How The BTCC and Motorsport Games Reunited

Why The BTCC and Motorsport Games Reunited.jpg
Image taken by OverTake
In a surprise move last week, official BTCC content will once again be present within rFactor 2 – here's how the new deal was struck and why the two parties were keen to agree on fresh terms.

It all happened at once.

I was working flat-out to meet an F1 24 news embargo, a notable hotfix dropped for Le Mans Ultimate and Hot Lap Racing was being announced.

The latter, Yannik capably handled and as the F1 article was nearly complete, it hit me.

Motorsport Games and the British Touring Car Championship had reconciled, coming to a new agreement. It was like Jennifer Lopez and Ben Affleck getting back together again, only not.

What came before has been covered ad nauseam, so I won't dwell on it too much. Simply, the two parties agreed to work on a BTCC video game back in 2020 for release in 2022, then 2023, then 2024, then never.

The popular motorsport competition announced the termination of the licencing deal in November 2023 due to " fundamental breaches of the agreement.” Financial documents revealed that the game developer owed BARC – TOCA LIMITED “approximately $0.8 million.”

Now, though, there is a new deal, where Motorsport Games pays a one-off fee of $225,000 and then donates half the gross annual sales from BTCC content within rFactor 2.

I was staggered and read through the filings quicker than an Ash Sutton pole lap.

After everything that was said and done, now it felt like everything was back at square one. Except this time, there are some key differences.

rFactor 2 BTCC Vauxhall Donington.jpg

Image: BTCC.net

How Did We Get Here?​


“Motorsport Games unfortunately failed to deliver on the obligations of the contract, and never produced a game and that game was no longer in development,” says incumbent Motorsport Games CEO Stephen Hood to OverTake when quizzed about the latest development.

“I think we gave the BTCC very little choice but to terminate, especially as my mission when I came back a year ago, I tried to whittle down the organisation to focus on just delivering something meaningful.

“The choice that I made was to put all of our effort into Le Mans Ultimate instead of trying to develop the fight on several fronts. I think we needed a reality check there and it's painful to say no to things.”

“However, I've always believed that there was a real opportunity there [with the BTCC]. On a professional and personal level, it was very disappointing to be at the helm when we were terminated.”

Competition Allowed​


One of the many criticisms levied towards Motorsport Games had been that of generating more headlines than finished projects.

Articles such as this, yet another about the company, are perhaps part of the problem. But then, often, there has been so much to cover.

NASCAR 21: Ignition, for example, was an over-budget befuddling mishmash of ideas that didn’t hold together in a cohesive experience.

This, in part, led the Miami-headquartered (but predominately Europe-based) company to camp on licences that in some cases could have blocked other potential developers.

Consequently, a key element of the new BTCC arrangement is that of ‘non-exclusivity’. If a different company would like to strike a deal with Alan Gow – the series’ custodian – the door is open.

“I don't believe that Motorsport Games needs to be in the market of taking exclusives left, right and centre and not do anything with the licence,” expounds Hood.

“The company has been there before. It wasn't very successful. We're trying to change on all fronts. The prior leadership team are no longer here and we're forging a new path.

“Alan Gow and I still maintain a very strong relationship and I wanted to try and navigate Motorsport Games out of the debt obligations for termination. I wanted to be creative in that regard and at that same time, not just settle a pre-agreed price but forge a route forwards.”

BTCC BMW rFactor 2.jpg


rFactor 2 Content Confirmed For Three Seasons​


Right now, the Studio 397 development team, under the stewardship of Motorsport Games, is all-in on Le Mans Ultimate.

The official simulation of the FIA World Endurance Championship was released into early access for PC in February, and a notable update, according to Hood, “hopefully arrives in June.”

The team is now also committed to delivering three seasons worth of touring car updates for rFactor 2 – thus confirming that the over-a-decade-old platform is set to receive some form of new content each year until at least 2026.

“That is the plan, we want to keep the BTCC rFactor 2 content fresh, so it will get updated every season,” Hood tells us.

“A lot of the teams and the drivers, in particular, in the BTCC were hugely helpful and encouraging in terms of us creating the content.”

