Assetto Corsa Competizione Has A Place After Assetto Corsa 2

Assetto Corsa Competizione AC2 header RD.jpg
With the true follow-up to Assetto Corsa set for release in early access later this year, one has to wonder when the spin-off game ACC will be phased out. But with how it is going, it may be too early to pull the plug.

Image credit: Kunos Simulazioni

The GT2 Car Pack for Assetto Corsa Competizione was released 24 January, and not only did it deliver cars like the KTM X-BOW GT2, Maserati MC20 and Porsche 935, but also the Red Bull Ring. The chefs at Kunos have been clearly cooking up a banquet for us starving sim racers.

Along with that will be the highly-anticipated release of the Nordschleife set for spring, ACC shows no signs of slowing down. The community continues to flourish, with popular independent leagues organised through the likes of The SimGrid among others as well as regularly scheduled matchmaking races run by Low Fuel Motorsport.


With the workforce at Kunos being small, it must be asked as to how they intend to proceed. With the pending ‘summer’ release of the Assetto Corsa follow-up in early access, there is plenty that has already been said about how the development work will be done across the board.

ACC: Plenty of Potential Content​

Assetto Corsa Competizione is billed as the official game of the GT World Challenge, with a laser focus on GT racing and featuring the cars and tracks from various championships organised by the SRO Motorsports Group.

But unlike F1 game developers Codemasters with a claimed workforce of around 700 people as of 2019, Kunos is said to be a team of between 11 and 50 with the recent departure of Head of Vehicle & Handling R&D Aristotelis Vasilakos. So it is perhaps understandable that new content does not come pouring out regularly.


Before the GT2 Car Pack, the previous content update to ACC was back in April 2023. The year before was the last time ACC received two updates in the span of a few months; the Challenger Pack in March and the American Track Pack in June. Both of which only focused on either cars or circuits respectively.

With the game having the official SRO licence, there is still a huge pool of content they could in theory have added. The community is constantly pleading for tracks from all of the GT World Challenge series across the world, and there are even some cars that can be found in other SRO-sanctioned championships such as TC America.

Subsequently, all that potential content could realistically sustain the lifespan of the game for years to come.


With how different both the original Assetto Corsa and ACC are, they appeal to different corners of the car-driving game community. The original features all kinds of vehicles, both road and racing alike, and the PC modding scene is second to none so every type of sim racer is appeased. In stark contrast, Competizione is a honed GT motorsport platform exclusively.

They are pretty much as far apart as Forza Motorsport and Forza Horizon, but is perhaps unlikely that they can continue developing updates for both ACC and the original’s true follow-up. As unlike the Forza games, they have the same team working on them.

But with how popular ACC remains and how it presumably continues to make money for Kunos and publisher 505 Games, it is seriously worth considering what can be done to continue supporting it into 2025 and beyond.

Could They Expand?​

As we have already said, it could be a challenge for the team at Kunos to feasibly handle the responsibility of creating content for both the upcoming Assetto Corsa sequel and Competizione. But if there is still a lot of demand for it, then what can stop 505 Games from helping Kunos expand? Well, it again comes down to money.

No business is going to put in more money to something if they cannot guarantee they can earn it back and profit. We looked to a website called VG Insights which provides estimated statistics for all types of games available on Steam. According to VG Insights, Assetto Corsa Competizione throughout its lifetime has apparently earned a gross revenue of $25.3M through Steam sales.

This sounds like a lot, and it is of course. But that is over a period of over five years and Kunos do not get all of it, some goes to shareholders at Digital Bros, the owners of 505 Games. Not to forget they have been reducing their workforce across many of their companies, not including Kunos.


If you compare the estimated gross revenue of ACC on VG Insights to another but quite different racing title, Forza Horizon 5 – released late 2021 – earned $206.9M just on Steam alone. That is before even factoring in the massive market on Xbox where the series first gained notoriety. You see the issue?

The plain truth is, the hardcore realism sim racing community is still too niche to warrant a major expansion. Digital Bros could throw all the resources at 505 Games and Kunos, they could give us every one of the cars and tracks that are in all the SRO championships across the world. But would enough people be buying them to warrant the expansions?

To really warrant it, the DLC costs may have to drastically increase, and who is going to accept that? With how much demand there is for the Nordschleife, it is very likely that the DLC featuring it will have a price above the average for ACC update packs.

Can you imagine a price hike for the addition of maybe two new cars or at most, three new tracks every year?


It is a tough pill to swallow but surely Digital Bros and 505 Games must not have the confidence that diverting resources to Kunos so both ACC and ‘AC2‘ can get regular content add-ons and support will be profitable.

