First Le Mans Ultimate Hotfix Deployed, Adds Triple Screen Settings

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Just a day after the Early Access release, a Le Mans Ultimate hotfix has been deployed. The update addresses stability issues, adds proper triple screen settings, and more.

Le Mans Ultimate has launched with its fair share of issues surrounding a very promising core. The official WEC game was released as an Early Access title rather than a full game, which is reflected in the WIP nature of the sim.

Just over a day after release, the first hotfix for LMU has been pushed. It adresses some of the issues found by sim racers on day one, including stability fixes for certain situations, such as entering a multiplayer event after having raced in an offline session beforehand.

Furthermore, a proper triple screen setup tool is now available. The multi-view tool lets sim racers adjust their settings for multiple screens and can be accessed via CTRL+Shift+=. Furthemore, adjustments to graphics settings, controller properties – including certain wheels – and inverted Force Feedback for wheelbases of multiple manufacturers that had cause dissues are part of the Le Mans Ultimate hotfix.

Click on the images below for the full changelog – or see the list!

Le Mans Ultimate Hotfix: Patch Notes​

Le-Mans-Ultimate-Hotfix-Feb-21-2.jpgLe-Mans-Ultimate-Hotfix-Feb-21.jpg
  • Adressed intermittent crash when driving a rumble strip
  • Added the multi-view tool – this can be triggered by pressing “ctrl” “shift” “=” to configure multiple monitors
  • Improved a crash for some users when entering Multiplayer session after a Race Weekend session
  • Fixed an issue where the overlay initialises too early and causes hang at startup
  • Fixed an issue where the UI has input lag when in focus for some users
  • Added protection for invalid characters in controller files causing errors reading the file
  • Thrustmaster TX Racing Wheel: Enabled constant steering force
  • Fanatec CSL Elite: Fixed incorrect torque capability
    Note – if you have modified your controller settings you will need to delete your current controls.json and direct input.json found in \LeMansUltimate\UserData\player\
  • Updated Gamepad and Keyboard default profiles
    Note – if you have modified your controller settings you will need to delete your current controls.json and direct input.json found in \LeMansUltimate\UserData\player\
  • Fixed incorrect Force Feedback orientation on SimSteering, Simucube, SimXperience and VRS Directforce wheelbases
  • Fanatec CSL DD – Fixed incorrect steering sensitivity and look left/right assginments
  • Reduced default head physics to 10% for first time users
  • Made some adjustments to default settings
    – Set default Post Effects to low for improved fps performance
    – Set default rear view mirror settings to enable virtual mirror by default
    – Set default time scale to 1.0
  • Prevented online Special Events being updated with Daily Race registrations
  • Fixed being able to register with the wrong rank for online

Screenshot Your Controls Settings​

Unfortunately, the Le Mans Ultimate hotfix also comes with an inconvenience. Two tweaks to steering-related properties mean that anyone who has adjusted their controls settings needs to delete two files (see changelog). This also means that controls have to be reassigned – so grab a screenshot before updating the game if you can!

What do you make of the first Le Mans Ultimate hotfix? Let us know on Twitter @OverTake_gg or in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

The fact that the graphics in-game look AWFUL and runs at 25fps on recommended hardware on low settings should be their top priority of fixes. I logged 30 minutes then refunded. This isn't early access, they just released a broken, unoptimized dev build.
No, because for me it is working without any flaws. So they have released a perfect working build.
I've got a 3070 and 3600x. Ran like dogsh*t, even on low settings, on W10.
Also 3070 but with i5 and W10. High video settings, triple screen, 130 fps.
 
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I'm amazed to see again ACC EA history repeated. And for me it is sad to notice that humans never learn from history (and this is the reason history will bite humanity ... back again and again and again)
This is EA. You buy this version ONLY if you want to help developer in their way to completion of the game.
If you don't want to do this, DON'T BUY EA version.
It's that simple
 
Premium
Restart? What is this Restart? That is like Crying in Baseball....
With the one or more of the AI's propensity to veer wildly across the track at the start similar to what they did in RF2 it's a necessity. What you'll also notice if you do restarts is that the AI have some fairly set behaviours. For example the same car will swerve across the track at the same time several times in a row then the next restart it will go straight. You'll also get variations on the same pile up in turn 1.

On RF2 If you start in certain positions on rolling starts on some tracks it can be almost impossible to avoid an accident unless you come to a complete stop. I've not had enough testing time on this yet but it seems to be exhibiting some of the same behaviours.
 