Livery and car updates are part of the schedule, but additional circuits are not guaranteed at this stage.

“I think adding more of the British Touring Car Championship circuits is a no-brainer, but tracks are incredibly expensive to build, and we have a backlog with Le Mans Ultimate right now.

“I want to see that right first so that we have a partner that feels very happy with us and we then use that as a template going forwards.

“I'm hoping we can give the BTCC content the attention it deserves in terms of the circuits over time, but it wouldn't be the priority right now. We’re delivering the car content.”

Le Mans Ultimate Will Now Be Early Access, Evolve Throughout 2024 RD 02.jpg

Le Mans Ultimate

The “BTCC Ultimate” Plan​


That all leaves the BTCC game in limbo.

The arrangement does not commit to one, but rather leaves the door open for the possibility should terms be met.

In other words, a dedicated game is not currently in active development, but provided the rFactor 2 content arrives as planned over the next two-and-a-bit years there is the option to discuss a plan once more.

A plan that would use Le Mans Ultimate as the blueprint according to Hood:

“The real question is, what is the ceiling for this opportunity? Is there a video game there? Or is it just content in rFactor 2? Or, a spin-off version of Le Mans Ultimate built around British Touring Car, which might be an option.

“I think we've got some great technology with Studio 397 and Le Mans Ultimate, in early access it’s sold better than expected and we still want to add BTCC content into rFactor 2.

“That is a stepping stone for what we'd like to do in the future and that's why we incorporated an option to renegotiate the licence agreement to explore other opportunities further down the line because I think there's a chance there.

“There's a lot of work still to do on Le Mans Ultimate. A lot of work. But in all of that work improves the underlying engine that we can use for other projects.

“Maybe we can give it the British Touring Car Championship treatment, but we’re not promising the BTCC a game or putting ourselves on the hook. We've done that a lot in the past, and how did that turn out? Not very well.”

Contrite pragmatism aside, the next two years remain pivotal for Motorsport Games should it hold a desire to succeed in its touring car ambitions. The deal might be different, but in some ways, plus ça change.
About author
Thomas Harrison-Lord
A freelance sim racing, motorsport and automotive journalist. Credits include Autosport Magazine, Motorsport.com, RaceDepartment, Overtake, Traxion and TheSixthAxis.

Comments

Did anyone who wants F1's in rF2 ever had a good look at the steam workshop?
It's full of modern and historic cars, that drive great.
Don't think a full license will make a huge difference in handling, as every official car got fudged physics at some level too.
Some of the people creating those cars/mods are very talented and dedicated, probably more dedicated than many developer teams could do (time=money).

Official licenses would go in to the many millions nowadays for a full F1 field from a recent era.
Not even counting the tracks, that sometimes want hundreds of thousands per track.
Than make a calculation how many licenses you should sell to make a profit.
The outcome would be, we need to make a simcade title that drives great with a controller.
 
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Tbh, I really like the frankness of this interview, he's not shied away from past indiscretions committed. A lot of other game developers could learn from this attitude. I've never really been on the whole RF2 hype train/or product itself for that matter, so I don't know the history of how much they've let the consumers down in the past. But I did buy LMU, and I did like it very much - I really do hope focused titles become more of a thing (like they were in the early 00's), and I really hope MSG moves onwards and upwards from here. Fingers crossed!
 
Once again I find myself saying rFactor 2 is the home of BTCC, has been the home of BTCC and will continue to be the home of BTCC going forward.

I also thought it important that I tell you all I do not like tomatoes. You tell me you don't like something I don't like tomatoes, its the pips, also is it a fruit of a vegatable?

BTCC 2024 is here
 
I reluctantly bought Le Mans Ultimate over the weekend and it's actually fantastic.
I like touring cars far more than sports car, so now I really want a BTCC Ultimate game!

View attachment 748741
I'd buy LMU in a heartbeat, but for the fact that it doesn't support VR. Rf2 has VR, Raceroom has it, AMS has it, and many more games too. What were they thinking? A stupid decision if you ask me.
I've been driving with VR for so many years that when I go back to flat screen it justs looks stupid, reminds me of playing crash team racing back then with my daughter, using a PS1....
 
