Assetto Corsa is a game where the look of the environment doesn't REALLY matter but we all WANT it to look good. Being able to give the environment a realistic vibe can be challenging so I did the opposite.
Today we dive into the world of Low-Poly in an attempt to figure out what a good track designer needs to take into account in order to portray a specific esthetic, whether it be retro or realistic.
Track requires:
LightingFX and GrassFX in Custom Shaders Patch for track lighting and grass.
Tools used:
RTB
XPacker
KSeditor
Blender
Blockbench
online Free 3D assetts
Free Xpack download in RTBdiscord - link in vid description.
Some screenshots of the map: