David Tonizza: Why the 2019 Champion Left F1 Esports

David Tonizza interview RD.jpg
The F1 Sim Racing season should have been wrapping up by now, but instead it is in shambles. However even before this implosion, one former champion elected to not compete – 2019 F1 Esports champion David Tonizza told us why.

Image credit: Lamborghini Esports

Over the weekend, the F1 Saudi Arabian Grand Prix takes place and it should have been the culmination of the top sim racing championship. Since 2017, F1 Esports (known now as F1 Sim Racing) has played host to the top Codemasters F1 game players in the world.

In that time, four drivers have won the championship. These include Brendon Leigh, Jarno Opmeer and most recently Lucas Blakeley. All three of them travelled to Jönköping for the opening round of the 2023-24 F1 Sim Racing season, and we know how that went.


But for the first time ever, a former champion was not taking to the grid. David Tonizza had decided to not commit to the series after leaving Ferrari Esports, the team that drafted him for their first season then went on to win the driver’s championship together.

Tonizza also had plenty of success on ACC with the Scuderia, winning the SRO GT World Challenge Europe Endurance Cup in 2021 and just missing out on the Sprint Cup title twice over. For 2023, he joined the other major Italian performance car brand Lamborghini for an all-out assault on SRO Esports.


Leaving aside the current state of F1 Sim Racing much like its real life counterpart, we were interested in learning Tonizza’s reasons for leaving the series. David was kind enough to sit down with us for an interview.

OverTake: How did you get your start in competitive sim racing?

David Tonizza:


I started racing on video games in 2016 but at that time, it was with a controller. It was not long after I had stopped racing go-karts and I had a huge passion for gaming. I discovered there were these communities organising championships so I picked up the most recent F1 game available at the time, joined a league and after a few races, I bought my first wheel which was a Logitech G29.

I was kind of good in the races and I was also enjoying it. The first championship I did was part of an Italian community and I won it. A year later I joined Apex Online Racing which was at the time the most prominent and renowned F1 league community, due to F1 Esports drivers competing there.

That was the time I started doing it with more commitment. 2016-17 was when I was having fun and was not really thinking of it as a viable career path for my future. But by joining AOR for 2018, I was already with the mindset of aiming to get to F1 Esports.


OverTake: What would you say have been some of the highlights in your time racing competitively?

David Tonizza:


There are a few! Many would assume when I won F1 Esports in 2019, which if you look at the importance of that championship, then it is easy to agree with that. It is surely the biggest achievement I have ever had. But also with 2021, I know it is not part of the question, but the one that slipped through my grasp.

GT World Challenge Esports when I was battling with James Baldwin for the Sprint title. I was P1 until the very last race of the championship but due to the commitment I had in F1, I had to stop training for GTWC in the middle of the season and as a result, I was not on the pace to beat James. I lost the title in the last race.



The other major achievement of mine that I put amongst my very best in my racing career, last year I finally made it to real life car racing, competing in a championship called Trofeo Predator’s and I actually won it! It is the reason I started sim racing, like many others of course to get back into real motorsport.

Also, a full season and testing is covered by a budget that is a quarter of what a season in old-gen F4 costs.


OverTake: F1 Esports/F1 Sim Racing has kind of imploded this year but you seemed to have decided to not race before all that came to light. Why did you step away from the series?

David Tonizza:


Since this is a big question, I want to be very specific. I will say what happened at the end of 2022 so you can understand my point of view. As I already said, losing the GTWC Esports Sprint title resulted in me starting 2022 with the aim of doing the series again on ACC and win it this time.

Along with that, I was really hoping F1 Esports would revert back to running in an onsite environment. I never enjoyed a single race that we did online, because even from the first set of races we did, I could just tell something felt wrong. We always suspected something would happen, then it did.

In the Canada round, I had desynced from Jarno Opmeer’s screen and we had that collision, even though from Jarno’s perspective I was not in front of him.



So after being told that 2022 would be online only, I decided that I want to fully commit to ACC and I wanted nothing to do with F1. But of course, at the time, I was the main driver for Ferrari’s F1 Esports division. It was a tricky situation, trying to explain to them that I wanted to commit more to ACC until F1 Esports switched back to being onsite.

When the GTWC Esports season on ACC began, I was again fighting for the championship, and that did not end so well for me again. But during the season, there was a one-off onsite event during the Spa 24 hours, I got invited, won the race and earned a lot of money from the prize pool.

