How to Drive Le Mans Ultimate in VR (For Now...)

How to run Le Mans Ultimate in VR.jpg
Images: Motorsport Games
In its Early Access stage, Le Mans Ultimate does not currently have first party VR support. But thanks to its use of the rFactor 2 engine and the sim racing community's curiosity, it is now possible to test the game out in Virtual Reality. Here is how to get it running.

Image credit: Studio-397

Virtual Reality is perhaps the closest many of us will ever get to racing real cars on real circuits. That is even more true when the cars in question are some of the most advanced sportscar racing prototypes ever seen.

But sadly, the official FIA World Endurance Championship game, Le Mans Ultimate does not currently have VR support. In its Early Access development stage, the game is very much a bare bones title with few gameplay features to write home about.

With that in mind however, it is no secret that LMU is very much a title using rFactor 2 and its game engines as a base. As a result, features aplenty, graphics, handling and even the unwanted quirks of the decade-old simulator carry over to the endurance-centric game. Therefore, the sim racing community has found a way to get Le Mans Ultimate running in Virtual Reality, even before Studio-397 has managed to fully develop the feature. Here is how to immerse yourself in a 3D LMU.

How to Launch LMU in VR​

From a first party standpoint, Le Mans Ultimate is not officially a VR-ready game. It does not currently get the Virtual Reality tag on Steam, nor does Studio-397 claim it to be compatible with headsets in its present state.

VR Settings in Le Mans Ultimate.jpg

Settings you will need to run LMU in VR. Image credit: Studio-397

But considering these truths, the process to launch LMU in VR is not a long-winded one. All it takes is a few simple steps, making sure to disactivate the few settings that will cause crashes. Here is what you need to do.
  • Step 1: Open the game on your regular screen
  • Step 2: Check the following Settings - Windowed Mode on, Vertical Sync off, FSAA/FXAA off
  • Step 3: Once the Settings have been changed, hit Apply and exit the game
  • Step 4: Right click on LMU in Steam and select Properties
  • Step 5: In General => Launch Options enter "+VR"
  • Step 6: Enjoy Le Mans Ultimate in VR

Add +VR to the Steam launch options to play Le Mans Ultimate in VR.

Add "+VR" to the Steam launch options to play Le Mans Ultimate in VR.

Upon first opening the game, you will not see much in your VR headset. Do not worry, this is totally normal as the game will only render in VR when on-track. Opening titles, menu screens and the pit wall display all appear on your regular monitor. Once you hit Drive, the put on your headset and you will find yourself aboard your favourite Hypercar, LMP2 or GTE.

Is it any good?​

Before jumping into a Virtual Reality stint in Le Mans Ultimate, it is worth pointing out some of the limitations of the non-official feature. Beyond the obvious hoops one must jump through to get the game working, the main downside is the lack of HUD in VR.

As such, longer races will either require you to bind controls for all the MFD features, or suffer poorly managed hybrid. Furthermore, there will be no chance of seeing where you are in the race when in VR. That is unless battling a car with leader lights on.

The HUD does not render in Virtual Reality

The HUD does not render in Virtual Reality. Image credit: Studio-397

In addition to the HUD-less experience, setting up one's seat position can be a challenge. With the range limit on seat adjustment in ISIengine games, LMU requires an intricate use of SteamVR's recentre button. Once you set up correctly and accept the few limitations, however, it appears to be a great experience.

Being a workaround in a game with a less-then class-topping reputation, we expected performance to struggle. However, after some testing, it appears that LMU handles VR relatively well.

With a full grid at Monza, very rarely did we experience performance issues with the framerate holding steady. This may vary depending on your system, but for a bare-bones unofficial feature, it does the job.

Naturally, we're still anticipating a 'formal' or official update, and we're hopeful that when that arrives the experience will be better still. For now, this method merely whets our appetite.

Have you tried Le Mans Ultimate in VR yet? What do you make of the experience? Let us know in the comments.
About author
Angus Martin
Motorsport gets my blood pumping more than anything else. Be it physical or virtual, I'm down to bang doors.

Comments

Have you tried Le Mans Ultimate in VR yet? What do you make of the experience?

Yes, horrible massive aliasing/shimmering without MSAA and it doesn't work online.

Not usable, not worth an news article.
 
So, Le Mans Ultimate does not currently have VR support, does it matter, if it is possible to use VR anyway?
Once in VR in LMU, does it matter if it is "officially" (whatever that means) supported.
VR user are, unfortunately, use to some limitations, one way or another, to be part of the VR experience. RF2/LMU user are use to, unfortunately, having to endure some "quirks" to enjoy playing the SIM.
Anyone expecting perfect, or near perfect, experience from VR and/or RF2/LMU, must have been living under a rock for a long time. :D
Fact is, LMU, in all its glory, plays in VR, for those interested in either VR and LMU.
Thank you for the detailed news article.
 
