Le Mans Ultimate’s 2024 WEC DLC, Subscriptions and ‘Complementary Services’ Previewed

Le Mans Ultimate’s 2024 WEC DLC, Subscriptions and ‘Complimentary Services’ Previewed.jpg
A free update will add a unique co-op mode to Le Mans Ultimate in June, with possibly a free car. Thereafter, updates and 2024 content will be released while the company teases subscriptions and in-game premium car setups.

Following the early access release in February, then a series of significant patches and hotfixes, Le Mans Ultimate’s next notable update is slated for June.

Ahead of then, however, further details have emerged hinting at what to expect next month, when paid-for DLC should arrive and even possible subscriptions and ‘complementary’ services.

The rest of the year is set to be a fascinating one, as parent company Motorsport Games looks to capitalise on stronger-than-expected initial sales.

2024 Season Content Expected Before End of Year​


While the Studio 397 team is believed to predominately working on further features and refinements, it now also has the aim of recreating the current FIA World Endurance Championship season before the end of the year.

Presently, the 2023 season is included, but the current competition includes nine different GT3 cars replacing GTE, four additional Hypercar-class entries (plus a heavily updated Peugeot), new liveries and four fresh circuits.

“Understandably, our audience is saying ‘Well, we're watching the 24 season now, we want the product to be as current as possible’,” said Motorsport Games CEO Stephen Hood on the company’s Q1 2024 earnings call.

"The first piece of content comes online in June and thereafter, pretty much, every two or three months we're looking to launch additional content – ideally in packs.

“There may be a new car arriving in June. After that, we are looking at new circuits and then we start to update the content to make it more current to the 2024 season with the different categories of car.

“For us, it's really about trying to conclude this year, and ensure that by the end of ‘24, we have the entirety of the 2024 calendar, the circuits and the cars incorporated in the product.”

LMU Toyota.jpg


A Mix of Free and Paid Content, Starts Next Month​


The exact car that ‘may’ arrive in June remains a mystery, but if so, it will be free. Then, paid DLC is expected to be released later this year.

“We plan on releasing a steady flow of content through the second part of this year,” said Hood.

“The initial piece of this new content will be free, as well as other select items, as a thank you to the community that has given us great support to purchase our game during early access.

“We expect premium paid content will then be made available shortly thereafter, which we believe will offset the cost of ongoing development and broaden the appeal and uniqueness of our officially licenced title.”

Co-Op Mode Expected June​


Alongside the possibility of a free car, the much-touted co-op mode is set to arrive in some form next month too.

This was in the original outline for Le Mans Ultimate, before being pushed back once the release plan pivoted to early access.

It is set to see asynchronous play – in theory one driver competes part of an endurance race against computer-controlled rivals, then can hand that progress across for a friend to complete in their own time.

On paper, it sounds reminiscent of rFactor 2’s ‘resume from replay’ function but connected to the internet.

LMU Pug.jpg


“In June this year, the month of the fabled 24 Hours of Le Mans race, we anticipate the unique marketing window will be further amplified by the visibility the Automobile Club de l'Ouest (ACO) is expected to provide,” continued Hood.

“At the same time, we plan to update the game with a free update that blurs the line between solo and online play.

“We intend to update Le Mans Ultimate with a co-operative feature not typically found within racing games. Our co-op feature is designed to enable up to three friends – as many drivers as there are per team in real life – to play through chapters of a race.

“Taking turns to drive the car, in an ever-evolving story against AI teams.

“We believe this feature will enable a wider section of racing gamers to enjoy the unique entertainment of endurance racing without the burden of being online at the same time as their friends.”

RaceControl Subscription Service​


One of only two game modes in the simulation title, so far, daily and special ranked online multiplayer races are set up on a weekly schedule.

This is powered by what Motorsport Games dubs ‘RaceControl’ and it is set to expand with a paid subscription tier.

“We are bringing a subscription service to both our rFactor 2 and Le Mans Ultimate products, leveraging our RaceControl platform which has over 100,000 registered users all playing within our ecosystem,” teased Hood.

“A gradual ramp of subscriptions is expected as we build the value proposition for players looking to get even more entertainment out of this exciting experience.

“Although we believe a free component of the online RaceControl offering will continue, it is up to us to convince players of the value presented by a subscription service.

Timelines and further details are stark presently. Consequently, whether this will be akin to iRacing or something different entirely remains to be seen.

Le Mans Ultimate Hands-On Work-In-Progress RD.jpg


However, there appears to be something unique in the works, perhaps linked to the expected story-telling co-op features – if Hood’s example is anything to go by:

“If you decide to take one of these subscription tiers, and you're willing to participate in this recurring opportunity, we are going to amplify the sense of being part of a team.

