Le Mans Ultimate’s 2024 WEC DLC, Subscriptions and ‘Complementary Services’ Previewed

Le Mans Ultimate’s 2024 WEC DLC, Subscriptions and ‘Complimentary Services’ Previewed.jpg
A free update will add a unique co-op mode to Le Mans Ultimate in June, with possibly a free car. Thereafter, updates and 2024 content will be released while the company teases subscriptions and in-game premium car setups.

Following the early access release in February, then a series of significant patches and hotfixes, Le Mans Ultimate’s next notable update is slated for June.

Ahead of then, however, further details have emerged hinting at what to expect next month, when paid-for DLC should arrive and even possible subscriptions and ‘complementary’ services.

The rest of the year is set to be a fascinating one, as parent company Motorsport Games looks to capitalise on stronger-than-expected initial sales.

2024 Season Content Expected Before End of Year​


While the Studio 397 team is believed to predominately working on further features and refinements, it now also has the aim of recreating the current FIA World Endurance Championship season before the end of the year.

Presently, the 2023 season is included, but the current competition includes nine different GT3 cars replacing GTE, four additional Hypercar-class entries (plus a heavily updated Peugeot), new liveries and four fresh circuits.

“Understandably, our audience is saying ‘Well, we're watching the 24 season now, we want the product to be as current as possible’,” said Motorsport Games CEO Stephen Hood on the company’s Q1 2024 earnings call.

"The first piece of content comes online in June and thereafter, pretty much, every two or three months we're looking to launch additional content – ideally in packs.

“There may be a new car arriving in June. After that, we are looking at new circuits and then we start to update the content to make it more current to the 2024 season with the different categories of car.

“For us, it's really about trying to conclude this year, and ensure that by the end of ‘24, we have the entirety of the 2024 calendar, the circuits and the cars incorporated in the product.”

LMU Toyota.jpg


A Mix of Free and Paid Content, Starts Next Month​


The exact car that ‘may’ arrive in June remains a mystery, but if so, it will be free. Then, paid DLC is expected to be released later this year.

“We plan on releasing a steady flow of content through the second part of this year,” said Hood.

“The initial piece of this new content will be free, as well as other select items, as a thank you to the community that has given us great support to purchase our game during early access.

“We expect premium paid content will then be made available shortly thereafter, which we believe will offset the cost of ongoing development and broaden the appeal and uniqueness of our officially licenced title.”

Co-Op Mode Expected June​


Alongside the possibility of a free car, the much-touted co-op mode is set to arrive in some form next month too.

This was in the original outline for Le Mans Ultimate, before being pushed back once the release plan pivoted to early access.

It is set to see asynchronous play – in theory one driver competes part of an endurance race against computer-controlled rivals, then can hand that progress across for a friend to complete in their own time.

On paper, it sounds reminiscent of rFactor 2’s ‘resume from replay’ function but connected to the internet.

LMU Pug.jpg


“In June this year, the month of the fabled 24 Hours of Le Mans race, we anticipate the unique marketing window will be further amplified by the visibility the Automobile Club de l'Ouest (ACO) is expected to provide,” continued Hood.

“At the same time, we plan to update the game with a free update that blurs the line between solo and online play.

“We intend to update Le Mans Ultimate with a co-operative feature not typically found within racing games. Our co-op feature is designed to enable up to three friends – as many drivers as there are per team in real life – to play through chapters of a race.

“Taking turns to drive the car, in an ever-evolving story against AI teams.

“We believe this feature will enable a wider section of racing gamers to enjoy the unique entertainment of endurance racing without the burden of being online at the same time as their friends.”

RaceControl Subscription Service​


One of only two game modes in the simulation title, so far, daily and special ranked online multiplayer races are set up on a weekly schedule.

This is powered by what Motorsport Games dubs ‘RaceControl’ and it is set to expand with a paid subscription tier.

“We are bringing a subscription service to both our rFactor 2 and Le Mans Ultimate products, leveraging our RaceControl platform which has over 100,000 registered users all playing within our ecosystem,” teased Hood.

“A gradual ramp of subscriptions is expected as we build the value proposition for players looking to get even more entertainment out of this exciting experience.

“Although we believe a free component of the online RaceControl offering will continue, it is up to us to convince players of the value presented by a subscription service.

Timelines and further details are stark presently. Consequently, whether this will be akin to iRacing or something different entirely remains to be seen.

Le Mans Ultimate Hands-On Work-In-Progress RD.jpg


However, there appears to be something unique in the works, perhaps linked to the expected story-telling co-op features – if Hood’s example is anything to go by:

“If you decide to take one of these subscription tiers, and you're willing to participate in this recurring opportunity, we are going to amplify the sense of being part of a team.

“You will have heard me referencing some of the AI systems that we're looking to employ that tell a story around your participation in the race. These things will become available to you if one of the people in the group decides to subscribe.

“So, we're looking at the bigger resources of a group rather than necessarily individuals. But we are not making [subscriptions] a requirement to participate and contribute online.”

Alongside this, what is termed as ‘complementary services’ are also set to expand, hinted at by the RaceControl.gg website that went live last month.

"We are now gearing up to provide access to our ecosystem and games to official partnerships, integrating suppliers of services and content that we ourselves do not intend to divert resources to building,” continued Hood.

“Just recently we signed car setup specialists Coach Dave Academy as a preferred supplier of alternative setups for Le Mans Ultimate offered directly from within the game,

“We expect other service providers to come on board wants this partnership is fully rolled out in summer.”

The comments follow a buoyant, in the context of Motorsport Games, earnings call. While the rFactor 2 and Le Mans Ultimate stewards posted yet another loss, it was its smallest since 2020.

What are your hopes and dreams of Le Mans Ultimate’s June update and possible subscription tiers? Let us know in the comments below, or via X: @OverTake_gg
About author
Thomas Harrison-Lord
A freelance sim racing, motorsport and automotive journalist. Credits include Autosport Magazine, Motorsport.com, RaceDepartment, OverTake, Traxion and TheSixthAxis.

Comments

Where is VR?!?!? First Renn Sport then WRC now LMU... They are not commited to VR. On top of this they want to start charging for things that don't exist and are not tried and tested. I have always found rf2 dlcs too expensive. However I purchased the BTCC pack as I am a big BTCC fan. Unfortunate I have never been able to race against other humans. This is management greed ahead of listening to the community. Looks like I will be focusing on AC2, assuming they will focus VR. If not the I will be racing in ac and ams2 for the next 10 years.
VR comes from RF2 has never had a update, is so old it needs a re write which will take about 6/ 12 months if MSG even have someone who can do it. Dont hold your breath as they have not even mentioned it being out this yr.
 
I didn't question the statement because as a consumer I agree with it in principle... I questioned how far Steam should go in your opinion...

Should they do what Sony did with Cyperpunk 2077 for anything that receives negative press for "too many bugs"?

If so we as sim racers wouldn't have much choice these days but to buy games outside of Steam...
Might be a good thing, ppl pay for anything these days early access dlc's games sims with bugs ect... the old days they wouldn't have had a hope in hell of getting anywhere that's why sim racing was such a niche product yrs ago. But it does not give them a right to sell crap like we are seeing in todays market. If only it was the best would survive while the rest crumbled we would have a handful of great sims/ games.
 
As soon as a subscription model hits, it's time to review bomb this one like what recently happened with Helldivers 2.

I didn't buy this game to subscribe to it later. Paid DLCs are one thing, but I personally draw the line at subscriptions.
 
Premium
Ultimately, it's all in the hands of the consumer.
Nobody would buy a Porsche 911 GT3 if the engine was available 6 months later, the steering wheel as an expensive extra, the windshield maybe at some point.
It would also have space for 4 people, but unfortunately the company that makes the seats can only supply one, the passenger seat. But that's not a priority because we're concentrating on the missing shock absorbers first. But don't worry, we've written down all the problems somewhere and will work through them somewhere at some point. Luckily we already have your money. That's ultimately all we want from you.
Read the terms and conditions. Actually, we can now close up shop and live a carefree life in the Caribbean. What do you want to do?
You agreed the terms and conditions. Everything is legally secure.
If no one would pounce on this alpha dirt, they would have no chance of selling such hazardous waste.
I don't get my money before I've finished the work, but after.
But these days all it takes is one obscure picture and people will throw money down their throats.
Shady YouTube figures do the rest.
Yes, I am very reliable about paying for the lifestyle of the YouTuber who is too lazy to work.
But then they complain that it is full of errors that may never be fixed.
They have the money and all it takes is a press release saying they apologize and will make everything better with the new game.
Here is a picture in advance and the account number where you can transfer the money to get an alpha version.
I won't take part in this customer rip-off anymore.
I'm more likely to burn my nose hairs while trimming my toenails.
It's like back then with Star Trek 2.
Everyone shouted, but went to the third part and when the Enterprise exploded everyone stood up in protest and left the cinema. Paramount didn't give a damn.
As is well known, cinema tickets are bought before watching the film.
 