Demand Too Big, Supply Too Small​

In conclusion, Kunos are a small team of incredibly dedicated people who have a world of expectations levelled against them. Like all gaming development teams of course, but the games and communities of Assetto Corsa and Competizione are too big to satisfy the demand when it comes to content.

But the subject matter seems to be too small to warrant making it for a profit, a real Catch-22 situation which is unfortunate. Ultimately, it will all come down to how people speak with their wallets. If ACC somehow generates more profit, more resources may be allocated towards Kunos, and who knows? Maybe ACC will have a life beyond ‘AC2‘s release.

Do you believe Assetto Corsa Competizione will continue getting support after ‘Assetto Corsa 2‘ releases? Tell us on Twitter at @OverTake_gg or in the comments down below!
About author
Luca [OT]
Biggest sim racing esports fan in the world.

Comments

Both games are 2 different concepts of simracing: on one side we have a sim meant to people that want an endless list of cars and tracks and don't necessarily care about competing in leagues or esports, and at most they want a 25 minute race, on the other side we have a sim meant for people that want to compete in the most realistic setting possible, people that can train a online event for 2 weeks and try endless setup combinations for every temperature possible and have a overly complex motec worksheet and many excel worksheets to work out every single strategy on the fly during an event.

The kind of person that likes to drift, do track days at nurburgring, or free roam don't think first in ACC when they want to drive, the people that compete in esports don't think in AC1 when they want to compete.

Those are 2 different crowds that at some circumstances can overlap. But both games can survive together due to that different use cases. AC1 and ACC worked well together, proof that AC2 and ACC can survive together.

The problem for ACC comes from the closed nature that SRO forced on that title, nobody knows how to create tracks nor new cars for the game. AC1 when ACC was launched already had a very strong community of modders that was capable to take over from Kunos effortlessly and even kept adding new features.

ACC don't have any modding support nor any modding community around it, if Kunos can't grow their staff then it probably will mean the start of the end to ACC, as the people get increasingly tired of the same cars and tracks that are going to also increasingly going to get outdated with time.

If the community can get to reverse engineer how to make tracks and cars, or if SRO is smart and tell Kunos to open their hand and give modders the information needed so the modders can create new content, then ACC could survive for some years, not in the same way as in AC1 because the game is way less popular, but still could survive for 4 or 5 years after support discontinuation from Kunos.
 
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Premium
Both games are 2 different concepts of simracing: on one side we have a sim meant to people that want an endless list of cars and tracks and don't necessarily care about competing in leagues or esports, and at most they want a 25 minute race, on the other side we have a sim meant for people that want to compete in the most realistic setting possible, people that can train a online event for 2 weeks and try endless setup combinations for every temperature possible and have a overly complex motec worksheet and many excel worksheets to work out every single strategy on the fly during an event.

The kind of person that likes to drift, do track days at nurburgring, or free roam don't think first in ACC when they want to drive, the people that compete in esports don't think in AC1 when they want to compete.

Those are 2 different crowds that at some circumstances can overlap. But both games can survive together due to that different use cases. AC1 and ACC worked well together, proof that AC2 and ACC can survive together.

The problem for ACC comes from the closed nature that SRO forced on that title, nobody knows how to create tracks nor new cars for the game. AC1 when ACC was launched already had a very strong community of modders that was capable to take over from Kunos effortlessly and even kept adding new features.

ACC don't have any modding support nor any modding community around it, if Kunos can't grow their staff then it probably will mean the start of the end to ACC, as the people get increasingly tired of the same cars and tracks that are going to also increasingly going to get outdated with time.

If the community can get to reverse engineer how to make tracks and cars, or if SRO is smart and tell Kunos to open their hand and give modders the information needed so the modders can create new content, then ACC could survive for some years, not in the same way as in AC1 because the game is way less popular, but still could survive for 4 or 5 years after support discontinuation from Kunos.
I don't know if spending the time to open ACC to modding would be worth the effort. If AC2 is moddable and I think it probably will be. Most of the modders will flock to AC2 and bypass ACC. As long as AC2 is good, which I think it will be.
 
Premium
That's a subjective stance and speculative.

We know virtually nothing about AC2. Will ACC still be relevant for those that like it? Absolutely, it's why they play ACC over AC in the first place.

But let's keep the horse before the carriage.
 
No mod support and Kunos will finish the development.

Also, if AC2 will have the same content with the same features, what is the point of keep playing ACC?
 
I don't know if spending the time to open ACC to modding would be worth the effort. If AC2 is moddable and I think it probably will be. Most of the modders will flock to AC2 and bypass ACC. As long as AC2 is good, which I think it will be.
They don't need to change anything on the game, they just need to tell the modders key info that they need to make mods. Grand prix legends never opened, nor the developers ever told how to mod the game, but modders got to learn how the game worked internally and after that they started making mods like there's not tomorrow. They only need to know how, the game never changed it's inner workings.