“You will have heard me referencing some of the AI systems that we're looking to employ that tell a story around your participation in the race. These things will become available to you if one of the people in the group decides to subscribe.

“So, we're looking at the bigger resources of a group rather than necessarily individuals. But we are not making [subscriptions] a requirement to participate and contribute online.”

Alongside this, what is termed as ‘complementary services’ are also set to expand, hinted at by the RaceControl.gg website that went live last month.

"We are now gearing up to provide access to our ecosystem and games to official partnerships, integrating suppliers of services and content that we ourselves do not intend to divert resources to building,” continued Hood.

“Just recently we signed car setup specialists Coach Dave Academy as a preferred supplier of alternative setups for Le Mans Ultimate offered directly from within the game,

“We expect other service providers to come on board wants this partnership is fully rolled out in summer.”

The comments follow a buoyant, in the context of Motorsport Games, earnings call. While the rFactor 2 and Le Mans Ultimate stewards posted yet another loss, it was its smallest since 2020.

What are your hopes and dreams of Le Mans Ultimate’s June update and possible subscription tiers? Let us know in the comments below, or via X: @OverTake_gg
About author
Thomas Harrison-Lord
A freelance sim racing, motorsport and automotive journalist. Credits include Autosport Magazine, Motorsport.com, RaceDepartment, OverTake, Traxion and TheSixthAxis.

Comments

Premium
I see that racecontrol.gg has been launched.
See also Announcement

This is in collaboration with Coach Dave Academy; they have a subscription model for car and track setups in ACC and iRacing.
Perhaps that is what is meant by the subscription model mentioned by Stephen Hood in his statement?
If you want to have some "extra features" or "short cuts" they will be made available at extra cost.
 
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People crying over a subscription or dlc for less than 15euro when they're buying perif for 2k euro makes me laugh! :roflmao:
you laugh because you don't understand that different things can have different value for one person. Just because you are ready to spend 2k on simracing equipment it does not mean you have no sense of value-per-thing. The perceived value for the simrig is completely different from the value of a game. I have spent 1800€ on my GPU but i refuse to buy certain DLC for some of the games i play simply because they are not worth it to me even if its a fraction of the price of the gpu. Its simply two completely different things. You mix up value and price, thats not a good basis to make any argument.
 
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"as parent company ... looks to capitalise on..."

continuing payments in perpetuity. We will sell you a demo then nickel-and-dime you to death til we release a new title.

Seems the format of games in the future. (don't let Microsoft hear of this ...windows updates will be on a subscription basis)
 
Premium
I think the concept of early access has been exploited to the point that gaming companies have ruined it.

It is now clearly just an excuse to ship an unfinished product and then to try and monetise it, Shame that its so concentrated in the racing simulation genre.

Steam should just kill it, and let games try and sell their titles through their websites if they are going to try and ask money for something not market ready. They don't deserve the market exposure that steam gives them.
 
This CEO idiot is going to try to get blood out of a turnip and run his already lame company right into the freakin' ground. Good!! We could certainly use less articles about this freak show of a company.
 
These kind of announcements, a few months before the release of Assetto Corsa 2, is like a suicide.

And when I see the steam charts that are 4 times reduced in just four months, I can't see a bright future of this highly expected game.
if assettp Corsa will be again with shity ffb nahhhhhhh
 
So , i have a question, anybody that is complaining about subscriptions ( i dont like them btw) Is ok with sending money to a russian hacker every month? Just wondering... :)
The guy who has kept AC relevant? The guy who is in part responsible for its sustained popularity by adding new features?
The guy who's Patreon costs 1 euro a month? A sub that you can always cancel once you have what you want and still keep using it?

He's arguably done more "hacking" AC than S397 did with full access to the rF2 codebase to create LMU. (Or improve rF2 for that matter)
 
A paid subscription is going to kill it. So many games and companies out there committing suicide right now.
“One of the things we saw is that gamers are used to, a little bit like DVD, having and owning their games. That’s the consumer shift that needs to happen. They got comfortable not owning their CD collection or DVD collection. That’s a transformation that’s been a bit slower to happen [in games],” said Tremblay. “As gamers grow comfortable in that aspect… you don’t lose your progress. If you resume your game at another time, your progress file is still there. That’s not been deleted. You don’t lose what you’ve built in the game or your engagement with the game. So it’s about feeling comfortable with not owning your game.”

Philippe Tremblay from Ubisoft said this. Good to see the stinky virus has caught on.

I bought the game day 1 in order to support them due to the many hours I've spent on the predecessor, but looks like they're deciding to bite the hand that feeds them instead.

Did anyone say "cash grab"?
 
