ai

  1. M

    Detroit GP 2023 AI + Sidelines + AI Hints 1.0

    Hey everyone! Description Following the racing calendar, here's my AI racing lines and hints for the Detroit GP 2023 circuit! The original AI lines were already very good; I just re-aligned some of the corner lines so that the AI can follow through more smoothly and also have a bit more...
  2. M

    Rome ePrix S4-5 (Circuito Cittadino dell'EUR) AI + Sidelines + AI Hints 1.1

    Hey everyone! Description I am officially scarred. This track is AI hell. A combination of tight chicanes have left them confused and hurt. They all thought they could be Mitch Evans dominating the streets of Rome; instead they've met their worst enemy - when two into one doesn't work...
  3. M

    Tokyo R246 AI + Sidelines + AI Hints + DRS Zone 1.0

    Hey everyone! Description Needless to say I miss the days of playing GT3 after school. Thanks, AC modders. :thumbsup: The original AI line was already pretty good, but I thought of dipping my hands into a fictive track this time around and there's nothing better than the Tokyo R246. So...
  4. M

    Indy 500 Speedway AI + Sidelines + AI Hints 1.0

    Hey everyone! Description Here's my AI racing lines and hints for the Indy Speedway! Tagline aside, its been a painful journey. The main issue I wanted to address was how the AI filters out of the last corner to pit, and how it merges back out, but its been impossible to ensure it happens...
  5. M

    Ad Diriyah AI + Sidelines + AI Hints 1.0

    Hey everyone! Description Want to see Formula E cars throw themselves around the circuit like they do IRL? Have I got the AI lines and hints for you lmao. VRC Gen3 cars are now able to lap 1:15s , while the grippier Gen2 should be able to achieve 1:14s. The downside is that the AI might...
  6. M

    Brands Hatch parilla AI Hints + Pitlane Edit 1.0

    Hey everyone! Description I really like parilla's faster AI lines for Brands Hatch, but as mentioned in OP's upload, open-wheelers are pretty much doomed to permanently visit the Paddock Hill ditch after the first lap. So here's my edit for parilla's Brands Hatch Faster AI - purely the AI...
  7. deudonils

    Brands Hatch - New AI Lines 2.0

    New AI Line for "ks_brands_hatch" Hold down Shift while loading to load the sidelines properly Deactivate "cache generated grids" & "cache generated payloads" Set ai aggression to 50% Here you can see the AI driving a lap:
  8. M

    Monaco 2020 (and Pyyer 2022-2024) AI + Sidelines + AI Hints 1.2

    Hey everyone! Description Here's my AI racing lines and hints for Monaco 2020 layout! For so long, I wanted to get into a procession with the AI at 100% strength around Monaco without them getting absolutely obliterated at Sainte Devote, or getting stuck at the Grand Hotel hairpin. Track...
  9. deudonils

    Nordschleife - New AI Lines 1.0

    This is made for ks_nordschleife Hold down Shift while loading to load the sidelines properly. Deactivate "cache generated grids" & "cache generated payloads" Set ai aggression to 25% or 50% Here you can see the AI driving a lap:
  10. T

    New AI fastlane for Estoril 1992 v1.0

    11th track of my work on the 1992 F1 circuits serie. Find the 10th track here (Japanese gp). These files have to be used for the 1992 Estoril circuit from ASR and Shin956. They provide a competitive fastlane and safe race. Nevertheless, even with the hint file, some of the 1994 ACFL mod cars...
  11. M

    Norisring AI + Sidelines + AI Hints 1.2

    Hey everyone! Description Here's my AI racing line for the Norising (norisring v3.23 by Rainmaker, upd. by Gunnar333). I mainly created these lines for Formula Regional cars but works for other categories too! Track: https://www.overtake.gg/downloads/norisring-2009.27646/ I tried to reduce...
  12. deudonils

    Monaco - New AI Lines 3.1

    New AI Lines for "monaco_2020" Hold down Shift while loading to load the sidelines properly Deactivate "cache generated grids" & "cache generated payloads" Set ai aggression to 25% Here you can see the AI driving a lap:
  13. deudonils

    Imola - New AI Lines 2.2

    New AI Lines for "fn_imola" Hold down Shift while loading to load the sidelines properly Deactivate "cache generated grids" & "cache generated payloads" Set ai aggression to 50% Here you can see the AI driving a lap:
  14. deudonils

    Silverstone - New AI Lines 1.0

    This is made for ks_silverstone Hold down Shift while loading to load the sidelines properly. Deactivate "cache generated grids" & "cache generated payloads" Set ai aggression to 50% Here you can see the AI driving a lap:
  15. deudonils

    Red Bull Ring - New AI Lines 1.1

    This is made for fn_redbullring Hold down Shift while loading to load the sidelines properly. Deactivate "cache generated grids" & "cache generated payloads" Set ai aggression to 50% Here you can see the AI driving a lap:
  16. deudonils

    Montreal - New AI Lines 1.0

    This is made for fln_montreal Hold down Shift while loading to load the sidelines properly. Deactivate "cache generated grids" & "cache generated payloads" Set ai aggression to 50% Here you can see the AI driving a lap:
  17. deudonils

    Baku - New AI Lines 2.0

    This is made for baku_2022 Hold down Shift while loading to load the sidelines properly. Deactivate "cache generated grids" & "cache generated payloads" Set ai aggression to 50% Here you can see the AI driving a lap:
  18. deudonils

    Bahrain - New AI Lines 1.0

    This is made for fn_bahrain Hold down Shift while loading to load the sidelines properly. Deactivate "cache generated grids" & "cache generated payloads" Set ai aggression to 50% Here you can see the AI driving a lap:
  19. T

    New AI fastlane for Suzuka 1992 v1.0

    10th track of my work on the 1992 F1 circuits serie. Find the 9th track here (Australian gp). These files have to be used for the 1992 Suzuka circuit from ASR and Shin956. They provide a competitive fastlane and safe race. Nevertheless, some of your opponents could be too optimistic in the...
  20. deudonils

    Miami - New AI Lines 1.0

    This is made for miami_f1 Hold down Shift while loading to load the sidelines properly. Deactivate "cache generated grids" & "cache generated payloads" Set ai aggression to 50% Here you can see the AI driving a lap:

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