The reason I believe that it can work is because AC2 is going to presumably be a title centered on the same concept of AC1: a mix between rfactor 1 and gran turismo. AC2 is catered towards the esports crowd, it is a specialized title like iracing is.

It is not that AC2 can't do that if they had the resources and intent to do a game that could satisfy both crowds, but as of now I'm not convinced of it. In my personal belief, the most probable outcome is one in where Kunos do 1 or 2 dlc's after AC2 release and after that they stop support, then ACC dies slowly from content starvation.

But there is a crowd that want to do esports on a platform meant for it from the ground up but doesn't want or can't afford to race in iracing, if ACC can be modded this can keep it alive, if not it dies.
 
Premium
They don't need to change anything on the game, they just need to tell the modders key info that they need to make mods. Grand prix legends never opened, nor the developers ever told how to mod the game, but modders got to learn how the game worked internally and after that they started making mods like there's not tomorrow. They only need to know how, the game never changed it's inner workings.

The reason I believe that it can work is because AC2 is going to presumably be a title centered on the same concept of AC1: a mix between rfactor 1 and gran turismo. AC2 is catered towards the esports crowd, it is a specialized title like iracing is.

It is not that AC2 can't do that if they had the resources and intent to do a game that could satisfy both crowds, but as of now I'm not convinced of it. In my personal belief, the most probable outcome is one in where Kunos do 1 or 2 dlc's after AC2 release and after that they stop support, then ACC dies slowly from content starvation.

But there is a crowd that want to do esports on a platform meant for it from the ground up but doesn't want or can't afford to race in iracing, if ACC can be modded this can keep it alive, if not it dies.
The concept for AC1 was a racing simulator. Not sure on the weird comparison to GT. It may be popular as a free roam because of modding but to say that was their concept is kinda out of left field. What's to say there is not a good online system with AC2. Might be the same as ACC. But yeah, ACC may die a slow death.
 
The concept for AC1 was a racing simulator. Not sure on the weird comparison to GT. It may be popular as a free roam because of modding but to say that was their concept is kinda out of left field. What's to say there is not a good online system with AC2. Might be the same as ACC. But yeah, ACC may die a slow death.

AC1 never was primarily focused on competitive racing nor as an esports platform, it was intended as a driving simulator for car enthusiasts with hardcore physics with massive support to modding and a car selection with no competitive focus, and with a basic racing capability both online and offline. Or in other words: a mix between Rfactor 1 and GT.

ACC was focused from the very beginning primarily as a racing simulator to cater racing enthusiasts and the esports crowd, being laser focused on SRO's Blancpain series (even if after the success of the game it expanded after the fact). This crowd is laser focus is on the competition aspect itself, laser focused on performance and winning, for that they need hardcore physics, a real series simulated, great tracks and a deeply polished online mode with many features. This crowd is looking for a racing simulator, they don't need many road cars with a lot of performance disparity.

That doesn't mean that AC1 was arcadey, second rate, nor for casuals. There is an entire crowd that likes cars but don't like racing cars nor racing them or at least race them competitively, they just like to try them, roam with them or drift them but with hardcore physics. For that crowd the cars, tracks and driving experience is paramount. This crowd is looking for a driving simulator, they are liking the car collector experience that GT offers, but they also want cars that actually drive like real cars, so they also need the hardcore physics and the extensive modding support that rfactor 1 pioneered.

I'm not throwing shade over AC1, it is still one of my favourite games. But even if you can somehow race on AC1, it wasn't the main focus of the game at all. I can race with a delivery van or with an electric wheelchair, but it doesn't turn them in a racing vehicle.

In ACC all is thought from the ground up to focus on a real championship, with a real ruleset, real cars with good BOP that makes them raceable among themselves, in AC the cars performance is all over the place making them un-raceable and the online features are lacking big time, even the ACC ones lack, but AC is abysmal at online features.

Can AC2 overcome all that with such a small team?, I don't know, but my opinion is that I doubt it.
 
Nords will keep it alive but for how long...

ACC is definitely one of those licensed real life series titles that people will cling on to once Kunos is finished with it and the back door for mods is figured out, but DLC for other series do not get much play time I doubt mods will be too much different... And it's a unique title in Kunos' line up as a one off title on a poor engine for sim racing physics as evidenced by many preferring the original AC for physics... ACC has it's physics fans so they'll cling on as well...

But it's nothing like F1 or NASCAR in terms of popularity of the series...