Premium
I'm amazed to see again ACC EA history repeated. And for me it is sad to notice that humans never learn from history (and this is the reason history will bite humanity ... back again and again and again)
This is EA. You buy this version ONLY if you want to help developer in their way to completion of the game.
If you don't want to do this, DON'T BUY EA version.
It's that simple
Fair to say that the customer base is as responsible as the devs are for the absolute **** standards of games that come to market.

I know that's not the point you were trying to make, But the state of this release is so far below an acceptable standard (no matter what spin is put on it) yet here we are, people paying for it, and defending it.

Everyone that rewards this crap with money is making the problem worse.
 
Premium
I'm amazed to see again ACC EA history repeated. And for me it is sad to notice that humans never learn from history (and this is the reason history will bite humanity ... back again and again and again)
This is EA. You buy this version ONLY if you want to help developer in their way to completion of the game.
If you don't want to do this, DON'T BUY EA version.
It's that simple
I have no intention of returning this and realise this early access.

Some of these problems are legacy RF2 problems, people might have been hoping for some improvements due to the reduced scope of this game but those improvements appear to be limited at least at this point in time.

When it comes to the issues with menus and options you would hope these are things that S397 are already very aware of and should have fixes coming fairly quickly. I need to go over to the S397 forums and see if they have a known issues thread. I don't care about things like when selecting the cars I get three GTE Ferraris all with the same livery and number. But getting a consistent experience in the menus, settings being saved correctly etc they can get in the way of the player focusing on driving and racing.
 
Yes, I understand. But, sorry I'm repeating myself here, it is EA. If you buy EA version you are not supposed to "driving and racing". In this phase, you are supposing to help developer to finish the game. Period. Nothing more, nothing less. If you are available for this effort, OK. Buy EA version. If not, wait for full release, or, like me, buy it and just wait for game to be finished, visiting it when a new patch it is available.
 
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The fact that the graphics in-game look AWFUL and runs at 25fps on recommended hardware on low settings should be their top priority of fixes. I logged 30 minutes then refunded. This isn't early access, they just released a broken, unoptimized dev build.
you must be doing something wrong, mine look good :)
 
I've bought other games in EA before because I understand that a developer needs money coming in to complete the project. With LMU I found the user interface unacceptable, the load times bad (I didn't realise that Le Mans 24 hours referred to how long it took to load the track), and then when they issued a patch to fix the CTD problems I wasn't having, I am now unable to play the game because it now crashes to desktop (requiring a reboot) every time. For the first time, I refunded.
 
Everyone that rewards this crap with money is making the problem worse.
I'm not rewarding anyone with my money. It is a bet from my side. I also play lottery from time to time and it is almost the same thing. The difference is I put my money in something I believe in this case. In rF2 developers.
If the game will be finished and stellar, it is OK. If the game will fail, it is OK.
I have the others one to play ACC, AMS2, rF2, AC, R3E, AMS, SpinTires, MudRunner, SnowRunner. And to be really honest, I don't have enough time to proper play even just ONE of these.
So nothing to loose for me.
 
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I just tested "my version" of the sim. Looks good, feels great, sounds nice. No lag with menus and so on. Did run smooth on the track day/night, no race yet or rain. And i went in by default only with tiny tweaks. And fixes starting to roll right away. I have quite ok feeling about this to be something great. We will see.
Do we have telemetry for simhub?
 
Fair to say that the customer base is as responsible as the devs are for the absolute **** standards of games that come to market.

I know that's not the point you were trying to make, But the state of this release is so far below an acceptable standard (no matter what spin is put on it) yet here we are, people paying for it, and defending it.

Everyone that rewards this crap with money is making the problem worse.
The thing is with Early Access releases: it can work but it doesn't need to. And most people who pull the credit card just to call it a sh*t show afterwards are actually grown up people who should know that. The difference with LMU is, that there is alot of noise surrounding it because of MSG. Justified or not because I actually judge the product itself and if I had to judge the people who develop it and hang out on discord and in the forum to help everyone within a matter of minutes throughout the night I would rate it twice as good. According to the roadmap there are three months of heavy bug squashing ahead but I guess nobody reads that far.

If you take a look at the Steam reviews though it started at something like 60 % negative and is at 75 % positive now. So I do wonder: is it really that bad? There are people like Random Callsign who will naturally leave no opportunity untouched to sh*t on anything related to MSG, but from how everything went and what I actually expected, most people seem to be pleasently suprised. I expected it to crash on first startup aswell and to run like crap.

My first Early Access was the rF2 beta, I played AC EA, ACC EA and AMS2 EA. And I have to say this is by far the most smooth EA title for me. I have yet to discover a gamebreaking bug on my end, a CTD or abysmal performance, while this offers alot of content with consistent quality all around. Maybe I am just lucky who knows, but the majority of users don't seem to expirience it as a huge mess aswell otherwise this would still be at 60 % negative reviews.