I'd buy LMU in a heartbeat, but for the fact that it doesn't support VR. Rf2 has VR, Raceroom has it, AMS has it, and many more games too. What were they thinking? A stupid decision if you ask me.
I've been driving with VR for so many years that when I go back to flat screen it justs looks stupid, reminds me of playing crash team racing back then with my daughter, using a PS1....
It wasn't a decision to not include VR. It simply hasn't been implemented yet. They came up against the release date crunch and could not get it sorted before they had to start selling the thing. It's coming.
 
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Hopefully In the Rfactor 2 Btcc sim they will sort out the rear wheel drive cars having such a advantage. Great news for Btcc fans though , looking forward to see what they do.
 
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Apparently someone lost his footing there, owned in a marketing stunt jungle.
Anyone as much as hinting positive mention of MSG is completely ridiculous IMO. Puke in it's purest form.
Just another ends of gossiping about something that might happen.

Marketing stunts have far too good days these decades when some should bury them as soon as they are born. I miss the time from the 90s where I

1) Took a bike ride to my local computer store
2) Noticed a few advertising columns
3) Grabbed a DVD
4) Paid at the box
5) Went home and played the game.

Zero prior gossips.

Even thanks for my constructive input.
 
Say 397 gets the rights to a Williams or Alpine...is there any funding to CODE the hybrid system?
They already have modeled KERS for their Formula 2012 cars with one of the currently final updates - looking at how it was implemented, I am fairly certain modders could replicate proper ERS to some extent if necessary.
(Yes, the mod is partially locked, but I managed to extract it and have a look at the Electric Motor part (the ini file); though it would be better if S397 would just give us a proper demo of how their KERS model and values work.)
 
Once again I find myself saying rFactor 2 is the home of BTCC, has been the home of BTCC and will continue to be the home of BTCC going forward.

I also thought it important that I tell you all I do not like tomatoes. You tell me you don't like something I don't like tomatoes, its the pips, also is it a fruit of a vegatable?

BTCC 2024 is here
In the fossil record, in certain locations where Dinosaur bones have been found, there also have been found the remains of Tomato plants. The Tomato is still here, the Dino's are not. You figure it out.
 
Stop blaming the community for not liking what you like, everyone has a right to support who they want to support, whether it's your favourite developer/ game or not, the more you go on about others not supporting your favourite dev/game isn't going to change anything.


It is my view, I sorry but I allowed to have one, like you.
That you don't like it does not concern me :coffee:

I demand everyone must like ISIMotor and support them.
Is that what I said did I ? :rolleyes:

Anyhows, I support all sims no matter if I like them much or not because I want all studios to be better for all of us ?

What is your excuse?
 
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Premium
Did anyone who wants F1's in rF2 ever had a good look at the steam workshop?
It's full of modern and historic cars, that drive great.
Don't think a full license will make a huge difference in handling, as every official car got fudged physics at some level too.
Some of the people creating those cars/mods are very talented and dedicated, probably more dedicated than many developer teams could do (time=money).

Official licenses would go in to the many millions nowadays for a full F1 field from a recent era.
Not even counting the tracks, that sometimes want hundreds of thousands per track.
Than make a calculation how many licenses you should sell to make a profit.
The outcome would be, we need to make a simcade title that drives great with a controller.
I would suspect that most if not all of main developers have a far larger pool of data to pull from and also have an establish network of contacts who they can turn to to get some basic answers. Sure some Moders may have access to the same data or access to teams and can also produce good results as well.. but I think those are very few. Asking for the full field is not happening, clearly .... but why not a couple of cars or a couple of tracks?

Another option would be follow what Reiza example with fictional cars that closely resemble of both current and classic cars. or try to licence previous/iel last years version instead of the current.

The appeal of sims like rF2 and AC is the diversity of content.... the minute you focus on a single or couple series you may as well just kill it.
 