If LMU brings out the WEC GT3s it's the no longer the newest GT3 game, so just like F1 2024 will take users away from F1 2023, LMU will take drivers from ACC...

The moment modders bring in GT3 cars to AC2 ACC will lose a fair chunk of it's user base... Once there's Spa, Nordschleife and Monza ACC will lose most of it's userbase aside from those who don't like AC2s physics compared to ACC...

It'll have it's place, but it won't be what it was for long...
 
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D
Poor engine for sim racing physics? If you are referring to UE, it was used only for graphics, the physics is original AC enhanced and improved in every possible way. AC physics is a child's play in comparison.
 
AC and ACC content has always been priced ludicrously low. If Kunos/505 continue to add content and fix the myriad of graphical & gameplay issues with ACC, I will pay triple what they currently charge for DLC. Good quality fun toys are worth paying top dollar for.
 
Wait, Codemasters has 700 people ? And they still can't fix the same crap that is wrong in every edition of the game ?

Kunos is gangsta!:thumbsup:
1. When they had 700 employees back in 2019, they were working on 5 different games in parallel
2. They have way fewer employees now after being acquired by EA
 
Premium
Disagree. I don't even understand why people make the whole "Forza Horizon and Motorsport" comparison. It makes absolutely no sense. If we wanted to do that stupid comparison it would be "Forza Motorsport VS Forza Motorsport": AC"1" was developed to be as realistic as possible, that the even smaller Kunos team could make back then. It wasn't made to be some simcade title. It was released 10 years ago, comparing it to where ACC or other sims are now is dumb.

If you want to compare AC2 to something it would have to be current day ACC. The physics will be built on ACC's most current state. The features and graphics can't be worse than ACC either. It would be a complete failure for Kunos to release a title that is inferior to ACC.
We are not making an exact comparison, we are saying that both FM and FH as well as AC and ACC are vastly different to each other so in a way they are not a competing product. They attract a lot of audience who don't migrate to the other game so easily, they stand on their own.

When Forza Motorsport (2023) released, did people stop playing Forza Horizon 5? In the same way that when 'AC2' releases, ACC will still remain relevant as it is not treading on the same turf.
 
Premium
1. When they had 700 employees back in 2019, they were working on 5 different games in parallel
2. They have way fewer employees now after being acquired by EA
That is a very good point and I am kicking myself that I did not think to mention that.
 
Premium
AC1 never was primarily focused on competitive racing nor as an esports platform, it was intended as a driving simulator for car enthusiasts with hardcore physics with massive support to modding and a car selection with no competitive focus, and with a basic racing capability both online and offline. Or in other words: a mix between Rfactor 1 and GT.

ACC was focused from the very beginning primarily as a racing simulator to cater racing enthusiasts and the esports crowd, being laser focused on SRO's Blancpain series (even if after the success of the game it expanded after the fact). This crowd is laser focus is on the competition aspect itself, laser focused on performance and winning, for that they need hardcore physics, a real series simulated, great tracks and a deeply polished online mode with many features. This crowd is looking for a racing simulator, they don't need many road cars with a lot of performance disparity.

That doesn't mean that AC1 was arcadey, second rate, nor for casuals. There is an entire crowd that likes cars but don't like racing cars nor racing them or at least race them competitively, they just like to try them, roam with them or drift them but with hardcore physics. For that crowd the cars, tracks and driving experience is paramount. This crowd is looking for a driving simulator, they are liking the car collector experience that GT offers, but they also want cars that actually drive like real cars, so they also need the hardcore physics and the extensive modding support that rfactor 1 pioneered.

I'm not throwing shade over AC1, it is still one of my favourite games. But even if you can somehow race on AC1, it wasn't the main focus of the game at all. I can race with a delivery van or with an electric wheelchair, but it doesn't turn them in a racing vehicle.

In ACC all is thought from the ground up to focus on a real championship, with a real ruleset, real cars with good BOP that makes them raceable among themselves, in AC the cars performance is all over the place making them un-raceable and the online features are lacking big time, even the ACC ones lack, but AC is abysmal at online features.

Can AC2 overcome all that with such a small team?, I don't know, but my opinion is that I doubt it.
All that being said... I don't see how opening up ACC to modding will give you the focused sim you want. Its just going to be AC on a different engine. Also this "if you can race on AC". That kinda tells me you haven't really used AC much. I have raced series offline and have raced online with out the "if you can even race" issues, LFM seems to have it figured out and SRS too!!
 
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As long as ACC has a binding contract with SRO to be the 'Official' title for SRO's various series, there can be no modding. No adding content not under license to SRO. Instead of wishing for the 'Never Can Be', why not focus on the 'we should already have' and pressure for the missing tracks and Touring cars?
 

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