Premium
I have the VR headset but dont use it anymore. Its not comfortable for me and I prefer tripples. But I love LMU and can imagine this article might be very helpful for vr lovers. Thank you.

Same, except I sold my VR headset and bought triples. I personally did not enjoy VR. I use TrackIR now. That is currently my biggest issue with this game. No TrackIR support
 
Premium
VR still seems gimmicky. after a while in vr, the immersion becomes the same as looking at a screen. When it looks as good as it does on my PC screen, i might switch permanently, but i also have the issue of the vr screen fogging, and i get sweaty on my head and tired eyes. My best racing experience in VR has been on Live for Speed, they get the locking to horizon etc correct and it looks practically the same as on a screen as it is a little dated now, but just feels smoother and nicer than Assetto, AMS2 and others in VR.
 
Sorry Angus, but the workaround is not VR, it's crap. To many flaws and a bad experience.
Unfortunately official VR support is not important anymore. LMU lost it's momentum. Decreasing player numbers telling us the game is dying and VR will not save it. Good choice to skip the sim.
 
It's been great to get a little hotlap preview of LMU VR to this point and to get a feel for where the driving dynamics are. Beyond that, it's an exercise in futility to try to play it in VR in any sort of serious manner. Hope they can square VR away in the coming months, it's a pretty thrilling drive and trying to tame the hypercars is a real challenge. Still find it hard to get used to their "drive by wire" style of steering where it wants to pull itself in the input direction running counter to what most of us are probably used to with previous prototype and GT driving.
 
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VR still seems gimmicky. after a while in vr, the immersion becomes the same as looking at a screen. When it looks as good as it does on my PC screen, i might switch permanently, but i also have the issue of the vr screen fogging, and i get sweaty on my head and tired eyes. My best racing experience in VR has been on Live for Speed, they get the locking to horizon etc correct and it looks practically the same as on a screen as it is a little dated now, but just feels smoother and nicer than Assetto, AMS2 and others in VR.

VR is definitely too gimmicky for me in racing... Being able to move your head around like that just isn't possible in most racing cars where you are strapped into position as tightly as they do for safety reasons... Great for when you're in a street car drifting around in AC or something like that, terrible for immersion in a race car... Any decent sized screen is far better...

But gimmicks like VR and FFB that acts like a guiding hand around the track always sells well with a majority of gamers looking to go fast and pretend they are their favourite driving super star... It's how Forza, Need for Speed and pCARS got popular...
 
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Don't be angry DonaldRacer. I was really interested in LMU and wanted it to be successful. Maybe they can turn things around but at the moment it doesn't look good. 700 players 24h-peak is not so much...
 
Still find it hard to get used to their "drive by wire" style of steering where it wants to pull itself in the input direction running counter to what most of us are probably used to with previous prototype and GT driving.
It's not any "drive by wire". Just suspension geometry of two hypercars.
Hypercars
  • Cadillac V-LMdH
    • Note: Due to suspension geometry of this car, it has a tendency to pull steering towards the direction of steering
  • Ferrari 499P LMH
    • Note: Due to suspension geometry of this car, it has a tendency to pull steering towards the direction of steering
 
It's not any "drive by wire". Just suspension geometry of two hypercars.
Ahh, appreciate the clarification. Always figured it also had something to do with the fancy electric steering assist they use in these cars that's beyond the standard power steering.
 
700 players 24h-peak is not so much...
It is all about expectations. It is in the range of AMS2, RF2, even Forza Motorsport, so, for a highly specialize offer, still in EA, one might consider 700 to be respectable.
LMU is a solid concept and will be here to stay. Not for everyone, but great to those sensible to its charms.
 
Premium
VR is definitely too gimmicky for me in racing... Being able to move your head around like that just isn't possible in most racing cars where you are strapped into position as tightly as they do for safety reasons... Great for when you're in a street car drifting around in AC or something like that, terrible for immersion in a race car... Any decent sized screen is far better...

But gimmicks like VR and FFB that acts like a guiding hand around the track always sells well with a majority of gamers looking to go fast and pretend they are their favourite driving super star... It's how Forza, Need for Speed and pCARS got popular...
VR a gimmick, he says as he climbs up on his nag with all those pesky model Ts buzzing past him. Each to their own maybe?
 
VR is definitely too gimmicky for me in racing... Being able to move your head around like that just isn't possible in most racing cars where you are strapped into position as tightly as they do for safety reasons... Great for when you're in a street car drifting around in AC or something like that, terrible for immersion in a race car... Any decent sized screen is far better...

But gimmicks like VR and FFB that acts like a guiding hand around the track always sells well with a majority of gamers looking to go fast and pretend they are their favourite driving super star... It's how Forza, Need for Speed and pCARS got popular...
Sure thing buddy ... terrible immersion and all ...
Look at me not-drifting in my not-JDM on a not-street circuit in not-AC
 

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