Might be a good thing, ppl pay for anything these days early access dlc's games sims with bugs ect... the old days they wouldn't have had a hope in hell of getting anywhere that's why sim racing was such a niche product yrs ago. But it does not give them a right to sell crap like we are seeing in todays market. If only it was the best would survive while the rest crumbled we would have a handful of great sims/ games.

Survival of the fittest leads to survival of those who got away with the most broken promises (otherwise known as marketing mishaps) more often then not... And then there's those who can fail over and over but due to their funding situations they can continue existing despite their massive losses financially...

The gaming industry is no different to the rest of society... It's a nice dream if everything was equal, but we aren't anywhere near a meritocracy where the quality of your work is more important than how many people believe in your marketing...

Ultimately, it's all in the hands of the consumer.

As is well known, cinema tickets are bought before watching the film.

That's all that was need to be said...

Sim racers buy these games on the hope they'll be good and wait years for them to be finished...

Because most consumers are all about flashes of promise and investing in that promise these days in the gaming industry... But no where is that more true than sim racing...

If we went on where every sim racing title was at month 3 (hasn't even been that long for LMU) none of them would be played today even the top dogs like AC and iRacing would have no one playing them because of what they were during month 3...

Giving up on LMU now is like giving up on a movie after the opening credits...
 
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Where is VR?!?!? First Renn Sport then WRC now LMU... They are not commited to VR. On top of this they want to start charging for things that don't exist and are not tried and tested. I have always found rf2 dlcs too expensive. However I purchased the BTCC pack as I am a big BTCC fan. Unfortunate I have never been able to race against other humans. This is management greed ahead of listening to the community. Looks like I will be focusing on AC2, assuming they will focus VR. If not the I will be racing in ac and ams2 for the next 10 years.
VR user's Vegans of gaming
 
Premium
I'd like to think that come Le Mans weekend LMU will no longer be EA but a full release with some new free DLC.
Then, from the details in the article, there will be paid DLC released.

I won't go down the iRacing subscription route as I sometimes have long spells when I can't get onto the PC - over six weeks now since I've had any free time.

However we have to be realistic about the costs involved in running online servers.
There are several businesses that offer online games servers - they charge for this service.
Why should we expect MSG to be any different?
Agree with you. Lot of moaning here, people seem to expect free stuff forever without considering the costs. LMU needs to make money, fast. I did not expect the 2024 roster to be anything other than paid DLC. Pretty sure they were quite open about this. I also don't expect professionally hosted servers to be free either. It costs a lot to keep servers running, even amateur services hosted by people I know cost several hundreds a month to keep going and thats on a smaller scale. This isn't someone running their desktop from home as a server.
I do wish they had mentioned VR, but clearly that isn't a priority at the moment.

I will look at this DLC when it drops and if it looks up to current standard ( which is very good ) then I'll probably buy it to support the game, even though LMU is not top of my playlist right now.
 
