Thanx, the FFB is very good now. I use a Fanatec Elete CSL Wheelbase and modified the File a bit to feel more curbs, i raised the values of "kerb_bump_scale" and "vibration_scale" to 1.5.
In Game i use the FFB Settings
35
26
40
50
This is just perfect for me and the Wheel in my Opinion.
Greetz from Germany
I've always struggled with pCars mediocre FFB. This is a vast improvement thank you for this, it makes the game drivable. The G29 works best on lowend settings.
This is very good as it removes the oscillations and gives a more stable and refined/controlled drive. However; there are 2 fundamental things that keeps it from being great:
1. FFB strength remains mostly the same no matter what the g-forces are. (i tried different gain and volume levels)
2. FFB feels the same across every car (but maybe that is a game engine thing).
1. Should not be the case. Please notice that "Tone" slider is used for "power-steering" strength in this file. This allows an extra way to adjust center vs cornering strength. I think maybe you have it too high?
2. It does not for me, but it depends what you mean. Each car has different tyres, that should be felt. Also you feel the downforce as well as speed progression different for them all. The way to feel the cars more different is to adjust the "Volume" slider. This not only adjusts center strength, but also the caster and pneumatic trail. Going higher volume makes shorter trail and so the centering is quicker. This is important for slower, less downforce cars.
This mod really transforms PC2 to an enjoyable sim. The self aligning torque is exceptional when adjusted with the volume setting depending on car. The BMW touring car at Sonoma is especially good.
It really is all so subjective, but I would start from something like:
Volume: 15 - Then adjust down or up, depending on how much center feel you need.
Tone: 30, then go up/down depending on how harsh road feel you like.
Fx: 30, then adjust up/down for how strong scrub and engine vibe you want.
Finally:
Gain: Depends on car type. Road cars prob 70-100, depending on how strong you like it.
For any high down force car,incl. formulas, start around 40.
I don't have that wheel base unf., so your feedback is highly appreciated.
Great with a thrutsmaster tx for project cars 2, thanks. For my part, the AMS2 ffb will not be played as long as they continue to develop it from Reiza ...
I loved it! Although the truth is that I have hardly noticed a difference with the 8.3 ... By the way, I have also tried it with rallycross and it works great !! ;)
This is the best I ever felt PC2! this feels like magic, jut brought the game back to life for me, but AMS2 and ACC are so good, but still just lapping Nords is fun here again! Thank you!
Im on a CSW V1, used the Mid level file, its amazing.
Awesome! Yes, I would consider CSL ELITE a high end belt.
But if you find that the DD version or the lower end version feels better, then I will adjust the high end belt file in that direction.
The values for each class of wheel base are mostly guesses on my part, so any hint for adjustments are great!
Recently discovered and started to use these files and, simply put, they saved the game from the bin. Excellent work, thanks and kudos to the developers involved.
1. Should not be the case. Please notice that "Tone" slider is used for "power-steering" strength in this file. This allows an extra way to adjust center vs cornering strength. I think maybe you have it too high?
2. It does not for me, but it depends what you mean. Each car has different tyres, that should be felt. Also you feel the downforce as well as speed progression different for them all. The way to feel the cars more different is to adjust the "Volume" slider. This not only adjusts center strength, but also the caster and pneumatic trail. Going higher volume makes shorter trail and so the centering is quicker. This is important for slower, less downforce cars.
I hope this helps?