Hey everyone!
Description
Following the racing calendar, here's my AI racing lines and hints for the Detroit GP 2023 circuit! The original AI lines were already very good; I just re-aligned some of the corner lines so that the AI can follow through more smoothly and also have a bit more...
Hey everyone!
Description
I am officially scarred. This track is AI hell. A combination of tight chicanes have left them confused and hurt. They all thought they could be Mitch Evans dominating the streets of Rome; instead they've met their worst enemy - when two into one doesn't work...
Hey everyone!
Description
Needless to say I miss the days of playing GT3 after school. Thanks, AC modders. :thumbsup: The original AI line was already pretty good, but I thought of dipping my hands into a fictive track this time around and there's nothing better than the Tokyo R246.
So...
Hey everyone!
Description
Here's my AI racing lines and hints for the Indy Speedway! Tagline aside, its been a painful journey. The main issue I wanted to address was how the AI filters out of the last corner to pit, and how it merges back out, but its been impossible to ensure it happens...
Hey everyone!
Description
Want to see Formula E cars throw themselves around the circuit like they do IRL? Have I got the AI lines and hints for you lmao. VRC Gen3 cars are now able to lap 1:15s , while the grippier Gen2 should be able to achieve 1:14s. The downside is that the AI might...
Hey everyone!
Description
I really like parilla's faster AI lines for Brands Hatch, but as mentioned in OP's upload, open-wheelers are pretty much doomed to permanently visit the Paddock Hill ditch after the first lap. So here's my edit for parilla's Brands Hatch Faster AI - purely the AI...
New AI Line for "ks_brands_hatch"
Hold down Shift while loading to load the sidelines properly
Deactivate "cache generated grids" & "cache generated payloads"
Set ai aggression to 50%
Here you can see the AI driving a lap:
Hey everyone!
Description
Here's my AI racing lines and hints for Monaco 2020 layout! For so long, I wanted to get into a procession with the AI at 100% strength around Monaco without them getting absolutely obliterated at Sainte Devote, or getting stuck at the Grand Hotel hairpin.
Track...
This is made for ks_nordschleife
Hold down Shift while loading to load the sidelines properly.
Deactivate "cache generated grids" & "cache generated payloads"
Set ai aggression to 25% or 50%
Here you can see the AI driving a lap:
11th track of my work on the 1992 F1 circuits serie. Find the 10th track here (Japanese gp).
These files have to be used for the 1992 Estoril circuit from ASR and Shin956.
They provide a competitive fastlane and safe race. Nevertheless, even with the hint file, some of the 1994 ACFL mod cars...
Hey everyone!
Description
Here's my AI racing line for the Norising (norisring v3.23 by Rainmaker, upd. by Gunnar333). I mainly created these lines for Formula Regional cars but works for other categories too!
Track: https://www.overtake.gg/downloads/norisring-2009.27646/
I tried to reduce...
New AI Lines for "monaco_2020"
Hold down Shift while loading to load the sidelines properly
Deactivate "cache generated grids" & "cache generated payloads"
Set ai aggression to 25%
Here you can see the AI driving a lap:
New AI Lines for "fn_imola"
Hold down Shift while loading to load the sidelines properly
Deactivate "cache generated grids" & "cache generated payloads"
Set ai aggression to 50%
Here you can see the AI driving a lap:
This is made for ks_silverstone
Hold down Shift while loading to load the sidelines properly.
Deactivate "cache generated grids" & "cache generated payloads"
Set ai aggression to 50%
Here you can see the AI driving a lap:
This is made for fn_redbullring
Hold down Shift while loading to load the sidelines properly.
Deactivate "cache generated grids" & "cache generated payloads"
Set ai aggression to 50%
Here you can see the AI driving a lap:
This is made for fln_montreal
Hold down Shift while loading to load the sidelines properly.
Deactivate "cache generated grids" & "cache generated payloads"
Set ai aggression to 50%
Here you can see the AI driving a lap:
This is made for baku_2022
Hold down Shift while loading to load the sidelines properly.
Deactivate "cache generated grids" & "cache generated payloads"
Set ai aggression to 50%
Here you can see the AI driving a lap:
This is made for fn_bahrain
Hold down Shift while loading to load the sidelines properly.
Deactivate "cache generated grids" & "cache generated payloads"
Set ai aggression to 50%
Here you can see the AI driving a lap:
10th track of my work on the 1992 F1 circuits serie. Find the 9th track here (Australian gp).
These files have to be used for the 1992 Suzuka circuit from ASR and Shin956.
They provide a competitive fastlane and safe race. Nevertheless, some of your opponents could be too optimistic in the...
This is made for miami_f1
Hold down Shift while loading to load the sidelines properly.
Deactivate "cache generated grids" & "cache generated payloads"
Set ai aggression to 50%
Here you can see the AI driving a lap: