F1 24’s Updated Driver Career Mode Detailed

F1 24’s Updated Driver Career Mode Detailed.jpg
The new aim of F1 24's driver career is to increase your recognition levels, and ultimately, your ratings, as the mode receives its first major overhaul in eight years.

Following a deep dive into updated handling characteristics, the next ‘campaign beat’ for EA SPORTS F1 24 is... the ‘all-new’ driver career.

The driver career, with extensive resource management, was first introduced into the Formula 1 gaming series in 2016, followed by the fictional squad-creating option with the My Team mode in 2020.

Since then, though things have remained largely stagnant. Quick practice, refreshed research and development menus and pre-order icons are the only notable changes in recent years.

For F1 24, the driver career (but not My Team, seemingly) will see an overhaul. By the looks of things, it is worth noting that the main R&D elements seem to be mostly the same.

As expected, based upon prior F1 games, the updated mode will be available online too, for two players to compete in rival teams or with the same outfit.


Increase driver ratings​


Instead, there is a new layer above that. This time you can select a real-world driver (from F1 or F2, the latter linked to an academy) and then alongside your team, develop their ratings. Focus, pace, awareness, racecraft and experience remain the main factors, each change in those being factored into an overall driver rating.

This is enhanced thanks to completing objectives, scoring strong results and beating rivals. Fresh on-track, in-race, objectives will pop up periodically, with the chance to further increase your recognition levels. If your recognition dips, your team-mate may even take over R&D from you.

It seems as if the aim is to provide an additional reward loop alongside car development – this time not just keeping an eye on the relative car performance bar graph, but a line graph of relative driver performance. Love a good graph, Codemasters...

F1 24 Recognition.jpg


The rivalry system returns, this time with up to three at once and with three levels of intensity: Team-mate battle, championship narrative and driver rating. Once again, doing well here boosts your scores and can even see you unlock car upgrades ahead of your colleague.

At the end of your first season, there are set to be ‘R&D modifiers’ such as inflation, unlimited funds or chip shortages - which are not very serious but could add an extra challenge. There are also ‘accolades’ to aim for, based on each driver’s real-world career – an eighth title is a target if you select Lewis Hamilton, for example.

F1 24 R and D scenario.jpg


Team Specialists Set To Add A Hint Of F1 World To Career​


Further targets to hit, and experience points to earn, appear with the implementation of ‘specialists’. These are represented with avatars seeming borrowed from F1 23’s F1 World mode, which was a bit of a damp squib. These can help the weight of you in the team, or car development progress. Time will tell if they are a worthy addition.

F1 24 Driver Career Specialists.jpg


Revised Contract System​


As you progress through a season, you will now be offered the opportunity of having ‘secret meetings’ with rival teams. Aside from a meeting room cutscene, this provides the ability to negotiate deals across a period of several in-game months.

F1 24 Secret Meeting.jpg


If another team finds out about the potential collaboration with another team, your reputation level could be impacted.

Your current contract is also set to be under scrutiny, which can be across multiple seasons and if you fail to meet targets, a renegotiation phase can begin.

Challenge Career​


This is a new asynchronous competitive career derivation, whereby the Codemasters development team will curate scenarios available for a period of time. Race results, driver ratings and R&D remain, and your progress will be given a score posted on a leaderboard.

F1 24 Challenge Career.jpg


Rewards are then paid out in an F1 World-style (think clothing, crash helmet designs etc) based on your finishing position.

Then, a new scenario begins, and so-on-and-so-forth. Future challenge elements, such as the driver selected, are being touted as community-impacted, with social media polls deciding the format.

F1 24 Challenge Career leaderboard.jpg


Following the claimed physics changes and now details on the updated driver career, what are your thoughts about F1 24? Let us know in the comments below. More gameplay footage is expected on Monday 29th April.
About author
Thomas Harrison-Lord
A freelance sim racing, motorsport and automotive journalist. Credits include Autosport Magazine, Motorsport.com, RaceDepartment, Overtake, Traxion and TheSixthAxis.

Comments

Considering you can only do 10 seasons in the F1 23 career mode and Fernando Alonso has done over 18 seasons in real life and doesn't look like stopping. Do you start as a backmarker like he did in the Minardi and then emulate the first 10 years of his career moving forward through the grid, or do you start in a McLaren, or a Ferrari and simulate the middle part? Or an Aston Martin?

Or do you simulate Hamilton's career, straight to a top car?
Or do you simulate Villenueve's career, straight to the fastest car?

Again, choice isn't a bad thing. I personally start at the back and build the team to be competitive, but I'm not such a miserable person that it upsets me if people want to drive the fast cars from the outset and use the career mode as an enhanced championship mode.

Or I mean, you could get angry, stay angry, send abusive PMs to people and make a complete fool of yourself. I'm not the authoritarian here, do what you want.

Maybe you can be super realistic and win the F2 championship, not get an F1 drive, watch the AI sign the guy who came in P4. Simulate the season. Then uninstall the game without ever driving the F1 cars. Go drive the WEC or Indycar game instead.
 
Yuki Tsunoda has the same size as Nico Hulkenberg on first picture.
Does it reflect the realism of the game?

:laugh:
 

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