"as parent company ... looks to capitalise on..."

continuing payments in perpetuity. We will sell you a demo then nickel-and-dime you to death til we release a new title.

Seems the format of games in the future. (don't let Microsoft hear of this ...windows updates will be on a subscription basis)
Yeah, good luck to them with their 500 current players lol
 
The guy who has kept AC relevant? The guy who is in part responsible for its sustained popularity by adding new features?
The guy who's Patreon costs 1 euro a month? A sub that you can always cancel once you have what you want and still keep using it?

He's arguably done more "hacking" AC than S397 did with full access to the rF2 codebase to create LMU. (Or improve rF2 for that matter)
Thats one way of seeing it. Another way of seeing it is the guy that became rich hacking someone else's proprietary software, who didn't invest the money or time to create it in the first place, and charges a subscription ( the amount is irrelevant, is the principle that is the matter) for MAYBE some update to whatever feature he deems relevant some day, and you can only get it if you are subscribed.

Now that said, i am totally against not owning a game, and subscription models, but two wrongs don't make a right, and you can't say the devs are "evil" for basically just wanting to copy this "angel of AC" who kept the game relevant. In the end that is also paving the way for all this too.

Its like payed mods, now it seems they are perfectly accepted, even selling copyrighted material, but if a dev wants to sell DLC, oh my goodness, the greedy ******** !
 
Sending money and supporting hacking is not cool. Ignoring copyrights and thinking your clever is not cool. Taking official paid content into AC is not cool, not clever and is abuse of official copyright.
I don't see how x4fab is related with scam modders? Or would you prefer AC to not have rain, night, better physics and graphics at all?
 
Sending money and supporting hacking is not cool. Ignoring copyrights and thinking your clever is not cool. Taking official paid content into AC is not cool, not clever and is abuse of official copyright.
Sounds like you're conflating 2 things. The "Russian hacker" does not do anything illegal. Illegal mods are not his to police, and they've existed for any game - including in AC1 before he even entered the fray - since rFactor 1 days from about 2007.

Also, AC1 was purpose-built for mods, and Aris has mentioned it on his streams and never said anything bad about it.

We live in a wild world when people starts calling never-before-seen levels of creating modding as "illegal" and "hacking". Next you'll tell me GP2Edit which we got in 1997 for Grand Prix 2 was also hacking.
 
Sounds like you're conflating 2 things. The "Russian hacker" does not do anything illegal. Illegal mods are not his to police, and they've existed for any game - including in AC1 before he even entered the fray - since rFactor 1 days from about 2007.

Also, AC1 was purpose-built for mods, and Aris has mentioned it on his streams and never said anything bad about it.

We live in a wild world when people starts calling never-before-seen levels of creating modding as "illegal" and "hacking". Next you'll tell me GP2Edit which we got in 1997 for Grand Prix 2 was also hacking.
I must be confused then. So he didnt do the BTCC cars for AC then? I must have been mistaken I thought the BTCC cars were official content please forgive me. Maybe we are talking about 2 different people :)
 
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Sounds like you're conflating 2 things. The "Russian hacker" does not do anything illegal. Illegal mods are not his to police, and they've existed for any game - including in AC1 before he even entered the fray - since rFactor 1 days from about 2007.

Also, AC1 was purpose-built for mods, and Aris has mentioned it on his streams and never said anything bad about it.

We live in a wild world when people starts calling never-before-seen levels of creating modding as "illegal" and "hacking". Next you'll tell me GP2Edit which we got in 1997 for Grand Prix 2 was also hacking.
I hope you are aware that changing a software as in the case of AC is more than just a grey area. I would say it get's tolerated by Kunos or the owners of the product respectively but I wouldn't call it legal either especialy if you sell a product that you don't own. And it's basicly the same case for all the mods that get sold out there that resemble real life counterparts. We take it often for granted but it's actually still not legal in most cases.

About the actual topic: I don't understand all the drama. It has been mentioned from day 1 that there will be future content like the 2024 season sold as DLC - from what else would they be earning money? I am not sure if I am understanding the subscription topic right at this point because there aren't quite frankly enough information given, but I suspect it's like a fee that you pay to enter special events like Le Mans 24 hours or similar events. Don't people pay fees aswsell to get access to high level events like Pro League in ACC? Anyway, I don't like the idea of going full sub model like iRacing - wich they seem to rule out at this point - and I am not sure if it makes sense at this point to with the relatively small participation to even think about adding another obstacle. But I wouldn't complain about options to rent servers for easy session hosting as they have done it in rF2 and I also understand that you can't run all the servers for free in the long run. A market for setups or stuff like that would also be fine by me as it's a common thing allready.

I am also looking forward to the new car. Fingers crossed it's the 992 cup car or the Nascar.
 

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