Premium
Giving up on LMU now is like giving up on a movie after the opening credits...
So people pay for hope?
Really now?
I might as well burn the money and hope it makes me warm.
Well, everyone has to see for themselves why they are throwing their money away.In any case, I can only spend my money once and whoever offers me the most perfect product for it gets it.
What use is it to me to hope that at some point in the distant future the game will deliver what was promised?Maybe I'll have lost interest by then, maybe the studio will go bankrupt before then, maybe by the time it does what was promised there will be a new game with better content, maybe an asteroid will hit the moon and destroy it. No, I personally don't have enough hope that something will happen somewhere at some point.
I won't buy any more racing games unless there are any real innovations other than a modern track layout or leaf-eating caterpillars on the trees.
Where is a fully customizable set of rules when several decades of racing are represented?
It's incomprehensible to me how you can add historic F1 racing cars, say 1969, but have to use the current set of rules. Back then there was no pit lane speed limit of any kind. They drove in and out of there with Vmax. Only serious violations were punished. If you shortened it a little there were no penalties.
Where are the options where you can take your tire sets with you into the next session like it was the case in 2000?
In Grand Prix 4 you had an advantage if you carefully approached all unused tire sets in the warm-up by doing a slow out/in lap to remove the oil layer. This was possible and brought a decisive advantage over AI. That wasn't in any manual. You had to know that.
I also want to have different qualification options. One hour duration in which a maximum of 12 laps can be driven, each driver drives a fast lap alone, completely free choice of tires, etc.
The opportunity to switch to the T-Car because I destroyed my car in the warm-up.
The T-Car has my teammate's setup.
Where is the warm-up lap for a standing start?
RFactor had that.
Why can't I see my rear tires in the rearview mirrors of an F1 car?
This is possible in AC, GTR2, GTL, Rfactor. Because that's what the mirrors were intended for. This enabled the driver to assess tire wear. I once sat in an F1 car. You could hardly see the road, but you could see the tires and parts of the rear wing.
Why is there no live weather at the race tracks?
AC has this via mod. Is the modder smarter, more intelligent than the people in the studios?
In my personal opinion, these little things are much more important than the fact that at the end of the race there are only two sausages on the grill instead of 10 at the start.
Because these things affect me as a racing driver and we're talking about racing simulations here, right?
For example, I can take the 21 version from Spa or the 23 or 24.
Nothing changes. Layout is the same, height differences are the same. It doesn't matter whether there is a new advertising board or whether the curb is now painted purple and with yellow flowers. For me as a racing driver, that doesn't change anything at all.
No, what is coming onto the market is simply not enough. It's always the same or less.
From what I've read and heard, LMU doesn't even have the basic things that a 24 hour race entails.
I think the LeMans game from 2001 was much more developed.
Here is an excerpt of the features:
Over 70 official and powerful cars from three categories - real-time 24-hour racing mode (including time accelerator) that realistically simulates the race. - Pit stop management (tire pressure, fuel, repairs, tire changes, etc.) comparable to the real racing situation with animated mechanics - Day and night cycle, different weather and surface effects - 12 breathtaking race tracks, including the original Le Mans track (Catalunya, Suzuka, Road Atlanta etc.) - 5 different game modes: Le Mans, Arcade Mode, Championship Mode, Time Trial and Multiplayer Games.
And that was 23 years ago.
I'll stick with my two games until one of the things mentioned above happens.
 
I really dont get the sim racers on this thread complaining about MSG wanting to charge you for cars or using servers.Probably the same people who complain Iracing is to expensive and then wonder why RFactor2 was never really finished.MSG is losing money and needs to finance any further development of LMU.Someone has to pay and if like what you have seen so far then support the game.
 
meanwhile Kunos released a heavily anticipated GT3 car as free content.
I wonder did people actually read the full article while it wrote "The initial piece of this new content will be free, as well as other select items"
also, people crying that "we are in 2024 and the game it's still 2023 contents which is dead, we need a 2024 lineup RIGHT NOW", also people "they sell DLC in EA game!!!". Full 2024 contents shouldn't be free since it's nearly 20 pieces of things, lol. but at least some will come free AS THE SAME AS MUSTANG FROM ACC>
for sub system, just not like it but details needed before moaning on a uncertain thing.
 
In my modest opinion, it is foolish to talk about a subscription before having even provided the essential services (I'm talking about VR and real endurance races with driver changes); I have always been against the Iracing method and even in this case if they decide to ONLY use a subscription method they will see me disappear faster than flash!!!
 
and here we go again...
MSG never learn and try to apply an AAA monetization model on a niche like simracing...
at least before add a paid DLC wait to exit to EA and try to add what you promised...
evidently having renewed the BTCC license has gone wrong in MSG head...
Last news was they were able to earn 3$ milions in Q1 '24, wich means that they'll be probably not delisted on NASDAQ on 15 May '24 (they need to regain at least for that day $2,5 milions in stockholders)

iRacing monetizazion model was a risky move when most of MMORPGs (with exception of WoW) moves away from monthly subscription in 2007.

a good strategy will be discount again like 2 years ago all rF2 paid addons when on sale, not some spare pieces randomly. It was nice when we had a 75% discount on Legendary Trackpack.... wich was very appealing...

don't know wich news is sadder today... this or Corsair trying to acquire Fanatec...
 
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Ok, who ever thought that for 30 euro's you would be sitting front row from now on, with a lifetime of free updates, most future content for free and unlimited access to server & competition systems?

Some still seem to believe in fairytales.
:D
I did not expect the 2024 DLC to be free, but I did expect S397 to bring the game to a full release with VR, championship/career mode and mid-session saves and resumes. Concerning RaceControl, we will have to see what function will remain free of charge and what extra’s the paid subscription will bring us.
 
Once the 2024 season is in i will also jump into this game because by then i expect it to be not that much of an EA anymore.
 

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