Stephen Hood is making all the right noises currently – wanting non-exclusive licenses, saying they're not in the business of buying licenses left right and centre, taking things slowly yet steadily, not over-promising on hypothetical future projects, staying focused for the time being on optimizing Le Mans Ultimate.

Good for you, Mr. Hood. And a tip of the hat to other folk at Motorsport Games and Studio 397 who are working hard in leading the team or making this all come true behind the scenes.

A breath of fresh air, given the sorry state of Motorsport Games not long ago. Fingers crossed it continues in this positive direction. :)
 
I tell you something.

Anyone who likes that ISI disappeared and S397 possibly could do the same.

YOU ARE NOT A SIMMER.
I agree.

If you don't like fighting the wheel in a Sauber C11 on the Nordschleife in rF2, you're not a simmer.
You're not a race car enthusiast.

And those people complaining that their DD base feels worse with this sim, I don't know man, you're missing out on so much.
 
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I think MSG will just sell the rFactor 2 DLC, but what I've been waiting for is a standalone BTCC Game.
 
If you don't spend 10% of your free time sitting in your race rig, and 90% of it adjusting said rig, you are not a simmer.

If you don't currently have ICRII + DosBox installed on your computer, because everything was better back in the day, you son, are not a race simmer.

If you won't download a modded track which started life 20 years ago in GPL and has arrived in your sim by way of stopping en route in 5 other sims, and then spend hours adjusting AIW files, digging in json files, to do three hot laps before uninstalling it, and then download a different one ...

If you click on rFactor2 more often than you do Mas2 and ModMgr...

If the term Thunderflash makes you think only of lightning...

If you spend more time racing than you do pounding out diatribes on race-sim forums ...

If you cannot decide if you are a Montague or a Capulet ...

If the palette of your world view contains anything other than Honda RA300 white and JPS Lotus 98T black ...

... then you, sir, are not a simmer.


Now, if you will excuse me, I see some windwills over there which require the application of my lance. Good day.
 
If you don't spend 10% of your free time sitting in your race rig, and 90% of it adjusting said rig, you are not a simmer.

If you don't currently have ICRII + DosBox installed on your computer, because everything was better back in the day, you son, are not a race simmer.

If you won't download a modded track which started life 20 years ago in GPL and has arrived in your sim by way of stopping en route in 5 other sims, and then spend hours adjusting AIW files, digging in json files, to do three hot laps before uninstalling it, and then download a different one ...

If you click on rFactor2 more often than you do Mas2 and ModMgr...

If the term Thunderflash makes you think only of lightning...

If you spend more time racing than you do pounding out diatribes on race-sim forums ...

If you cannot decide if you are a Montague or a Capulet ...

If the palette of your world view contains anything other than Honda RA300 white and JPS Lotus 98T black ...

... then you, sir, are not a simmer.


Now, if you will excuse me, I see some windwills over there which require the application of my lance. Good day.
A proper reply to the elitist prick.

1714039256405.png
 
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I love how the annoucement of BTCC back to Motorsport games has created such an interesting comment thread :). I still do not like tomatoes though, but I do like tomato ketchup.
 
Did anyone who wants F1's in rF2 ever had a good look at the steam workshop?
It's full of modern and historic cars, that drive great.
Don't think a full license will make a huge difference in handling, as every official car got fudged physics at some level too.
Some of the people creating those cars/mods are very talented and dedicated, probably more dedicated than many developer teams could do (time=money).

Every developer fudges stuff to meet the demands of their engine as well as neutering it to make sure it can be driven on a controller, on top of the BOP demands of their fans...

Modders often dig deeper into the code than the developers can and have often led to fixes of official content over the years... But mostly that extra time they spend on specific cars leads to a more accurate representation of the car... At least from the talented members of the modding community...
 
*** BTCC 2024 "The Full Race Day Delivery" is now available *** The full 2024 race day update. All drivers are now available. #18 Daryl Deleon now added. All cars have been updated, colour updates, sponsor updates, window updates. I hope this work can bring the excitement and fun of BTCC 2024 to your homes, Love From MrBTCC aka JimmyCoupe.

BTCC 2024 The full grid
 

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