So you can control all the stiffness and damping parameters for rotations and displacements, but no gear kick options?Hi, I have now. But no 'sillines' settings in NeckFX
So you can control all the stiffness and damping parameters for rotations and displacements, but no gear kick options?Hi, I have now. But no 'sillines' settings in NeckFX
I've always been able to change those, but nothing new nowSo you can control all the stiffness and damping parameters for rotations and displacements, but no gear kick options?
Perhaps a full re-download / reinstall? Do you see the new drift and track following stuff?I've always been able to change those, but nothing new now
Forget it. I'm not in desperate need for it. And btw, when you suggest to people to update to non-tested versions of CM, warn them that things may get changed without them knowing... Sicne doing that, my FFB is f**ked.Perhaps a full re-download / reinstall? Do you see the new drift and track following stuff?
Oh nos! I hadn't seen anything weird. I know often you have to reset / reload saved settings to fix things. CM is a bit buggy.Forget it. I'm not in desperate need for it. And btw, when you suggest to people to update to non-tested versions of CM, warn them that things may get changed without them knowing... Sicne doing that, my FFB is f**ked.
Yup. Completely busted up my sim. Thanks pal.Oh nos! I hadn't seen anything weird. I know often you have to reset / reload saved settings to fix things. CM is a bit buggy.
Regarding the new features, feel free to hop on https://discord.me/LoPeN and pester @Jack. I'm sure we can figure it out.
The script has caused some issues with the driver head looking left or not centered in drivers eyes view. I am reverting back to the default dimitri neck-fx script which solves the problem.gurkesaft submitted a new resource:
AC Head Physics - 6 DOF physically modeled head inertia
Read more about this resource...
Looks like we solved this on the discord. I'll add a note about corrupted CM settings on the main page. Thanks for your patience and help!The script has caused some issues with the driver head looking left or not centered in drivers eyes view. I am reverting back to the default dimitri neck-fx script which solves the problem.
Definitely hop on the discord and harass @Jack. I don't GT7 but if you tell me how it's different I'm sure we can tune up the settings. Have you started by messing with the global stiffness?Dude I've been using your Script for a few minutes and by far it's my favorite fr, I found it a bit similar to the GT7 Wobble Cam I'm trying to make it similar but I'm a layman and to make matters worse I don't understand much English, could you make a preset similar to the GT7? or help me with this, I've been trying to get close to the GT7 settings for years
tks for replying, I gonna try to share my progress on discordDefinitely hop on the discord and harass @Jack. I don't GT7 but if you tell me how it's different I'm sure we can tune up the settings. Have you started by messing with the global stiffness?
If a car has its default camera pitch set to other values than 0 by default, the VR view also will be pitched up or down? Can it be solved by using lock to horizon?It should shake around the equilibrium set by the in game head adjustments. Are you seeing strange behavior?