Does anyone here have experience editing RT track files?

I'm curious as to how you import the .bmf files into supposedly 3ds max 4 (and 5?), or how you convert it if that's necessary. The bugbear plugins at least make it possible to export it as .bmf.

I have limited experience in 3d modeling and just a month ago started using 3ds max 2015 for some newer games.

it's a sad thing that the old forums at nogripracing is gone
 

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