasters games for the coming 6 years
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WRC 10 review

Mike Smith
4.00 star(s) Author rating
Comments
122
Pros: Content!
Graphics
Sounds
Improved driving from previous titles
Cons: FFB
Framerate issues
I gave up on dialling in the FFB and settled for a dull asphalt experience instead of exaggerated rattling on dirt roads. Turned off the engine vibration, and set road/suspension vibration at 25%. It can be turned up to 50% for asphalt, but I don't want to be constantly fiddling with it.

It also takes a bit of fiddling to get the title running smoothly, but my experience from the earlier titles made this easier (keywords: 60 fps vsync). The game is more resource hungry than other titles, though, and it has the occasional small freezes. But nothing game breaking on my system, at least.

Other than this, the game is giving me a lot of fun - the stages are very good and plenty. And the cars are of course the best selection available in any game because of the license...

There is a 3rd party telemetry plugin patch available, which is a must-have for me at least.

The menus are a bit clunky but do their job. I would prefer pure keyboard navigation, rather than this keyboard/mouse hybrid solution. It's better than the WRC 9 menu system, which is a disaster on an ultra wide monitor.

As for the driving physics, they are good enough for me to enjoy the game. The car behaviour feels a bit ... simplified at times, but the driving is still very much fun.

Would absolutely recommend the game, despite its obvious flaws.
Pros: - Beautiful and rich world. Just as advertised.
- Even has some Union Island vibe :D
- Better difference road / offroad handling compared to FH4
- Simpler interface compared to FH4
- Liberty to explore
- Liberty to compete almost any events with the car you like
- Lot to collect, should suit the taste of everybody, and feels rewarding
- Challenging driving without assistance
- Photo mode feels like i'm Larry Chen
- No need to finish 1st at everything in order to progress
Cons: - "You have been disconnected" noise...
- major one : the coop is a mess. "convoy" is the only solution to drive with a mate. Who keeps disappearing in freeroam, and there's no common gps
- no split screen
- Few minor bugs, nothing ruining the experience so far. One fatal crash in 8 hours.
- not many old cars
- auto exposure a bit broken in cockpit view, outside appearing too bright in some cars
- Everything feels a bit too fast (or am i getting old ?!) the finishing line animation for example, or the progression & cars available at the very beginning - but as mentioned in pros, feel free to compete with slower cars, for a more progressive experience and a "start at the bottom" kinda thing
- just like FH4, slow to process auctions. It should be background request queue rather than few seconds loading each click.
- can't remove "drivatars" in freeroam offline
- mandatory microsoft account
And a few ideas to improve :
- speed traps and lap times, should have a result per class
- odometer in external view
- dark mode interface

I think the cons/pros sum it up pretty much.

I really hope they fix this. The coop is messy, is a deal breaker for me. There's your missing star :(
Not having split screen is absurd in 2021. The good memories with friends on the nintendo 64, and having social interactions is behind us !
Despite a few minor issues and few visual glitches, it remains the perfect relaxing game with a controller and a couch

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Pros: Graphics look great
Sound is good
Telemetry is available
As of 11/17/21 Wheels and related peripherals finally work. I am using an Accuforce Pro V2 wheel, Fanatec CSP V3 pedals, Fanatec Handbrake, Thrustmaster TH8a shifter, and Next Level Racing Motion Platform V3. The combination is outstanding.
Cons: Couldn't play premium edition from 11/5 to 11/17 due to Controller disconnected/Please reconnect issue.
Updated: Controller disconnected. Please reconnect issue solved with 11/17 FH5 Patch.
No VR: I think the developer could make up for the lack of wheel support and other miscellaneous PC bugs by adding VR in, the same way they did it with MSFS.
Now that the title with increased wheel support actually supports wheels on a PC, I have upgraded the review score to 4 stars. I am now positive I will spend hundreds of hours in this game.
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Pros: - game's visual features are stunning
- car selection is fairly large, it's not the most ever, but no car model seems to be shortcutted (example of quality > quantity, take notes, Forza)
Cons: - some things feel recycled
- no big change to UI
- contains ingame purchases (understandable)
What can I say, it's definetly great and don't hesitate to give it a try
Pros: License
Voice acting Team Radio-Commentary
Cons: One stop strategy only
No Helmet/Face for F2/F3/Reserve drivers
For now, it is NOT better than MotorsportManager. Let's just hope Frontier will give us some patch.
And yeah.. We want some Mods/Trainers
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Pros: Motorsport Manager on steroids, with immersive F1 22 style graphics
Cons: Crashes look clumsy and comments are a bit general
This is going to eat a lot of my free time...
I really like this one! It's not perfect, but the gameplay is actually really nice. The different camera angles really give an immersive feel. If they improve how the crashes look, it's a winner to me. 4,5 out of 5 stars.

P.s. multi pitstops work perfect for me?
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Pros: Licensed F1 manager, F1 graphics, Actual race engineers, graphics.
Cons: Crashes, Pitlane in quali/practice, steering wheels, Crofty, fast forward.
F1 manager 22 is a good game but there is a lot of room for improvement. So the good things; its great to have an actual engineer not jeff or marc who have had the same voice lines since 2014. The fact that its all licensed and not just Motorsport manager with mods is also great. For the most part graphics are pretty solid as well. Now the bad, the crashes are so not legit its just funny also the way the AI drives could use some improvement but IMO its not that big of a deal. Some small things like steering wheels not being representative of the real cars and when in quali/practice the cars just pull into the garage like its a house garage. Also just a quality of life change I would like to see is a way to shorten the races or just fast forward faster. Now onto the thing I think is worst, Crofty. Crofty's voice lines are executed very poorly it just sounds so bad. Karun Chandock is in the game and he does a great job compared to Crofty IMO. So F1 manager gets a 4/5 from me but it definitely has room for improvement.

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