I got home and just thought “Why am I committing so much time and energy to the F1 game?”, because I looked back to all the money I earned playing F1 compared to that one event on ACC, being brutally honest here, I earned four times the amount of money.


SRO Esports Racing Night podium.jpg

Tonizza (middle) on the podium during the SRO Esports Racing Night. Image credit: @uol_simracing on Twitter
After the ACC season ended, F1 Esports began and at that time, the team manager of Ferrari proposed to the team for me to race in the Trofeo Predator’s for the following year, but they were not interested. With the esports team and the driver academy, they did not need one of their esports drivers in a real car.

Then, when we finished the F1 Esports season, I told the team that I did not want to do it anymore and if I could have a contract just for racing in ACC. They then said they were not interested in investing into championships outside of the F1 game. The manager I just mentioned was about to leave the team and offered me a chance to go back to Jean Alesi Esports and potentially also racing for Lamborghini – which was at the time unlikely, but it did end up happening – but also racing in the real life Trofeo Predator’s.

I had options to stay in F1 Esports, but I just had no excitement or drive to do it. In short, financial incentive was just so much better, focusing on just ACC racing which I had been wanting, and racing a real car. For all these reasons, I left F1 Esports behind.


OverTake: Assuming the organisers got their act together, what would tempt you back into the series? Or would there be no real incentive?

David Tonizza:


Currently I do not see any reason to go back to the series, but it does not mean I will never go back. I know the amount of effort you have to put to be on the pace on the F1 game, and because of that huge amount of effort, you have to ensure it is sustainable financially speaking.


If I choose to compete in F1 Sim Racing, I would need to quit everything else and have it be the only thing I train for. Ultimately, if I can earn more doing something else then I will do that. Right now with my current situation, I can do many other activities that do not require as much commitment.

For me to return to F1 Esports, it would have to be a very good offer. Plus a much more enjoyable game to drive on.


OverTake: What are your plans for this season? Still racing on ACC with Lamborghini?

David Tonizza:


Yes, I will still race ACC, that is the intention, but nothing is 100% finalised yet. Whether it is with Lamborghini or not, we are still working on that. When it comes to real life racing, again still finalising everything but I know I will be racing in real life this year. We still need to sort a few details.

Lastly, there is something I have been involved with in the background since last year but still cannot talk about. As soon as I have been given permission to talk about it, you will hear about it. It is not related to esports or real life racing, but it is very cool.


What do you make of David Tonizza’s reasons for leaving F1 Esports behind? Tell us on Twitter at @OverTake_gg or in the comments down below!
About author
Luca [OT]
Biggest sim racing esports fan in the world.

Comments

Premium
Simdads repeating this point over and over again because they don't "get it" still won't make this statement true. F1 was drawing excellent numbers by most esport standards, and even with the series imploding, the one round they managed to run this season got 20k+ live viewers on YouTube, with the VOD sitting at 741k right now.
On average, 1.9 million viewers in Australia watch each episode of Married at first Sight, which it has to be said, is bordered line retarded viewing.

Your own argument shows its e-sports is nothing, and simdads the world over are wise, and worth listening to.

Now, I'm going outside to shout at some clouds, feel free to join me.
 
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Premium
You're implying esports competitors don't work hard? What utter tosh
Sitting in their sim rig?

Do you have any idea what hard work actually is? Its not just effort or time spent.

Real hard work, as in real.

Little experiment, Build a fence in a video game, then go outside and build a fence.

One of those is real. One of those is hard work. One of those has real world implications, not only on the world, But on the person who built it.
 
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Premium
Sitting in their sim rig?

Do you have any idea what hard work actually is? Its not just effort or time spent.

Real hard work, as in real.

Little experiment, Build a fence in a video game, then go outside and build a fence.

One of those is real. One of those is hard work. One of those has real world implication, not only on the world, But on the person who built it.
If it's so easy, you go do it. Since it is just sitting in their sim rigs apparently.
 
Premium
If it's so easy, you go do it. Since it is just sitting in their sim rigs apparently.
That's not the point I was making. And a pretty stupid thing to say in all honesty.

Sure, some virtual accomplishments take time, skill and effort, but they are still virtual. There is a huge difference between becoming highly skilled in building a fence in a video game, and digging the holes, mixing the concrete, standing the posts, fixing the palins to create a fence in the real world. And every time you do it, Your body pays a price for the real world effort.

Consider the difference.
 
Premium
That's not the point I was making. And a pretty stupid thing to say in all honesty.

Sure, some virtual accomplishments take time, skill and effort, but they are still virtual. There is a huge difference between becoming highly skilled in building a fence in a video game, and digging the holes, mixing the concrete, standing the posts, fixing the palins to create a fence in the real world. And every time you do it, Your body pays a price for the real world effort.

Consider the difference.
If you have to put down someone's achievements by saying manual labour jobs are more important, that's bottom of the barrel. It goes without saying, but the reason these guys earn more is because of sponsorship.

When there's a concrete laying competitive championship that people will tune in to, that's when these guys will earn money.
 
Premium
If you have to put down someone's achievements by saying manual labour jobs are more important, that's bottom of the barrel. It goes without saying, but the reason these guys earn more is because of sponsorship.

When there's a concrete laying competitive championship that people will tune in to, that's when these guys will earn money.
No, that's not what I said or the point I was trying to make.

Perhaps it will come to you in time, perhaps not.
 
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The question is...why would he get any more than that for playing a VIDEO GAME? And why would anyone hire somebody to play VIDEO GAMES? What good does it do for the company? Nothing.
eSports will have SOME value and the champions will be worth some money, when the level of simulation reaches that of the professional simulators that the teams use.
Take for example Steel Beasts and War Thunder. Who would you put in a real tank and send to battle? A Steel Beasts or a War Thunder veteran?
It's the same thing with racing simulators. They're not at a level yet that this kind of money or even working for a team is justified because it has ZERO reflection on reality. Meaning, 99% of these guys are WORTHLESS on a real track and maybe there's a 1% who might be able to just keep up with the real pros. Especially the F1 guys because the game sucks.
You are mixing up lots of stuff while also plainly ignoring what esports are and how they work. Hard to reply without giving a 101 class.
 
Extremely poor comparison. People get paid to play football because they played Madden? HELL NO. I don't think you even understand my point.
eSports are OK as dedicated annual competition events, like the ones for League of Legends. But there is no point in organizing entire championships and pay kids a bunch of money to play videogames. It's nonsense. As a company you gain nothing from it and the fact that they get paid as much is absurd. Even more absurd is the fact that he's asking for more. Like he has to train hard 12 hours a day or something. Come on. A REAL sports player or motorsports driver has to WORK HARD for it.
Also,to promote motorsports you don't need eSports, that's for sure. And of course no Senna will even come out of eSports. Ever. Even if technology progresses so much that we have access to proper superhardcore simulators and advanced simulation gear that we can't even dream of today. Nothing can replace reality.
Now you do realise don't you that eSports and motorsport are different things and coexist separately right? These eSports players just happen to play racing games, there are lots of eSports, some people play shooters, some play Tetris, some play sports games. Rest easy buddy, no one is saying the eSports FIFA players are going to start playing in the EPL, everyone knows it's different just like your racing car games don't mean you know anything about driving. They are being paid for the video game part. I thought that was pretty clear.

The coincidence isn't lost on me that the angriest, most closed minded posts are from those who think you can only be paid for manual labour. Being paid for a skill or knowledge, nope, can't be done, unthinkable.
 
On average, 1.9 million viewers in Australia watch each episode of Married at first Sight
There is no way, that has to be inflated numbers from a medium still claiming to be relevant because the internet has replaced TV for many people in my general age group. My best friend doesn't even own a TV, and I've tuned in maybe 5 times total in the last 12 months.

I understand that the 40+ demographic is keeping TV relevant for now, but it's hard to see 1.9 million TV's switched onto any freeview program, much less a throwaway reality show.
 
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Premium
The coincidence isn't lost on me that the angriest, most closed minded posts are from those who think you can only be paid for manual labour. Being paid for a skill or knowledge, nope, can't be done, unthinkable.
Hope that's not directed at me, If so its delusional.

Never made any mention of being paid, Wasn't part of my discussion or related to the point I was making,

And the reference to labour was to demonstrate that there are different aspects ,elements and impacts of the virtual vs real world.
 
Premium
If you have to put down someone's achievements by saying manual labour jobs are more important, that's bottom of the barrel. It goes without saying, but the reason these guys earn more is because of sponsorship.