Time will tell ;)
 
If thats correct that would be a terrible decision, only being able to have 12 cars for single class race the track just feels empty.

Just loaded up Monza for single class GTE race 11 cars total, not really worth playing like that.
That doesn't really make sense. Who do you want to race against? Are they supposed to make up fake opponents? This is a multiclass series, so the game is built around that.
 
Exactly why i refund it.Same problems out of the box.Stutter frames drops at every setting i tryed.No problems with RF2.So i wonder when a Dev team wich should know their software well and it is nothing else than a RF2 mod, isn't able to solve this before any kind of release.
And i when i deeply remember,i had that problem with RF2 too years ago.Now solved but it was not a GFX card problem,was something else,but have forgotten it.I don't play it anymore anyway

My Hardware:
Intel Core i7-7700K, 4x 4,2 GHz (bis zu 4,5 GHz, 8 MB Cache)
Asus GeForce ZTurbo GTX 1080 TI 11G
HDD: 240 GB SSD - Kingston SSDNow, 1 TB HDD
16 GB DDR4-RAM, 2400 MHz, Crucial, Windows 10 64-bit Home
Mainboard: MSI H110M Pro-VD, Sockel 1151, Intel® H110 Chipsatz, 4× SATA III (6 GBit/s)
Thrustmaster TS - PC - Racer
Funny, weren't you very upset everytime someone said AMS2 was just a PCars2 mod, and they were just releasing buggy mess after bussy mess? And yet, here you are...

And the fact you admit this is your "revenge" doesnt make it any better.

Edit: mind you, i also dont agree that we should encourage this EA releases business, but at least i refuse to put the money in it, i dont pick and choose what devs to do this, and then complain when the dev i don't like does it.
 
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Premium
That doesn't really make sense. Who do you want to race against? Are they supposed to make up fake opponents? This is a multiclass series, so the game is built around that.
Limiting how you use the content in a game that already has limited content isn't the best idea. When you've only got three car classes you need to give people as many options as you can.

They have a bunch of GTE cars (I think I counted over 30 GTE slots on the selection screen some appear to be duplicates/variations for each event) but all they let you do is have the cars that raced on that particular event. So if you want to do single class against AI in Bahrain for example with GTE you get 11 or 12 cars. Having additional cars may not be "realistic" in terms of the event but a lot of people would expect you to be able to bump up the grid with the other cars.

Similarly it seems to be all or nothing when you add classes. If you go for all three classes at Le Mans you get 63 cars. Some people are going to struggle to run that even turning down the settings and visibility, but they might be able run 10 of each and a grid of 30.
 
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Limiting how you use the content in a game that already has limited content isn't the best idea. When you've only got three car classes you need to give people as many options as you can.

They have a bunch of GTE cars (I think I counted over 30 GTE slots on the selection screen some appear to be duplicates/variations for each event) but all they let you do is have the cars that raced on that particular event. So if you want to do single class against AI in Bahrain for example with GTE you get 11 or 12 cars. Having additional cars may not be "realistic" in terms of the event but a lot of people would expect you to be able to bump up the grid with the other cars.

Similarly it seems to be all or nothing when you add classes. If you go for all three classes at Le Mans you get 63 cars. Some people are going to struggle to run that even turning down the settings and visibility, but they might be able run 10 of each and a grid of 30.
Have you tried to adjust the amount of "Opponents" in the Settings.json? This only a hot guess from me but they are propably trying to implement a new system for the opponent selection without the filtering system that is in rF2, so that you can set the amount of opponents per class and car or something similar in the future. There is also a new option called "Auto-change Opponent List" wich is set to true wich propably replaces the old filter system. Anyway, it's early days and with the feedback given they will most likely fix this in the coming updates.
 
Premium
Have you tried to adjust the amount of "Opponents" in the Settings.json? This only a hot guess from me but they are propably trying to implement a new system for the opponent selection without the filtering system that is in rF2, so that you can set the amount of opponents per class and car or something similar in the future. There is also a new option called "Auto-change Opponent List" wich is set to true wich propably replaces the old filter system. Anyway, it's early days and with the feedback given they will most likely fix this in the coming updates.
At the moment I'm sticking to what's available in the menus, I'm just trying to understand what you can and can't do. I've been over on the Discord and people are asking alot of the questions I am so will keep an eye on what's happening over there. I'm hoping they are going to be patching at a decent pace in the next few weeks.

Far too much of my RF2 time was spent in Notepad++ so I'm holding off before I get started unless it's something like fixing controls :)
 
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