When there's a concrete laying competitive championship that people will tune in to, that's when these guys will earn money.
Re-reading this today, These would all be good points except I never put down anyone's achievements, Didn't say manual labouring was more important, Never mentioned how much they get paid as it has zero relevance to my point, and the comparison to people tuning in is just odd, as no one is tuning into e-racing events.

Otherwise, Pure quality.
 
Viewing figures for everything are inflated anyway. For example those formula e figures they released are pure tosh. As I've said before I work in an office with about 100 people, good cross section of society - apart from F1 and maybe MotoGP at a push, nobody is naming a since driver in any discipline. I would bet my house on nobody every watching a formula e race other than they went past it channel surfing. Sat down, start to finish - never.
 
PSGL viewer numbers indicate otherwise.
What are these numbers?Probably lower than a Jimmy Broadbent live stream.

Its nice that some good sim racers can earn a living from their hobby but the emphasis sites like RD etc, and the developers put on Esports is just silly when you look at the interest and the actual numbers.We get"Ferrari announces latest Esports Ferrari Challenge" articles,close to zero engagment and then if you stumble over the live stream on YT there are about 35 viewers.Sim racing Esports is never going to be a thing because your audience is sim racers.They are either sim racing theirselves,watching real racing,watching other sport or walking the dog.
 
Viewing figures for everything are inflated anyway. For example those formula e figures they released are pure tosh. As I've said before I work in an office with about 100 people, good cross section of society - apart from F1 and maybe MotoGP at a push, nobody is naming a since driver in any discipline. I would bet my house on nobody every watching a formula e race other than they went past it channel surfing. Sat down, start to finish - never.
Correct,the viewing figures are inflated to impress sponsors.The Rfactor2 Le Mans sim race had millions of viewers according to Motorsports Games.

There is a form of omerta around some real life series & Esports.The biggest series is the real life Formula E.Rarely made a profit,terrible cars,terrible tracks they earn money from large cities & countries handing over taxpayers money that should be spent elsewhere.People in motorsport are not critical about the series because many teams & drivers earn a living from the series.Pure self interest.Its the same with Esports.Sim racing sites are desperate to promote Esports because there are jobs there,commentating or presenting or advertising opportunities.Thats where you get the disconnect with the sim racing community who is probably more interested in GamerMuscles latest thoughts on FFB in AMS2(even if he is wrong)
 
I honestly understand David Tonizza's point of view about on-site championships. F1 Esports is now only done online so one can race easily from their home, on their PC comfortably, perhaps using cheats and who knows what other tricks. I remember when I participated and won the Masterrace on F1 2013, and at the time there were no known tricks and dishonest systems for winning. Today, to run at certain levels it is mandatory to do so in person, also to avoid disconnections and other technical problems of various types. Even the prize money in F1 is divided between multiple team members so the drivers are left with crumbs. Much better SRO and AOR for racing today.
 
Premium
What are these numbers?Probably lower than a Jimmy Broadbent live stream.
On their Youtube channel, the VODs of the "main events" so to speak have around 35-39k views each, any other VODs have a few hundred to 1.5k. Their videos have around 3-4k each, all that with 44.4k subscribers.

No idea if those numbers on the VODs are live viewing numbers, but I'd guess they also count the views after the live stream.
 
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Premium
What are these numbers?Probably lower than a Jimmy Broadbent live stream.

Its nice that some good sim racers can earn a living from their hobby but the emphasis sites like RD etc, and the developers put on Esports is just silly when you look at the interest and the actual numbers.We get"Ferrari announces latest Esports Ferrari Challenge" articles,close to zero engagment and then if you stumble over the live stream on YT there are about 35 viewers.Sim racing Esports is never going to be a thing because your audience is sim racers.They are either sim racing theirselves,watching real racing,watching other sport or walking the dog.
....of course Jimmy Broadbent is going to be higher. Just because they are not as high as Jimmy's viewer numbers does not make them irrelevant.
 
Premium
eSports will have SOME value and the champions will be worth some money, when the level of simulation reaches that of the professional simulators that the teams use.
Well, if the championship's need multi million dollar sims for all the racers, I highly doubt the money will be there for the competitors.
 
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The good Dota players earn more money than an average soccer pro (here in Germany). And they train more, than most real life sportsman. Some folks here don´t seem to have any clue what´s going on in modern e-sports.
I was a bit surprised how low the price pool in sim-racing is. Compared with the top dogs it´s just niche.
 
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